Player Matchup

Izanami
Izanami
LuciaBusher
Izanami
Level 29
God Stats
9W - 7L
1,536 SR
Queue Stats
21W - 24L
1,602 Elo+
Party 1
Geb
Geb
PtoNob
Geb
Level 17
God Stats
10W - 8L
1,674 SR
Queue Stats
17W - 22L
1,574 Elo+
Party 1
Gilgamesh
Gilgamesh
SpyslowsSupport
Gilgamesh
Level 17
God Stats
0W - 1L
1,733 SR
Queue Stats
14W - 7L
1,859 Elo+
Party 2
Hel
Hel
SvixForsberg
Hel
Level 15
God Stats
3W - 2L
1,895 SR
Queue Stats
7W - 5L
1,894 Elo+
Party 2
Fenrir
Fenrir
TheNewtie
Fenrir
Level 19
God Stats
0W - 1L
1,725 SR
Queue Stats
21W - 11L
1,788 Elo+
Party 2
Team Averages
Level 19
1,713 SR
1,743 Elo+

VS

Team Averages
Level 20
1,668 SR
1,648 Elo+
Anubis
Anubis
DisabledBotExee
Anubis
Level 7
God Stats
2W - 1L
1,500 SR
Queue Stats
20W - 16L
1,680 Elo+
Solo
Sun Wukong
Sun Wukong
MASTERHOLLAND
Sun Wukong
Level 27
God Stats
24W - 5L
1,799 SR
Queue Stats
71W - 33L
1,755 Elo+
Party 3
Anhur
Anhur
MasterSmite007
Anhur
Level 27
God Stats
6W - 6L
1,492 SR
Queue Stats
149W - 150L
1,519 Elo+
Solo
Ymir
Ymir
ZNALEGION
Ymir
Level 28
God Stats
25W - 18L
1,579 SR
Queue Stats
63W - 75L
1,490 Elo+
Solo
Thanatos
Thanatos
kukostspisern
Thanatos
Level 12
God Stats
10W - 2L
1,971 SR
Queue Stats
29W - 9L
1,798 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
LuciaBusher
Izanami
10
0 / 4 / 5
5,813
415
3,385
6,562
1,396
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Geb
PtoNob
Geb
9
1 / 6 / 4
6,098
436
3,882
12,361
9,839
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gilgamesh
SpyslowsSupport
Gilgamesh
13
1 / 7 / 1
7,566
540
8,045
14,044
6,464
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Short Bow

Short Bow

+15%
Attack Speed

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
2 / 8 / 2
6,329
452
4,370
9,504
2,187
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
TheNewtie
Fenrir
14
9 / 5 / 4
8,687
621
12,121
12,734
6,783
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 5 / 3
8,324
595
5,642
8,723
3,673
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sun Wukong
MASTERHOLLAND
Sun Wukong
15
6 / 2 / 9
9,264
662
10,399
12,741
9,676
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
6 / 3 / 2
8,035
574
7,082
8,765
2,587
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ymir
11
0 / 3 / 8
7,068
505
3,829
10,195
7,676
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thanatos
kukostspisern
Thanatos
16
13 / 0 / 3
9,921
709
13,275
10,699
5,030
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
55
13
Kills
30
30
Deaths
13
16
Assists
25
Player
Kills
Deaths
Assists
KDA
W
5
5
3
1.3
L
Izanami
LuciaBusher
Izanami
0
4
5
0.63
W
Sun Wukong
MASTERHOLLAND
Sun Wukong
6
2
9
5.25
W
6
3
2
2.33
L
Geb
PtoNob
Geb
1
6
4
0.5
L
Gilgamesh
SpyslowsSupport
Gilgamesh
1
7
1
0.21
L
2
8
2
0.38
L
Fenrir
TheNewtie
Fenrir
9
5
4
2.2
W
Ymir
0
3
8
1.33
W
Thanatos
kukostspisern
Thanatos
13
0
3
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,803
Damage
40,227
55,205
Taken
51,123
26,669
Mitigated
28,642
9,521
Healing
24,447
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,642
184
0
3,471
8,723
3,673
67
1,994
6,433
47,562
0
L
Izanami
LuciaBusher
Izanami
3,385
1,927
0
475
6,562
1,396
18
1,176
5,386
0
27,810
W
Sun Wukong
MASTERHOLLAND
Sun Wukong
10,399
2,919
0
4,156
12,741
9,676
304
654
12,047
7,427
48,634
W
7,082
3,230
0
2,546
8,765
2,587
1,829
1,887
6,854
0
51,041
L
Geb
PtoNob
Geb
3,882
452
0
1,485
12,361
9,839
0
2,537
9,824
17,010
0
L
Gilgamesh
SpyslowsSupport
Gilgamesh
8,045
2,356
0
2,333
14,044
6,464
0
1,435
12,609
0
42,835
L
4,370
837
1,113
1,640
9,504
2,187
0
3,041
6,463
28,575
0
L
Fenrir
TheNewtie
Fenrir
12,121
4,478
0
2,475
12,734
6,783
0
3,091
9,643
0
44,917
W
Ymir
3,829
638
0
2,359
10,195
7,676
336
1,280
8,873
22,000
0
W
Thanatos
kukostspisern
Thanatos
13,275
4,218
0
11,915
10,699
5,030
0
2,070
8,509
0
65,452

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,493
Gold Earned
42,612
300
Minions Killed
425
0
Camps Cleared
0
1,329,861
Distance Traveled
1,297,956
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
8,324
595
92
7
0
227,846
2
L
Izanami
5,813
415
74
5
0
260,662
1
W
Sun Wukong
9,264
662
102
7
0
271,150
5
W
Anhur
8,035
574
99
7
0
233,583
0
L
Geb
6,098
436
14
1
0
250,999
1
L
Gilgamesh
7,566
540
85
6
0
260,889
3
L
Hel
6,329
452
58
4
0
265,511
4
L
Fenrir
8,687
621
69
5
0
291,800
0
W
Ymir
7,068
505
22
2
0
254,538
4
W
Thanatos
9,921
709
110
8
0
310,839
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role