Player Matchup

Thor
Thor
ItzRogueWolf_
Thor
Level 105
God Stats
2W - 3L
1,673 SR
Queue Stats
509W - 717L
1,273 Elo+
Party 1
Chaac
Chaac
KurtCammy07
Chaac
Level 86
God Stats
30W - 42L
1,445 SR
Queue Stats
354W - 542L
1,342 Elo+
Party 1
Hel
Hel
RiZen5718
Hel
Level 82
God Stats
5W - 9L
1,464 SR
Queue Stats
373W - 542L
1,314 Elo+
Party 1
King Arthur
King Arthur
SunMelody
King Arthur
Level 61
God Stats
5W - 5L
1,383 SR
Queue Stats
12W - 12L
1,444 Elo+
Solo
Scylla
Scylla
superRaf89
Scylla
Level 52
God Stats
0W - 2L
1,260 SR
Queue Stats
3W - 5L
1,250 Elo+
Solo
Team Averages
Level 77
1,445 SR
1,325 Elo+

VS

Team Averages
Level 111
1,348 SR
1,374 Elo+
Fafnir
Fafnir
 
Fafnir
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Skadi
Skadi
BBK_style_38
Skadi
Level 65
God Stats
92W - 112L
1,379 SR
Queue Stats
183W - 249L
1,316 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Draconeyy
Morgan Le Fay
Level 144
God Stats
1W - 0L
1,295 SR
Queue Stats
60W - 111L
1,274 Elo+
Party 2
Bastet
Bastet
notoriousparsa1
Bastet
Level 86
God Stats
10W - 14L
1,405 SR
Queue Stats
547W - 636L
1,382 Elo+
Solo
Hercules
Hercules
valdemar_volodya
Hercules
Level 103
God Stats
3W - 2L
1,159 SR
Queue Stats
325W - 353L
1,397 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 2 / 0
5,753
575
4,636
6,786
1,897
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

9
1 / 0 / 0
5,007
501
4,082
6,068
3,020
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

8
0 / 1 / 1
4,600
460
3,928
2,983
617
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

King Arthur
SunMelody
King Arthur
7
0 / 6 / 0
4,624
462
3,647
7,921
3,453
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Breastplate

Breastplate

+20
Physical Protection

Scylla
superRaf89
Scylla
10
1 / 1 / 0
5,489
549
2,012
3,411
819
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
9
0 / 0 / 1
4,787
479
1,076
6,093
5,268
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

9
1 / 1 / 0
4,973
497
4,087
5,492
1,805
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Morgan Le Fay
Draconeyy
Morgan Le Fay
9
0 / 2 / 0
4,967
497
1,650
4,797
1,562
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
7 / 1 / 0
6,290
629
6,023
6,949
1,912
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

10
2 / 1 / 3
5,725
573
4,552
6,372
4,496
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
14
5
Kills
10
10
Deaths
5
1
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Fafnir
 
Fafnir
0
0
1
0.5
W
1
1
0
1
W
Morgan Le Fay
Draconeyy
Morgan Le Fay
0
2
0
0
L
3
2
0
1.5
L
1
0
0
1
L
0
1
1
0.5
L
King Arthur
SunMelody
King Arthur
0
6
0
0
W
7
1
0
7
L
Scylla
superRaf89
Scylla
1
1
0
1
W
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,305
Damage
17,388
27,169
Taken
29,703
9,806
Mitigated
15,043
8,741
Healing
6,273
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
 
Fafnir
1,076
394
45
2,130
6,093
5,268
0
1,845
4,248
13,744
0
W
4,087
1,858
0
585
5,492
1,805
0
2,083
3,409
0
25,686
W
Morgan Le Fay
Draconeyy
Morgan Le Fay
1,650
270
0
704
4,797
1,562
0
1,672
3,125
21,535
0
L
4,636
1,801
0
980
6,786
1,897
0
359
6,411
0
23,017
L
4,082
652
132
2,844
6,068
3,020
0
1,011
5,057
0
22,115
L
3,928
635
815
1,342
2,983
617
245
65
2,918
22,221
0
L
King Arthur
SunMelody
King Arthur
3,647
540
0
1,543
7,921
3,453
0
0
7,921
0
20,294
W
6,023
1,995
0
1,605
6,949
1,912
0
340
6,609
0
28,655
L
Scylla
superRaf89
Scylla
2,012
158
0
1,085
3,411
819
0
1,213
2,054
26,323
0
W
4,552
2,281
0
1,204
6,372
4,496
568
0
6,372
114
22,876

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,473
Gold Earned
26,742
215
Minions Killed
229
0
Camps Cleared
0
933,077
Distance Traveled
947,104
15
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
4,787
479
23
2
0
187,547
5
W
Skadi
4,973
497
57
6
0
192,135
2
W
Morgan Le Fay
4,967
497
44
4
0
175,033
0
L
Thor
5,753
575
47
5
0
202,220
2
L
Chaac
5,007
501
41
4
0
206,049
4
L
Hel
4,600
460
46
5
0
164,106
3
L
King Arthur
4,624
462
35
4
0
175,556
3
W
Bastet
6,290
629
56
6
0
221,798
0
L
Scylla
5,489
549
46
5
0
185,146
3
W
Hercules
5,725
573
49
5
0
170,591
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role