Player Matchup

Serqet
Serqet
BlinkSUrtado
Serqet
Level 157
God Stats
1W - 1L
1,846 SR
Queue Stats
135W - 122L
1,541 Elo+
Party 2
Nu Wa
Nu Wa
Shuruppytah
Nu Wa
Level 13
God Stats
3W - 9L
1,476 SR
Queue Stats
9W - 18L
1,299 Elo+
Party 2
Yemoja
Yemoja
Wagnossauro
Yemoja
Level 8
God Stats
4W - 9L
1,434 SR
Queue Stats
4W - 15L
1,216 Elo+
Party 2
Team Averages
Level 59
1,585 SR
1,352 Elo+

VS

Team Averages
Level 101
1,636 SR
1,447 Elo+
Olorun
Olorun
Deadpondee
Olorun
Level 24
God Stats
9W - 2L
1,885 SR
Queue Stats
52W - 43L
1,437 Elo+
Party 1
Khepri
Khepri
ItsUhmLandon
Khepri
Level 152
God Stats
5W - 6L
1,313 SR
Queue Stats
766W - 803L
1,538 Elo+
Party 1
Pele
Pele
WhyRedVelvet
Pele
Level 128
God Stats
1W - 1L
1,711 SR
Queue Stats
33W - 48L
1,366 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
10
2 / 6 / 1
6,604
660
5,417
8,597
3,114
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
1 / 6 / 1
6,398
640
3,265
7,396
2,451
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Yemoja
10
1 / 5 / 3
7,640
764
2,095
7,833
6,123
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Deadpondee
Olorun
13
12 / 1 / 5
9,377
938
13,482
5,575
2,206
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Khepri
12
2 / 0 / 13
8,062
806
3,580
4,233
4,008
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

11
3 / 3 / 7
7,827
783
2,911
6,985
1,965
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
42
4
Kills
17
17
Deaths
4
5
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Serqet
2
6
1
0.42
W
Olorun
Deadpondee
Olorun
12
1
5
14.5
W
Khepri
2
0
13
8.5
L
1
6
1
0.25
L
Yemoja
1
5
3
0.5
W
3
3
7
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,777
Damage
19,973
23,826
Taken
16,793
11,688
Mitigated
8,179
2,181
Healing
5,818
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
5,417
429
0
420
8,597
3,114
0
5,244
3,353
0
17,865
W
Olorun
Deadpondee
Olorun
13,482
7,183
477
2,433
5,575
2,206
1,859
1,617
3,645
34,191
4,039
W
Khepri
3,580
182
0
1,062
4,233
4,008
454
1,710
2,421
17,733
0
L
3,265
1,089
0
0
7,396
2,451
0
5,336
2,060
16,322
0
L
Yemoja
2,095
512
1,078
683
7,833
6,123
0
5,515
2,318
10,371
0
W
2,911
203
284
1,562
6,985
1,965
417
2,052
4,401
0
22,283

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,642
Gold Earned
25,266
86
Minions Killed
132
3
Camps Cleared
6
458,885
Distance Traveled
519,268
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
6,604
660
32
3
0
170,550
0
W
Olorun
9,377
938
57
6
1
151,422
3
W
Khepri
8,062
806
28
3
1
194,170
2
L
Nu Wa
6,398
640
38
4
3
150,837
1
L
Yemoja
7,640
764
16
2
0
137,498
0
W
Pele
7,827
783
47
5
4
173,676
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role