Player Matchup

Merlin
Merlin
Adinatorn
Merlin
Level 4
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 8L
1,500 Elo+
Solo
Cerberus
Cerberus
Morathras
Cerberus
Level 18
God Stats
10W - 11L
1,348 SR
Queue Stats
40W - 64L
1,343 Elo+
Party 1
Guan Yu
Guan Yu
boiml92
Guan Yu
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 11L
1,500 Elo+
Party 1
Team Averages
Level 9
1,449 SR
1,448 Elo+

VS

Team Averages
Level 24
1,508 SR
1,458 Elo+
Merlin
Merlin
 
Merlin
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Geb
Geb
LordGodziuPL
Geb
Level 16
God Stats
11W - 4L
1,500 SR
Queue Stats
183W - 203L
1,364 Elo+
Party 2
Artemis
Artemis
Wocaseq
Artemis
Level 26
God Stats
9W - 11L
1,523 SR
Queue Stats
94W - 102L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Adinatorn
Merlin
9
2 / 5 / 1
6,230
779
3,439
6,638
2,050
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cerberus
Morathras
Cerberus
7
0 / 3 / 2
5,082
635
1,404
6,768
2,550
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Magic Focus

Magic Focus

+20
Magical Power

Guan Yu
boiml92
Guan Yu
7
0 / 3 / 2
5,093
637
628
5,344
3,358
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate

Breastplate

+20
Physical Protection

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
10
2 / 0 / 9
6,487
811
7,089
3,515
1,073
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

9
0 / 1 / 8
5,770
721
2,525
6,263
3,570
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Artemis
Wocaseq
Artemis
11
9 / 2 / 2
7,501
938
5,738
5,585
1,999
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
30
2
Kills
11
11
Deaths
3
5
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
2
0
9
6.5
L
Merlin
Adinatorn
Merlin
2
5
1
0.5
W
0
1
8
4
L
Cerberus
Morathras
Cerberus
0
3
2
0.33
W
Artemis
Wocaseq
Artemis
9
2
2
5
L
Guan Yu
boiml92
Guan Yu
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,471
Damage
15,352
18,750
Taken
15,363
7,958
Mitigated
6,642
1,956
Healing
3,844
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
7,089
850
0
841
3,515
1,073
915
1,768
1,747
17,804
0
L
Merlin
Adinatorn
Merlin
3,439
665
0
270
6,638
2,050
0
3,777
2,654
12,018
0
W
2,525
120
20
1,002
6,263
3,570
264
2,234
3,382
6,058
0
L
Cerberus
Morathras
Cerberus
1,404
102
0
952
6,768
2,550
0
3,068
3,460
7,713
0
W
Artemis
Wocaseq
Artemis
5,738
3,159
0
1,981
5,585
1,999
1,142
1,670
3,915
0
31,544
L
Guan Yu
boiml92
Guan Yu
628
87
340
394
5,344
3,358
0
2,274
2,918
0
3,595

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,405
Gold Earned
19,758
42
Minions Killed
74
1
Camps Cleared
5
243,187
Distance Traveled
418,216
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
6,487
811
30
4
1
137,959
0
L
Merlin
6,230
779
22
3
0
87,024
0
W
Geb
5,770
721
6
1
1
153,591
3
L
Cerberus
5,082
635
14
2
0
64,231
2
W
Artemis
7,501
938
38
5
3
126,666
1
L
Guan Yu
5,093
637
6
1
1
91,932
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role