Player Matchup

Set
Set
Insightblue2011
Set
Level 12
God Stats
0W - 1L
1,298 SR
Queue Stats
1W - 3L
1,458 Elo+
Solo
Olorun
Olorun
Walmart_Giftbag
Olorun
Level 26
God Stats
3W - 3L
1,785 SR
Queue Stats
31W - 24L
1,603 Elo+
Solo
Khepri
Khepri
accountdaniel
Khepri
Level 18
God Stats
2W - 1L
1,738 SR
Queue Stats
7W - 2L
1,846 Elo+
Solo
Hou Yi
Hou Yi
liltjballa
Hou Yi
Level 14
God Stats
1W - 2L
1,471 SR
Queue Stats
59W - 48L
1,505 Elo+
Solo
Guan Yu
Guan Yu
squash_Randy
Guan Yu
Level 4
God Stats
1W - 1L
1,202 SR
Queue Stats
3W - 5L
1,672 Elo+
Solo
Team Averages
Level 15
1,499 SR
1,617 Elo+

VS

Team Averages
Level 18
1,567 SR
1,563 Elo+
Nemesis
Nemesis
Gyakusatso
Nemesis
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,626 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Heat-Charged
Morgan Le Fay
Level 29
God Stats
14W - 10L
1,602 SR
Queue Stats
112W - 64L
1,668 Elo+
Solo
Cupid
Cupid
MyeCohk9995
Cupid
Level 29
God Stats
2W - 1L
1,670 SR
Queue Stats
78W - 76L
1,499 Elo+
Solo
Yemoja
Yemoja
SnippyWater
Yemoja
Level 28
God Stats
3W - 2L
1,562 SR
Queue Stats
10W - 10L
1,398 Elo+
Solo
Bellona
Bellona
cheesewhizz4448
Bellona
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,626 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
2 / 5 / 0
4,679
425
1,585
5,047
1,358
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

7
0 / 4 / 1
4,758
433
2,877
5,412
1,565
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

8
0 / 2 / 1
5,032
457
1,299
6,868
2,666
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hou Yi
liltjballa
Hou Yi
9
2 / 1 / 0
5,580
507
4,468
6,229
1,274
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Guan Yu
squash_Randy
Guan Yu
5
0 / 5 / 1
4,053
368
603
5,551
3,118
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Gyakusatso
Nemesis
10
7 / 0 / 1
6,516
592
4,111
6,295
2,580
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morgan Le Fay
Heat-Charged
Morgan Le Fay
12
5 / 0 / 6
6,919
629
6,690
3,903
1,335
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

10
5 / 2 / 2
6,128
557
6,608
7,661
2,100
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
7
0 / 0 / 6
5,204
473
1,979
4,716
1,765
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
0 / 4 / 1
5,441
495
475
4,855
4,093
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
33
4
Kills
17
17
Deaths
6
3
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Gyakusatso
Nemesis
7
0
1
7.5
W
Morgan Le Fay
Heat-Charged
Morgan Le Fay
5
0
6
8
L
2
5
0
0.4
W
5
2
2
3
W
Yemoja
0
0
6
3
L
0
4
1
0.13
L
0
2
1
0.25
W
0
4
1
0.13
L
Hou Yi
liltjballa
Hou Yi
2
1
0
2
L
Guan Yu
squash_Randy
Guan Yu
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,832
Damage
19,863
29,107
Taken
27,430
9,981
Mitigated
11,873
6,639
Healing
8,131
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Gyakusatso
Nemesis
4,111
1,683
0
1,494
6,295
2,580
323
1,041
5,254
0
31,583
W
Morgan Le Fay
Heat-Charged
Morgan Le Fay
6,690
362
0
976
3,903
1,335
0
813
3,090
38,475
0
L
1,585
687
0
50
5,047
1,358
123
1,266
3,651
0
8,500
W
6,608
3,608
133
2,910
7,661
2,100
0
902
6,759
0
37,441
W
Yemoja
1,979
641
383
2,215
4,716
1,765
0
921
3,795
10,883
0
L
2,877
1,400
0
1,401
5,412
1,565
0
2,484
2,688
21,061
3,194
L
1,299
0
0
1,434
6,868
2,666
0
1,783
5,047
17,686
0
W
475
61
0
20
4,855
4,093
452
0
4,855
4,200
12,823
L
Hou Yi
liltjballa
Hou Yi
4,468
1,915
0
2,850
6,229
1,274
0
1,478
4,711
0
26,983
L
Guan Yu
squash_Randy
Guan Yu
603
86
140
764
5,551
3,118
0
1,263
4,164
0
12,124

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,102
Gold Earned
30,208
164
Minions Killed
273
0
Camps Cleared
0
929,787
Distance Traveled
879,947
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
6,516
592
59
5
0
227,508
4
W
Morgan Le Fay
6,919
629
74
7
0
186,403
8
L
Set
4,679
425
14
1
0
197,686
0
W
Cupid
6,128
557
80
7
0
189,664
0
W
Yemoja
5,204
473
14
1
0
150,642
1
L
Olorun
4,758
433
47
4
0
151,790
1
L
Khepri
5,032
457
31
3
0
197,589
3
W
Bellona
5,441
495
46
4
0
125,730
0
L
Hou Yi
5,580
507
53
5
0
189,476
4
L
Guan Yu
4,053
368
19
2
0
193,246
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role