Player Matchup

Merlin
Merlin
BolgyOyster
Merlin
Level 17
God Stats
3W - 1L
1,287 SR
Queue Stats
31W - 25L
1,428 Elo+
Party 1
Skadi
Skadi
DaMaG1010
Skadi
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 13L
1,386 Elo+
Party 1
Zhong Kui
Zhong Kui
PvPichu
Zhong Kui
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Ravana
Ravana
guertta
Ravana
Level 29
God Stats
28W - 38L
1,527 SR
Queue Stats
316W - 337L
1,536 Elo+
Solo
Amaterasu
Amaterasu
nikcopp
Amaterasu
Level 16
God Stats
2W - 3L
1,500 SR
Queue Stats
62W - 68L
1,481 Elo+
Solo
Team Averages
Level 23
1,463 SR
1,466 Elo+

VS

Team Averages
Level 15
1,563 SR
1,493 Elo+
Ymir
Ymir
Karthraxis
Ymir
Level 17
God Stats
1W - 1L
1,677 SR
Queue Stats
38W - 36L
1,410 Elo+
Solo
Thor
Thor
Tebbdm
Thor
Level 4
God Stats
1W - 2L
1,432 SR
Queue Stats
2W - 4L
1,463 Elo+
Solo
Nu Wa
Nu Wa
TheLengend629
Nu Wa
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
107W - 96L
1,528 Elo+
Solo
Bellona
Bellona
bawselole
Bellona
Level 7
God Stats
5W - 4L
1,731 SR
Queue Stats
6W - 6L
1,632 Elo+
Solo
Set
Set
smitepepeW
Set
Level 18
God Stats
8W - 10L
1,474 SR
Queue Stats
35W - 41L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
12
4 / 0 / 1
6,869
624
2,550
3,971
951
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Skadi
DaMaG1010
Skadi
10
4 / 2 / 4
6,143
558
6,763
6,988
1,820
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Zhong Kui
PvPichu
Zhong Kui
9
4 / 1 / 4
5,965
542
4,565
4,851
2,864
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ravana
guertta
Ravana
11
5 / 0 / 2
6,754
614
5,202
5,532
1,814
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Amaterasu
nikcopp
Amaterasu
13
3 / 1 / 1
7,152
650
2,553
6,386
4,781
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 5 / 1
5,250
477
1,808
7,506
4,063
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Thor
Tebbdm
Thor
8
0 / 5 / 1
4,928
448
2,374
6,241
2,428
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
1 / 4 / 1
5,864
533
4,633
5,444
1,478
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bellona
bawselole
Bellona
9
1 / 4 / 0
5,480
498
2,581
7,094
4,655
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
1 / 3 / 1
5,328
484
3,150
6,219
1,627
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
8
20
Kills
4
4
Deaths
21
12
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Merlin
4
0
1
4.5
W
Skadi
DaMaG1010
Skadi
4
2
4
3
L
1
5
1
0.3
W
Zhong Kui
PvPichu
Zhong Kui
4
1
4
6
L
Thor
Tebbdm
Thor
0
5
1
0.1
L
1
4
1
0.38
L
Bellona
bawselole
Bellona
1
4
0
0.25
W
Ravana
guertta
Ravana
5
0
2
6
W
Amaterasu
nikcopp
Amaterasu
3
1
1
3.5
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,633
Damage
14,546
27,728
Taken
32,504
12,230
Mitigated
14,251
10,573
Healing
3,498
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
2,550
196
0
1,784
3,971
951
776
1,066
2,711
32,743
0
W
Skadi
DaMaG1010
Skadi
6,763
3,052
0
1,558
6,988
1,820
1,446
1,573
5,291
0
32,627
L
1,808
149
0
324
7,506
4,063
0
2,424
5,034
7,423
0
W
Zhong Kui
PvPichu
Zhong Kui
4,565
707
39
1,560
4,851
2,864
742
1,090
3,615
16,544
0
L
Thor
Tebbdm
Thor
2,374
862
0
436
6,241
2,428
114
605
5,606
0
20,798
L
4,633
482
0
27
5,444
1,478
0
1,687
3,541
30,255
0
L
Bellona
bawselole
Bellona
2,581
746
0
1,512
7,094
4,655
0
0
7,094
0
24,395
W
Ravana
guertta
Ravana
5,202
2,596
0
2,932
5,532
1,814
0
1,410
3,874
0
33,732
W
Amaterasu
nikcopp
Amaterasu
2,553
1,305
0
2,700
6,386
4,781
0
453
5,796
0
40,377
L
3,150
1,211
0
1,199
6,219
1,627
0
2,071
4,114
0
27,000

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,883
Gold Earned
26,850
323
Minions Killed
234
0
Camps Cleared
0
1,036,294
Distance Traveled
1,021,954
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
6,869
624
80
7
0
213,451
0
W
Skadi
6,143
558
58
5
0
163,215
1
L
Ymir
5,250
477
22
2
0
188,373
2
W
Zhong Kui
5,965
542
31
3
0
216,146
3
L
Thor
4,928
448
46
4
0
207,803
0
L
Nu Wa
5,864
533
69
6
0
186,599
3
L
Bellona
5,480
498
55
5
0
231,802
0
W
Ravana
6,754
614
66
6
0
238,070
4
W
Amaterasu
7,152
650
88
8
0
205,412
1
L
Set
5,328
484
42
4
0
207,377
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role