Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
Nick8991
Hercules
Level 107
God Stats
0W - 2L
1,254 SR
Queue Stats
71W - 74L
1,591 Elo+
Solo
Bastet
Bastet
PauperKabouter
Bastet
Level 67
God Stats
1W - 3L
1,500 SR
Queue Stats
340W - 329L
1,584 Elo+
Party 3
Kumbhakarna
Kumbhakarna
Tijei
Kumbhakarna
Level 66
God Stats
1W - 3L
1,077 SR
Queue Stats
37W - 27L
1,648 Elo+
Party 1
Scylla
Scylla
feiedebaksteen
Scylla
Level 107
God Stats
2W - 5L
1,469 SR
Queue Stats
124W - 109L
1,623 Elo+
Party 3
Team Averages
Level 101
1,360 SR
1,589 Elo+

VS

Team Averages
Level 108
1,635 SR
1,527 Elo+
Erlang Shen
Erlang Shen
 
Erlang Shen
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Set
Set
Inphinity05
Set
Level 103
God Stats
6W - 6L
1,485 SR
Queue Stats
108W - 113L
1,519 Elo+
Solo
Zeus
Zeus
TreAnkare
Zeus
Level 89
God Stats
8W - 4L
1,680 SR
Queue Stats
241W - 209L
1,526 Elo+
Party 2
Cerberus
Cerberus
Xlexen
Cerberus
Level 66
God Stats
24W - 6L
1,883 SR
Queue Stats
272W - 202L
1,551 Elo+
Party 2
Rama
Rama
cakilee
Rama
Level 160
God Stats
6W - 7L
1,625 SR
Queue Stats
496W - 481L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
10
0 / 4 / 0
5,712
476
3,873
7,722
1,945
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
Nick8991
Hercules
12
1 / 2 / 0
6,750
563
5,146
13,077
12,430
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

10
1 / 3 / 1
6,005
500
3,731
8,871
2,595
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kumbhakarna
Tijei
Kumbhakarna
9
0 / 1 / 2
5,466
456
2,631
10,658
7,155
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

11
1 / 4 / 1
6,155
513
2,711
6,731
1,905
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
13
4 / 1 / 5
7,628
636
6,462
8,458
3,970
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
2 / 1 / 1
8,209
684
8,672
7,966
5,802
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Zeus
12
2 / 1 / 3
7,173
598
4,325
6,237
1,910
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cerberus
Xlexen
Cerberus
11
2 / 0 / 3
6,792
566
5,967
6,325
3,256
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

Rama
cakilee
Rama
13
4 / 0 / 1
7,352
613
6,253
6,459
2,151
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
27
3
Kills
14
14
Deaths
3
4
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
0
4
0
0
W
Erlang Shen
 
Erlang Shen
4
1
5
6.5
W
2
1
1
2.5
L
Hercules
Nick8991
Hercules
1
2
0
0.5
L
1
3
1
0.5
L
Kumbhakarna
Tijei
Kumbhakarna
0
1
2
1
W
Zeus
2
1
3
3.5
W
Cerberus
Xlexen
Cerberus
2
0
3
3.5
W
Rama
cakilee
Rama
4
0
1
4.5
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,092
Damage
31,679
47,059
Taken
35,445
26,030
Mitigated
17,089
15,071
Healing
17,364
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
3,873
2,259
0
2,559
7,722
1,945
0
1,328
6,394
0
31,654
W
Erlang Shen
 
Erlang Shen
6,462
4,188
0
4,566
8,458
3,970
37
828
7,630
0
43,877
W
8,672
5,408
0
3,274
7,966
5,802
77
0
7,966
0
63,224
L
Hercules
Nick8991
Hercules
5,146
1,962
0
6,082
13,077
12,430
0
592
12,485
0
44,667
L
3,731
1,693
0
3,560
8,871
2,595
0
2,009
6,862
0
29,315
L
Kumbhakarna
Tijei
Kumbhakarna
2,631
467
0
1,975
10,658
7,155
0
4,400
6,258
11,038
0
W
Zeus
4,325
775
0
2,029
6,237
1,910
0
2,879
3,338
46,583
0
W
Cerberus
Xlexen
Cerberus
5,967
639
0
2,994
6,325
3,256
23
1,048
5,277
22,054
0
W
Rama
cakilee
Rama
6,253
5,006
0
4,501
6,459
2,151
483
539
5,892
0
48,976
L
2,711
429
0
895
6,731
1,905
0
1,963
4,768
39,594
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,088
Gold Earned
37,154
337
Minions Killed
477
0
Camps Cleared
0
1,194,819
Distance Traveled
1,215,415
8
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
5,712
476
69
6
0
228,218
4
W
Erlang Shen
7,628
636
93
8
0
281,108
4
W
Set
8,209
684
128
11
0
249,228
4
L
Hercules
6,750
563
105
9
0
230,590
0
L
Bastet
6,005
500
61
5
0
256,843
1
L
Kumbhakarna
5,466
456
14
1
0
253,454
2
W
Zeus
7,173
598
108
9
0
216,970
6
W
Cerberus
6,792
566
45
4
0
245,187
1
W
Rama
7,352
613
103
9
0
222,922
4
L
Scylla
6,155
513
88
7
0
225,714
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role