Player Matchup

Ganesha
Ganesha
 
Ganesha
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
AntFloxks
Ra
Level 13
God Stats
2W - 0L
1,500 SR
Queue Stats
99W - 86L
1,725 Elo+
Solo
Set
Set
NyxRebirth
Set
Level 27
God Stats
2W - 0L
1,726 SR
Queue Stats
134W - 103L
1,693 Elo+
Solo
Gilgamesh
Gilgamesh
PaintMeSilver
Gilgamesh
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
145W - 64L
1,772 Elo+
Solo
Cernunnos
Cernunnos
SlimeWalker
Cernunnos
Level 28
God Stats
3W - 1L
1,487 SR
Queue Stats
97W - 57L
1,678 Elo+
Solo
Team Averages
Level 24
1,543 SR
1,673 Elo+

VS

Team Averages
Level 22
1,573 SR
1,701 Elo+
Apollo
Apollo
ChiefG
Apollo
Level 27
God Stats
27W - 29L
1,666 SR
Queue Stats
210W - 187L
1,662 Elo+
Solo
Tiamat
Tiamat
IMBADATMID69
Tiamat
Level 18
God Stats
6W - 3L
1,744 SR
Queue Stats
41W - 31L
1,715 Elo+
Party 1
Loki
Loki
Jistu
Loki
Level 30
God Stats
1W - 8L
1,172 SR
Queue Stats
265W - 168L
1,636 Elo+
Solo
Ullr
Ullr
TimeforBeans
Ullr
Level 22
God Stats
18W - 9L
1,792 SR
Queue Stats
191W - 89L
1,807 Elo+
Party 1
Sylvanus
Sylvanus
sweetums455
Sylvanus
Level 12
God Stats
1W - 1L
1,489 SR
Queue Stats
15W - 9L
1,684 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
10
0 / 0 / 9
6,596
550
2,916
6,621
4,810
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

12
2 / 1 / 6
7,280
607
5,871
4,678
1,551
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
4 / 3 / 3
7,128
594
3,207
6,448
2,789
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Gilgamesh
PaintMeSilver
Gilgamesh
13
1 / 1 / 2
7,269
606
5,356
7,336
4,154
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Cernunnos
SlimeWalker
Cernunnos
12
7 / 2 / 1
7,772
648
8,939
7,327
2,292
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
ChiefG
Apollo
12
3 / 1 / 1
7,289
607
3,910
5,296
1,924
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Tiamat
10
1 / 3 / 3
6,013
501
4,911
5,709
3,063
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Loki
Jistu
Loki
12
2 / 3 / 3
6,668
556
3,230
8,792
2,266
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

11
0 / 4 / 4
6,379
532
3,724
8,001
1,453
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sylvanus
sweetums455
Sylvanus
8
1 / 3 / 1
5,554
463
3,082
8,211
4,494
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
19
14
Kills
7
7
Deaths
14
21
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
0
0
9
4.5
W
2
1
6
5
L
Apollo
ChiefG
Apollo
3
1
1
3.5
L
Tiamat
1
3
3
0.83
L
Loki
Jistu
Loki
2
3
3
1.17
W
4
3
3
1.83
W
Gilgamesh
PaintMeSilver
Gilgamesh
1
1
2
2
W
Cernunnos
SlimeWalker
Cernunnos
7
2
1
3.75
L
0
4
4
0.5
L
Sylvanus
sweetums455
Sylvanus
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,289
Damage
18,857
32,410
Taken
36,009
15,596
Mitigated
13,200
11,465
Healing
8,378
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
2,916
199
0
2,151
6,621
4,810
0
1,615
4,940
15,201
0
W
5,871
774
716
1,229
4,678
1,551
0
2,000
2,430
50,149
0
L
Apollo
ChiefG
Apollo
3,910
1,521
0
1,360
5,296
1,924
0
1,017
4,279
0
35,842
L
Tiamat
4,911
572
0
1,181
5,709
3,063
0
2,695
3,014
34,656
0
L
Loki
Jistu
Loki
3,230
1,124
0
2,949
8,792
2,266
0
1,232
7,560
0
37,431
W
3,207
1,102
0
1,553
6,448
2,789
0
538
5,842
0
43,464
W
Gilgamesh
PaintMeSilver
Gilgamesh
5,356
1,243
0
3,592
7,336
4,154
0
1,143
6,135
4,260
38,213
W
Cernunnos
SlimeWalker
Cernunnos
8,939
4,960
0
2,224
7,327
2,292
204
1,779
5,500
0
43,330
L
3,724
1,972
0
1,194
8,001
1,453
0
1,562
6,439
0
38,105
L
Sylvanus
sweetums455
Sylvanus
3,082
1,056
280
1,414
8,211
4,494
0
2,972
5,239
10,416
3,773

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,045
Gold Earned
31,903
366
Minions Killed
344
0
Camps Cleared
0
1,238,459
Distance Traveled
1,176,610
19
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
6,596
550
8
1
0
262,429
4
W
Ra
7,280
607
97
8
0
256,857
4
L
Apollo
7,289
607
83
7
0
255,710
5
L
Tiamat
6,013
501
89
7
0
232,336
5
L
Loki
6,668
556
76
6
0
240,020
4
W
Set
7,128
594
81
7
0
238,992
3
W
Gilgamesh
7,269
606
86
7
0
268,609
3
W
Cernunnos
7,772
648
94
8
0
211,572
5
L
Ullr
6,379
532
82
7
0
218,006
4
L
Sylvanus
5,554
463
14
1
0
230,538
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role