Player Matchup

Fenrir
Fenrir
Gold II
ErikaNagai
Fenrir
Gold II
Level 101
God Stats
2W - 1L
1,885 SR
Queue Stats
51W - 52L
1,668 MMR
Party 2
Chaac
Chaac
Gold II
Keezy Kee
Chaac
Gold II
Level 157
God Stats
4W - 4L
1,603 SR
Queue Stats
98W - 101L
1,674 MMR
Solo
Heimdallr
Heimdallr
Gold II
Toasterz Toast
Heimdallr
Gold II
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 63L
1,661 MMR
Party 2
Nu Wa
Nu Wa
Platinum IV
engelcullen
Nu Wa
Platinum IV
Level 159
God Stats
142W - 98L
1,669 SR
Queue Stats
679W - 685L
1,624 MMR
Solo
Terra
Terra
Gold I
javiekiller
Terra
Gold I
Level 116
God Stats
8W - 6L
1,607 SR
Queue Stats
168W - 160L
1,631 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 131
1,653 SR
1,652 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 130
1,657 SR
1,654 MMR
Chang'e
Chang'e
Platinum II
Alucard Nara
Chang'e
Platinum II
Level 127
God Stats
3W - 3L
1,721 SR
Queue Stats
98W - 98L
1,636 MMR
Party 3
Apollo
Apollo
Platinum V
I B1acKMamBa ll
Apollo
Platinum V
Level 107
God Stats
3W - 1L
1,752 SR
Queue Stats
128W - 135L
1,606 MMR
Party 3
Osiris
Osiris
Gold V
PEACEOFWAR00
Osiris
Gold V
Level 128
God Stats
4W - 3L
1,629 SR
Queue Stats
18W - 14L
1,673 MMR
Solo
Skadi
Skadi
Gold II
imabeast152
Skadi
Gold II
Level 146
God Stats
22W - 18L
1,628 SR
Queue Stats
116W - 108L
1,576 MMR
Party 1
Geb
Geb
Platinum V
xTbAg-Ur-WORLDx
Geb
Platinum V
Level 143
God Stats
12W - 8L
1,556 SR
Queue Stats
448W - 442L
1,777 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
ErikaNagai
Fenrir
19
9 / 10 / 2
13,209
528
14,246
20,833
9,566
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Chaac
Keezy Kee
Chaac
15
4 / 8 / 3
11,380
455
14,671
24,914
21,202
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heimdallr
Toasterz Toast
Heimdallr
14
2 / 11 / 4
9,784
391
8,739
20,639
6,957
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
1 / 8 / 0
13,388
536
9,182
13,286
4,031
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 5 / 2
8,840
354
2,680
21,491
20,932
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bans
AthenaTiamatArtioMorgan Le FayLoki

VS

Bans
GilgameshPersephoneScyllaMerlinPele
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Alucard Nara
Chang'e
20
11 / 1 / 13
15,813
633
21,678
19,400
7,574
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

19
4 / 4 / 6
14,060
562
7,382
17,572
6,069
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Osiris
20
14 / 3 / 8
16,762
670
21,358
28,440
31,909
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

20
11 / 6 / 5
14,992
600
17,957
14,849
5,737
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

18
2 / 3 / 16
13,590
544
11,729
19,720
27,829
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
90
17
Kills
42
42
Deaths
17
11
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Chang'e
Alucard Nara
Chang'e
11
1
13
17.5
L
Fenrir
ErikaNagai
Fenrir
9
10
2
1
W
4
4
6
1.75
L
Chaac
Keezy Kee
Chaac
4
8
3
0.69
W
Osiris
14
3
8
6
L
Heimdallr
Toasterz Toast
Heimdallr
2
11
4
0.36
L
1
8
0
0.13
W
11
6
5
2.25
L
1
5
2
0.4
W
2
3
16
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,518
Damage
80,104
101,163
Taken
99,981
62,688
Mitigated
79,118
20,036
Healing
46,665
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
Alucard Nara
Chang'e
21,678
2,605
5,333
13,723
19,400
7,574
3,509
4,675
14,685
106,490
0
L
Fenrir
ErikaNagai
Fenrir
14,246
4,640
0
3,870
20,833
9,566
275
7,172
13,451
0
68,206
W
7,382
4,458
0
7,031
17,572
6,069
2,786
2,187
14,678
0
85,215
L
Chaac
Keezy Kee
Chaac
14,671
2,830
0
7,989
24,914
21,202
273
5,494
19,334
0
58,021
W
Osiris
21,358
10,747
0
12,609
28,440
31,909
2,400
3,793
24,193
0
157,572
L
Heimdallr
Toasterz Toast
Heimdallr
8,739
3,716
0
1,692
20,639
6,957
0
8,364
12,151
0
57,106
L
9,182
1,703
0
1,219
13,286
4,031
9
3,433
9,647
125,440
0
W
17,957
9,763
0
4,241
14,849
5,737
7,323
2,197
12,600
0
128,715
L
2,680
269
1,766
3,500
21,491
20,932
0
8,051
13,173
26,178
0
W
11,729
1,054
0
3,728
19,720
27,829
1,190
2,098
17,524
42,721
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,601
Gold Earned
75,217
541
Minions Killed
680
0
Camps Cleared
0
1,949,976
Distance Traveled
2,381,822
20
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
15,813
633
161
6
0
481,838
7
L
Fenrir
13,209
528
99
4
0
438,213
5
W
Apollo
14,060
562
130
5
0
376,906
3
L
Chaac
11,380
455
116
5
0
298,135
3
W
Osiris
16,762
670
183
7
0
561,044
5
L
Heimdallr
9,784
391
80
3
0
416,184
5
L
Nu Wa
13,388
536
208
8
0
412,917
6
W
Skadi
14,992
600
167
7
0
462,068
1
L
Terra
8,840
354
38
2
0
384,527
1
W
Geb
13,590
544
39
2
0
499,966
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role