Player Matchup

Neith
Neith
Romeodebemorir18
Neith
Level 121
God Stats
1W - 3L
1,613 SR
Queue Stats
4W - 15L
1,279 Elo+
Party 1
Cerberus
Cerberus
c3nouRa1989-1995
Cerberus
Level 134
God Stats
1W - 3L
1,641 SR
Queue Stats
19W - 35L
1,355 Elo+
Party 1
He Bo
He Bo
hidra_15
He Bo
Level 144
God Stats
0W - 1L
1,321 SR
Queue Stats
7W - 23L
1,306 Elo+
Party 1
Thor
Thor
residen15
Thor
Level 156
God Stats
0W - 1L
1,502 SR
Queue Stats
3W - 11L
1,226 Elo+
Party 1
Team Averages
Level 139
1,519 SR
1,291 Elo+

VS

Team Averages
Level 64
1,561 SR
1,494 Elo+
Aphrodite
Aphrodite
 
Aphrodite
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Bakasura
Bakasura
 
Bakasura
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hel
Hel
ElGuarchi777
Hel
Level 16
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 3L
1,472 Elo+
Party 2
Guan Yu
Guan Yu
Kuenco
Guan Yu
Level 18
God Stats
1W - 0L
1,746 SR
Queue Stats
11W - 5L
1,503 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 0
7,377
738
5,409
8,723
2,853
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
0 / 5 / 0
6,839
684
4,134
15,470
9,764
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

He Bo
hidra_15
He Bo
11
0 / 6 / 0
6,449
645
2,664
6,902
2,159
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Thor
11
0 / 5 / 0
6,477
648
2,843
8,581
3,834
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
14
5 / 0 / 9
9,310
931
5,164
6,436
2,863
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bakasura
 
Bakasura
14
4 / 1 / 7
9,223
922
12,302
10,901
4,539
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

14
3 / 0 / 11
9,106
911
7,558
4,586
1,654
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
Kuenco
Guan Yu
16
7 / 0 / 5
9,628
963
8,323
8,321
5,999
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
51
1
Kills
19
19
Deaths
1
0
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
 
Aphrodite
5
0
9
9.5
W
Bakasura
 
Bakasura
4
1
7
7.5
W
3
0
11
8.5
W
Guan Yu
Kuenco
Guan Yu
7
0
5
9.5
L
1
3
0
0.33
L
0
5
0
0
L
He Bo
hidra_15
He Bo
0
6
0
0
L
Thor
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,050
Damage
33,347
39,676
Taken
30,244
18,610
Mitigated
15,055
6,679
Healing
20,056
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
 
Aphrodite
5,164
1,581
3,871
3,579
6,436
2,863
510
1,550
4,868
20,925
0
W
Bakasura
 
Bakasura
12,302
9,172
0
2,711
10,901
4,539
1,911
2,551
8,298
0
22,567
W
7,558
111
3,314
3,412
4,586
1,654
1,579
1,407
3,059
35,069
0
W
Guan Yu
Kuenco
Guan Yu
8,323
1,515
668
2,501
8,321
5,999
1,253
1,555
6,664
2,195
33,446
L
5,409
1,831
0
1,372
8,723
2,853
80
3,146
4,985
0
34,811
L
4,134
134
582
3,218
15,470
9,764
0
4,334
9,210
21,385
0
L
He Bo
hidra_15
He Bo
2,664
141
0
250
6,902
2,159
0
2,781
4,121
12,655
0
L
Thor
2,843
314
0
1,257
8,581
3,834
0
3,733
4,683
0
15,444

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,142
Gold Earned
37,267
174
Minions Killed
196
5
Camps Cleared
14
599,648
Distance Traveled
876,441
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
9,310
931
33
3
2
215,276
2
W
Bakasura
9,223
922
55
6
4
236,000
1
W
Hel
9,106
911
62
6
3
219,611
1
W
Guan Yu
9,628
963
46
5
5
205,554
3
L
Neith
7,377
738
61
6
2
156,249
4
L
Cerberus
6,839
684
58
6
1
155,965
2
L
He Bo
6,449
645
35
4
0
132,190
0
L
Thor
6,477
648
20
2
2
155,244
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role