Player Matchup

Cthulhu
Cthulhu
Chodyyy
Cthulhu
Level 102
God Stats
2W - 2L
1,735 SR
Queue Stats
47W - 43L
1,461 Elo+
Party 1
Medusa
Medusa
Go4dF1sH69
Medusa
Level 122
God Stats
14W - 17L
1,512 SR
Queue Stats
488W - 499L
1,496 Elo+
Party 1
Gilgamesh
Gilgamesh
bhanc123
Gilgamesh
Level 89
God Stats
33W - 53L
1,499 SR
Queue Stats
247W - 279L
1,442 Elo+
Party 1
Team Averages
Level 104
1,582 SR
1,466 Elo+

VS

Team Averages
Level 60
1,507 SR
1,280 Elo+
Tiamat
Tiamat
MedJr3453
Tiamat
Level 63
God Stats
1W - 4L
1,521 SR
Queue Stats
13W - 17L
1,272 Elo+
Solo
Scylla
Scylla
Obunggaa
Scylla
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,224 Elo+
Party 2
Bakasura
Bakasura
bobbywolf24
Bakasura
Level 112
God Stats
2W - 1L
1,500 SR
Queue Stats
16W - 12L
1,344 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Chodyyy
Cthulhu
13
3 / 0 / 18
9,629
802
6,773
7,568
5,612
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Medusa
Go4dF1sH69
Medusa
15
16 / 5 / 6
11,479
957
14,880
13,340
4,696
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gilgamesh
bhanc123
Gilgamesh
14
6 / 2 / 15
9,796
816
9,432
9,018
6,107
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
MedJr3453
Tiamat
11
1 / 7 / 2
7,542
629
6,602
9,907
4,608
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Scylla
Obunggaa
Scylla
9
0 / 9 / 3
7,249
604
1,823
10,138
2,404
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
bobbywolf24
Bakasura
12
6 / 9 / 1
9,387
782
10,163
14,493
5,935
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
13
25
Kills
7
7
Deaths
25
39
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Chodyyy
Cthulhu
3
0
18
12
W
Medusa
Go4dF1sH69
Medusa
16
5
6
3.8
L
Tiamat
MedJr3453
Tiamat
1
7
2
0.29
L
Scylla
Obunggaa
Scylla
0
9
3
0.17
W
Gilgamesh
bhanc123
Gilgamesh
6
2
15
6.75
L
Bakasura
bobbywolf24
Bakasura
6
9
1
0.72

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,085
Damage
18,588
29,926
Taken
34,538
16,415
Mitigated
12,947
9,908
Healing
5,100
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Chodyyy
Cthulhu
6,773
271
168
3,356
7,568
5,612
318
2,577
4,709
28,287
0
W
Medusa
Go4dF1sH69
Medusa
14,880
7,854
0
4,331
13,340
4,696
1,672
3,735
7,877
0
52,721
L
Tiamat
MedJr3453
Tiamat
6,602
917
0
2,003
9,907
4,608
0
2,514
7,393
27,445
0
L
Scylla
Obunggaa
Scylla
1,823
132
0
517
10,138
2,404
68
2,476
7,662
6,338
0
W
Gilgamesh
bhanc123
Gilgamesh
9,432
1,921
341
1,712
9,018
6,107
793
2,793
5,895
0
28,070
L
Bakasura
bobbywolf24
Bakasura
10,163
7,470
33
2,547
14,493
5,935
0
2,432
12,061
0
15,132

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,904
Gold Earned
24,178
162
Minions Killed
100
8
Camps Cleared
4
732,440
Distance Traveled
603,917
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,629
802
47
4
1
258,459
3
W
Medusa
11,479
957
70
6
5
213,978
0
L
Tiamat
7,542
629
46
4
1
198,853
4
L
Scylla
7,249
604
12
1
0
181,859
0
W
Gilgamesh
9,796
816
45
4
2
260,003
0
L
Bakasura
9,387
782
42
4
3
223,205
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role