Player Matchup

Ra
Ra
B00TY_SN0RK3L3R
Ra
Level 18
God Stats
23W - 27L
1,411 SR
Queue Stats
29W - 40L
1,253 Elo+
Solo
Neith
Neith
Skywalker2020
Neith
Level 13
God Stats
3W - 13L
1,116 SR
Queue Stats
11W - 34L
1,127 Elo+
Solo
Chaac
Chaac
Spicy_Bacon_101
Chaac
Level 26
God Stats
14W - 14L
1,458 SR
Queue Stats
39W - 40L
1,275 Elo+
Solo
Team Averages
Level 19
1,329 SR
1,218 Elo+

VS

Team Averages
Level 59
1,451 SR
1,358 Elo+
Sun Wukong
Sun Wukong
MadMenDie1st
Sun Wukong
Level 102
God Stats
4W - 3L
1,409 SR
Queue Stats
150W - 163L
1,402 Elo+
Solo
Tiamat
Tiamat
Methamoth
Tiamat
Level 27
God Stats
4W - 9L
1,438 SR
Queue Stats
32W - 31L
1,505 Elo+
Solo
Neith
Neith
el pizza71
Neith
Level 47
God Stats
12W - 9L
1,505 SR
Queue Stats
55W - 111L
1,168 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 2 / 2
11,979
705
10,074
13,635
4,691
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

14
2 / 2 / 7
10,536
620
10,298
15,311
5,072
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

14
3 / 3 / 6
10,378
610
10,143
12,486
6,679
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
MadMenDie1st
Sun Wukong
14
3 / 3 / 3
10,593
623
14,228
17,431
14,323
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Tiamat
Methamoth
Tiamat
14
3 / 5 / 3
10,329
608
13,456
15,249
10,431
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Neith
10
0 / 3 / 1
8,638
508
6,113
6,906
2,367
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
13
11
Kills
6
7
Deaths
11
15
Assists
7
Player
Kills
Deaths
Assists
KDA
W
6
2
2
3.5
L
Sun Wukong
MadMenDie1st
Sun Wukong
3
3
3
1.5
L
Tiamat
Methamoth
Tiamat
3
5
3
0.9
W
2
2
7
2.75
W
3
3
6
2
L
Neith
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,515
Damage
33,797
41,432
Taken
39,586
16,442
Mitigated
27,121
18,297
Healing
8,231
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,074
962
2,959
6,945
13,635
4,691
1,464
4,308
9,327
51,320
0
L
Sun Wukong
MadMenDie1st
Sun Wukong
14,228
2,424
394
1,429
17,431
14,323
0
5,078
12,050
0
45,871
L
Tiamat
Methamoth
Tiamat
13,456
1,049
0
5,336
15,249
10,431
0
4,269
10,471
46,138
0
W
10,298
4,711
0
5,856
15,311
5,072
953
4,653
10,658
0
31,898
W
10,143
758
0
2,537
12,486
6,679
0
4,983
7,503
0
39,049
L
Neith
6,113
1,584
341
731
6,906
2,367
0
1,292
5,427
0
18,238

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,893
Gold Earned
29,560
188
Minions Killed
167
4
Camps Cleared
8
897,684
Distance Traveled
807,400
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
11,979
705
108
6
1
293,712
2
L
Sun Wukong
10,593
623
72
4
4
332,085
3
L
Tiamat
10,329
608
71
4
4
269,255
1
W
Neith
10,536
620
44
3
1
285,159
3
W
Chaac
10,378
610
36
2
2
318,813
0
L
Neith
8,638
508
24
1
0
206,060
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role