Player Matchup

Sol
Sol
 
Sol
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thor
Thor
 
Thor
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thoth
Thoth
 
Thoth
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hou Yi
Hou Yi
ELFØ
Hou Yi
Level 160
God Stats
6W - 1L
1,865 SR
Queue Stats
42W - 26L
1,688 Elo+
Party 1
Sobek
Sobek
emiliovn
Sobek
Level 17
God Stats
3W - 1L
2,065 SR
Queue Stats
3W - 2L
1,639 Elo+
Party 1
Team Averages
Level 123
1,686 SR
1,565 Elo+

VS

Team Averages
Level 66
1,654 SR
1,613 Elo+
Heimdallr
Heimdallr
AWUrNan
Heimdallr
Level 68
God Stats
2W - 4L
1,403 SR
Queue Stats
341W - 338L
1,582 Elo+
Party 2
Ganesha
Ganesha
ElPabIo
Ganesha
Level 42
God Stats
6W - 1L
1,786 SR
Queue Stats
280W - 228L
1,607 Elo+
Party 2
Pele
Pele
Kibban
Pele
Level 28
God Stats
14W - 10L
1,684 SR
Queue Stats
228W - 193L
1,558 Elo+
Party 2
Ra
Ra
Tantawelle
Ra
Level 106
God Stats
30W - 17L
1,652 SR
Queue Stats
297W - 275L
1,655 Elo+
Party 2
Serqet
Serqet
yungKoME
Serqet
Level 86
God Stats
17W - 10L
1,743 SR
Queue Stats
475W - 421L
1,661 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
6 / 2 / 0
7,053
705
7,115
6,044
2,139
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Thor
 
Thor
11
3 / 0 / 3
6,455
646
4,523
4,223
1,803
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Thoth
 
Thoth
10
1 / 2 / 2
5,851
585
2,305
3,932
1,053
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hou Yi
ELFØ
Hou Yi
12
10 / 0 / 3
7,329
733
10,111
5,191
1,598
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sobek
emiliovn
Sobek
8
1 / 1 / 10
5,793
579
2,645
7,108
4,568
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
AWUrNan
Heimdallr
10
1 / 6 / 0
5,487
549
2,620
6,554
1,886
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ganesha
ElPabIo
Ganesha
6
0 / 5 / 2
4,473
447
2,667
10,312
4,761
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Pele
Kibban
Pele
7
0 / 6 / 1
4,580
458
2,017
8,773
2,275
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
1 / 1 / 1
6,343
634
1,168
3,465
1,108
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Serqet
yungKoME
Serqet
10
3 / 3 / 2
6,005
601
3,210
6,195
2,161
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
11
21
Kills
5
5
Deaths
21
18
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
6
2
0
3
W
Thor
 
Thor
3
0
3
4.5
W
Thoth
 
Thoth
1
2
2
1
L
Heimdallr
AWUrNan
Heimdallr
1
6
0
0.17
W
Hou Yi
ELFØ
Hou Yi
10
0
3
11.5
L
Ganesha
ElPabIo
Ganesha
0
5
2
0.2
L
Pele
Kibban
Pele
0
6
1
0.08
L
1
1
1
1.5
W
Sobek
emiliovn
Sobek
1
1
10
6
L
Serqet
yungKoME
Serqet
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,699
Damage
11,682
26,498
Taken
35,299
11,161
Mitigated
12,191
10,013
Healing
4,638
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
7,115
2,366
0
3,291
6,044
2,139
1,128
214
5,715
38,746
5,403
W
Thor
 
Thor
4,523
1,325
0
1,697
4,223
1,803
0
42
4,181
0
40,928
W
Thoth
 
Thoth
2,305
191
0
282
3,932
1,053
0
1,084
2,770
34,049
0
L
Heimdallr
AWUrNan
Heimdallr
2,620
1,151
0
460
6,554
1,886
0
3,775
2,779
0
26,072
W
Hou Yi
ELFØ
Hou Yi
10,111
5,128
0
2,729
5,191
1,598
155
669
4,522
0
46,200
L
Ganesha
ElPabIo
Ganesha
2,667
270
0
667
10,312
4,761
0
3,359
6,865
9,526
0
L
Pele
Kibban
Pele
2,017
608
0
1,390
8,773
2,275
0
1,519
7,254
0
22,037
L
1,168
198
227
1,171
3,465
1,108
0
1,428
1,921
45,007
0
W
Sobek
emiliovn
Sobek
2,645
474
0
2,014
7,108
4,568
0
1,826
5,122
6,560
0
L
Serqet
yungKoME
Serqet
3,210
1,114
0
723
6,195
2,161
0
1,207
4,988
0
27,684

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,481
Gold Earned
26,888
326
Minions Killed
259
0
Camps Cleared
0
1,046,324
Distance Traveled
1,018,985
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,053
705
81
8
0
212,492
0
W
Thor
6,455
646
81
8
0
233,430
1
W
Thoth
5,851
585
72
7
0
197,676
1
L
Heimdallr
5,487
549
59
6
0
178,937
1
W
Hou Yi
7,329
733
85
9
0
194,413
1
L
Ganesha
4,473
447
7
1
0
201,723
4
L
Pele
4,580
458
39
4
0
198,139
1
L
Ra
6,343
634
95
10
0
215,771
4
W
Sobek
5,793
579
7
1
0
208,313
1
L
Serqet
6,005
601
59
6
0
224,415
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role