Player Matchup

Fenrir
Fenrir
BuffGaming
Fenrir
Level 25
God Stats
7W - 7L
1,390 SR
Queue Stats
19W - 16L
1,395 Elo+
Party 1
Cthulhu
Cthulhu
Nikeerr
Cthulhu
Level 25
God Stats
5W - 5L
1,431 SR
Queue Stats
21W - 15L
1,427 Elo+
Party 1
Vulcan
Vulcan
TheVoidDaddy
Vulcan
Level 28
God Stats
5W - 2L
1,753 SR
Queue Stats
29W - 28L
1,500 Elo+
Solo
Medusa
Medusa
adacek121
Medusa
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 8L
1,400 Elo+
Party 1
Chiron
Chiron
azureus92
Chiron
Level 17
God Stats
27W - 20L
1,435 SR
Queue Stats
119W - 116L
1,494 Elo+
Solo
Team Averages
Level 22
1,502 SR
1,443 Elo+

VS

Team Averages
Level 18
1,505 SR
1,472 Elo+
Susano
Susano
HermanTzeGerman
Susano
Level 5
God Stats
2W - 6L
1,637 SR
Queue Stats
4W - 11L
1,434 Elo+
Solo
Loki
Loki
Kuluśdajefula
Loki
Level 10
God Stats
3W - 6L
1,473 SR
Queue Stats
22W - 19L
1,523 Elo+
Solo
Gilgamesh
Gilgamesh
sebbedude03
Gilgamesh
Level 22
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 7L
1,543 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
zFLVCKO
Morgan Le Fay
Level 27
God Stats
11W - 19L
1,398 SR
Queue Stats
61W - 72L
1,377 Elo+
Solo
Athena
Athena
НеKykarekaHaMeHЯ
Athena
Level 26
God Stats
6W - 10L
1,515 SR
Queue Stats
95W - 93L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BuffGaming
Fenrir
19
3 / 8 / 6
12,929
497
6,279
21,404
11,454
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
Nikeerr
Cthulhu
17
4 / 3 / 6
12,511
481
7,600
18,755
15,099
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Vulcan
20
12 / 1 / 3
16,626
639
24,599
16,831
8,246
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Medusa
adacek121
Medusa
17
3 / 4 / 7
12,761
491
7,246
13,624
4,585
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chiron
azureus92
Chiron
20
5 / 1 / 2
17,549
675
20,314
24,844
10,751
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 9 / 3
8,793
338
7,475
17,369
10,843
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

18
8 / 5 / 2
11,568
445
13,609
17,125
6,435
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
sebbedude03
Gilgamesh
19
2 / 6 / 2
11,406
439
14,145
25,139
23,749
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Morgan Le Fay
zFLVCKO
Morgan Le Fay
20
2 / 5 / 5
12,947
498
15,239
16,838
7,662
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

19
4 / 2 / 6
12,577
484
6,029
17,404
21,321
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
35
27
Kills
17
17
Deaths
27
24
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Fenrir
BuffGaming
Fenrir
3
8
6
0.75
L
1
9
3
0.28
L
8
5
2
1.8
W
Cthulhu
Nikeerr
Cthulhu
4
3
6
2.33
W
Vulcan
12
1
3
13.5
W
Medusa
adacek121
Medusa
3
4
7
1.63
W
Chiron
azureus92
Chiron
5
1
2
6
L
Gilgamesh
sebbedude03
Gilgamesh
2
6
2
0.5
L
Morgan Le Fay
zFLVCKO
Morgan Le Fay
2
5
5
0.9
L
4
2
6
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,038
Damage
56,497
95,458
Taken
93,875
50,135
Mitigated
70,010
38,833
Healing
21,255
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
BuffGaming
Fenrir
6,279
1,004
0
4,500
21,404
11,454
356
5,851
15,553
0
82,118
L
7,475
1,308
920
946
17,369
10,843
56
5,244
12,125
0
44,973
L
13,609
2,766
0
5,322
17,125
6,435
0
6,564
10,458
0
81,069
W
Cthulhu
Nikeerr
Cthulhu
7,600
684
48
4,267
18,755
15,099
556
5,286
13,469
56,605
0
W
Vulcan
24,599
6,518
285
4,777
16,831
8,246
860
5,820
11,011
138,384
0
W
Medusa
adacek121
Medusa
7,246
3,215
0
3,849
13,624
4,585
1,493
3,341
10,283
0
59,399
W
Chiron
azureus92
Chiron
20,314
12,474
510
20,597
24,844
10,751
5,159
4,877
19,967
0
195,090
L
Gilgamesh
sebbedude03
Gilgamesh
14,145
3,547
0
4,851
25,139
23,749
966
6,371
18,712
8,959
66,647
L
Morgan Le Fay
zFLVCKO
Morgan Le Fay
15,239
991
10
5,273
16,838
7,662
700
7,751
8,842
117,318
0
L
6,029
1,666
0
3,933
17,404
21,321
0
5,745
11,539
45,120
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,376
Gold Earned
57,291
741
Minions Killed
595
0
Camps Cleared
0
2,399,946
Distance Traveled
2,300,482
21
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
12,929
497
90
3
0
483,852
4
L
Susano
8,793
338
64
2
0
391,321
4
L
Loki
11,568
445
129
5
0
511,165
5
W
Cthulhu
12,511
481
67
3
0
452,907
3
W
Vulcan
16,626
639
226
9
0
562,280
5
W
Medusa
12,761
491
100
4
0
404,702
3
W
Chiron
17,549
675
258
10
0
496,205
6
L
Gilgamesh
11,406
439
141
5
0
460,451
0
L
Morgan Le Fay
12,947
498
183
7
0
445,245
10
L
Athena
12,577
484
78
3
0
492,300
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role