Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
Leweh
Rama
Level 62
God Stats
1W - 1L
1,231 SR
Queue Stats
64W - 68L
1,454 Elo+
Party 2
Terra
Terra
Mattnatic
Terra
Level 38
God Stats
2W - 0L
1,500 SR
Queue Stats
19W - 20L
1,417 Elo+
Party 2
Cthulhu
Cthulhu
Strang4r
Cthulhu
Level 83
God Stats
29W - 25L
1,558 SR
Queue Stats
521W - 572L
1,430 Elo+
Solo
Nu Wa
Nu Wa
sυnset
Nu Wa
Level 89
God Stats
2W - 2L
1,349 SR
Queue Stats
93W - 90L
1,519 Elo+
Solo
Team Averages
Level 63
1,428 SR
1,464 Elo+

VS

Team Averages
Level 81
1,435 SR
1,472 Elo+
Charybdis
Charybdis
 
Charybdis
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Coldaf
Morgan Le Fay
Level 52
God Stats
1W - 2L
1,440 SR
Queue Stats
56W - 46L
1,480 Elo+
Solo
Hades
Hades
HomicideUK
Hades
Level 81
God Stats
1W - 1L
1,713 SR
Queue Stats
36W - 25L
1,548 Elo+
Solo
Athena
Athena
Stalek
Athena
Level 102
God Stats
4W - 5L
1,244 SR
Queue Stats
215W - 245L
1,406 Elo+
Solo
Loki
Loki
mimas96fadi
Loki
Level 39
God Stats
0W - 2L
1,276 SR
Queue Stats
119W - 127L
1,425 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
17
13 / 4 / 4
10,362
610
13,718
13,874
6,060
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Rama
Leweh
Rama
14
4 / 2 / 4
8,676
510
8,804
10,135
2,893
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Terra
Mattnatic
Terra
13
1 / 1 / 3
7,714
454
2,374
10,209
7,473
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cthulhu
Strang4r
Cthulhu
16
1 / 2 / 7
9,063
533
9,596
15,193
12,203
Breastplate

Breastplate

+20
Physical Protection

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Nu Wa
sυnset
Nu Wa
16
6 / 1 / 5
9,519
560
14,861
9,604
3,429
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
13
3 / 6 / 2
7,939
467
9,666
11,831
3,345
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Morgan Le Fay
Coldaf
Morgan Le Fay
13
1 / 4 / 0
7,678
452
4,757
9,871
2,623
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hades
13
3 / 4 / 0
8,109
477
8,200
14,208
5,933
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Athena
Stalek
Athena
13
3 / 5 / 3
8,406
494
7,902
19,444
15,091
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
0 / 6 / 1
6,808
400
3,308
12,282
3,030
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
16
25
Kills
10
10
Deaths
25
23
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
13
4
4
3.75
L
Charybdis
 
Charybdis
3
6
2
0.67
L
Morgan Le Fay
Coldaf
Morgan Le Fay
1
4
0
0.25
L
Hades
3
4
0
0.75
W
Rama
Leweh
Rama
4
2
4
3
W
Terra
Mattnatic
Terra
1
1
3
2.5
L
Athena
Stalek
Athena
3
5
3
0.9
W
Cthulhu
Strang4r
Cthulhu
1
2
7
2.25
L
0
6
1
0.08
W
Nu Wa
sυnset
Nu Wa
6
1
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,353
Damage
33,833
59,015
Taken
67,636
32,058
Mitigated
30,022
20,324
Healing
16,240
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
13,718
3,683
0
3,441
13,874
6,060
379
3,974
9,900
0
64,859
L
Charybdis
 
Charybdis
9,666
5,141
0
1,895
11,831
3,345
207
1,511
10,242
0
49,369
L
Morgan Le Fay
Coldaf
Morgan Le Fay
4,757
378
0
2,175
9,871
2,623
0
4,778
4,785
48,941
0
L
Hades
8,200
2,430
0
4,661
14,208
5,933
123
8,344
5,728
32,351
0
W
Rama
Leweh
Rama
8,804
6,453
0
2,325
10,135
2,893
785
2,100
8,035
0
62,615
W
Terra
Mattnatic
Terra
2,374
533
1,259
3,198
10,209
7,473
29
2,639
7,570
8,885
0
L
Athena
Stalek
Athena
7,902
1,610
526
3,427
19,444
15,091
191
7,896
11,326
38,169
0
W
Cthulhu
Strang4r
Cthulhu
9,596
600
2
6,062
15,193
12,203
297
7,329
7,864
59,964
0
L
3,308
466
0
3,556
12,282
3,030
0
3,382
8,724
0
39,621
W
Nu Wa
sυnset
Nu Wa
14,861
3,968
949
3,088
9,604
3,429
285
5,194
4,410
60,252
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,334
Gold Earned
38,940
436
Minions Killed
370
0
Camps Cleared
0
1,545,524
Distance Traveled
1,546,084
17
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
10,362
610
97
6
0
322,528
4
L
Charybdis
7,939
467
85
5
0
290,103
1
L
Morgan Le Fay
7,678
452
96
6
0
304,620
6
L
Hades
8,109
477
62
4
0
291,575
3
W
Rama
8,676
510
116
7
0
287,449
1
W
Terra
7,714
454
11
1
0
315,392
6
L
Athena
8,406
494
53
3
0
320,312
12
W
Cthulhu
9,063
533
117
7
0
302,679
4
L
Loki
6,808
400
74
4
0
339,474
2
W
Nu Wa
9,519
560
95
6
0
317,476
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role