Player Matchup

Tyr
Tyr
 
Tyr
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
BurntChoccyMilk
Merlin
Level 144
God Stats
6W - 8L
1,601 SR
Queue Stats
274W - 302L
1,558 Elo+
Solo
Sol
Sol
DroidBishop82
Sol
Level 127
God Stats
158W - 181L
1,524 SR
Queue Stats
161W - 181L
1,567 Elo+
Solo
Anhur
Anhur
Grictor
Anhur
Level 131
God Stats
4W - 1L
1,634 SR
Queue Stats
106W - 97L
1,584 Elo+
Solo
Cthulhu
Cthulhu
Hawker198
Cthulhu
Level 76
God Stats
4W - 0L
1,861 SR
Queue Stats
206W - 204L
1,548 Elo+
Solo
Team Averages
Level 126
1,624 SR
1,551 Elo+

VS

Team Averages
Level 93
1,523 SR
1,550 Elo+
Tyr
Tyr
Balkesho
Tyr
Level 128
God Stats
8W - 6L
1,682 SR
Queue Stats
123W - 109L
1,612 Elo+
Party 1
Hun Batz
Hun Batz
NewNamePlus
Hun Batz
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
135W - 102L
1,612 Elo+
Solo
Fafnir
Fafnir
ZOMBIESALLNITE
Fafnir
Level 105
God Stats
2W - 3L
1,701 SR
Queue Stats
143W - 148L
1,617 Elo+
Solo
Tiamat
Tiamat
knisssaw
Tiamat
Level 84
God Stats
3W - 1L
1,503 SR
Queue Stats
29W - 38L
1,445 Elo+
Solo
Mercury
Mercury
pranksinatraa
Mercury
Level 60
God Stats
1W - 4L
1,232 SR
Queue Stats
7W - 11L
1,462 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
17
5 / 1 / 11
10,619
1,062
12,888
10,588
9,935
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

17
5 / 2 / 11
11,021
1,102
18,604
8,509
4,221
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

17
4 / 1 / 13
10,408
1,041
13,295
7,332
3,107
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Anhur
Grictor
Anhur
17
6 / 3 / 11
10,810
1,081
10,066
9,596
3,818
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Mace

Mace

+10
Physical Power

Cthulhu
Hawker198
Cthulhu
17
4 / 1 / 16
11,255
1,126
11,819
13,325
19,005
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Team 1 Tickets

276

VS

Team 2 Tickets

107

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 1 / 2
10,808
1,081
14,090
13,995
15,948
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hun Batz
NewNamePlus
Hun Batz
15
2 / 6 / 3
9,672
967
9,693
15,742
5,559
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
1 / 5 / 5
9,963
996
6,437
18,113
21,798
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tiamat
knisssaw
Tiamat
16
0 / 4 / 6
9,199
920
7,786
12,792
7,962
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mercury
16
0 / 8 / 5
9,271
927
5,594
12,903
4,798
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
29
24
Kills
8
8
Deaths
24
62
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
5
1
11
10.5
L
5
1
2
6
W
5
2
11
5.25
W
4
1
13
10.5
W
Anhur
Grictor
Anhur
6
3
11
3.83
W
Cthulhu
Hawker198
Cthulhu
4
1
16
12
L
Hun Batz
NewNamePlus
Hun Batz
2
6
3
0.58
L
1
5
5
0.7
L
Tiamat
knisssaw
Tiamat
0
4
6
0.75
L
Mercury
0
8
5
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,672
Damage
43,600
49,350
Taken
73,545
40,086
Mitigated
56,065
9,481
Healing
8,473
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
12,888
456
0
1,390
10,588
9,935
0
2,725
7,320
6,496
14,648
L
14,090
1,469
0
3,398
13,995
15,948
0
9,388
4,607
0
28,087
W
18,604
737
135
2,356
8,509
4,221
0
2,113
6,090
47,115
0
W
13,295
4,022
0
1,866
7,332
3,107
0
2,162
5,001
41,235
0
W
Anhur
Grictor
Anhur
10,066
5,920
0
1,613
9,596
3,818
0
2,415
6,873
0
23,088
W
Cthulhu
Hawker198
Cthulhu
11,819
953
1,237
884
13,325
19,005
0
4,185
8,714
22,897
0
L
Hun Batz
NewNamePlus
Hun Batz
9,693
2,503
0
0
15,742
5,559
0
11,000
4,742
0
22,918
L
6,437
2,425
865
2,093
18,113
21,798
0
8,941
9,172
14,560
0
L
Tiamat
knisssaw
Tiamat
7,786
544
112
2,005
12,792
7,962
0
8,524
4,268
26,113
0
L
Mercury
5,594
2,158
0
0
12,903
4,798
0
9,638
3,265
0
25,797

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,113
Gold Earned
48,913
214
Minions Killed
166
14
Camps Cleared
3
1,044,483
Distance Traveled
1,126,394
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
10,619
1,062
18
2
1
227,033
1
L
Tyr
10,808
1,081
40
4
0
252,876
0
W
Merlin
11,021
1,102
69
7
2
190,631
1
W
Sol
10,408
1,041
62
6
2
210,985
0
W
Anhur
10,810
1,081
25
3
9
186,817
1
W
Cthulhu
11,255
1,126
40
4
0
229,017
0
L
Hun Batz
9,672
967
33
3
2
229,942
0
L
Fafnir
9,963
996
16
2
0
202,635
0
L
Tiamat
9,199
920
34
3
1
204,693
2
L
Mercury
9,271
927
43
4
0
236,248
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role