Player Matchup

Merlin
Merlin
JADlooking
Merlin
Level 140
God Stats
0W - 1L
1,354 SR
Queue Stats
69W - 77L
1,418 Elo+
Party 1
Heimdallr
Heimdallr
SensoryDuck83
Heimdallr
Level 69
God Stats
4W - 11L
1,344 SR
Queue Stats
123W - 143L
1,428 Elo+
Party 1
Nox
Nox
War4all
Nox
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 13L
1,384 Elo+
Party 1
Pele
Pele
firetiger059
Pele
Level 147
God Stats
4W - 5L
1,436 SR
Queue Stats
282W - 301L
1,465 Elo+
Party 1
Sobek
Sobek
jaynaughtyx
Sobek
Level 158
God Stats
2W - 3L
1,605 SR
Queue Stats
381W - 411L
1,508 Elo+
Party 1
Team Averages
Level 124
1,448 SR
1,441 Elo+

VS

Team Averages
Level 98
1,492 SR
1,450 Elo+
Izanami
Izanami
 
Izanami
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Enzoleets
Morgan Le Fay
Level 100
God Stats
1W - 0L
1,566 SR
Queue Stats
5W - 7L
1,368 Elo+
Party 2
Sylvanus
Sylvanus
HackerOrNot98
Sylvanus
Level 89
God Stats
16W - 19L
1,470 SR
Queue Stats
165W - 152L
1,465 Elo+
Solo
Odin
Odin
captain zullu1
Odin
Level 80
God Stats
1W - 0L
1,478 SR
Queue Stats
15W - 13L
1,444 Elo+
Party 2
Hun Batz
Hun Batz
o_o-Intelligence
Hun Batz
Level 105
God Stats
2W - 1L
1,448 SR
Queue Stats
626W - 612L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
JADlooking
Merlin
7
1 / 4 / 4
4,953
450
2,326
4,846
1,181
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Heimdallr
SensoryDuck83
Heimdallr
8
1 / 3 / 2
5,456
496
3,960
7,520
2,278
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nox
10
0 / 2 / 2
5,298
482
2,914
4,926
1,834
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
2 / 2 / 3
5,531
503
4,067
9,693
2,676
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

9
3 / 0 / 2
6,268
570
3,997
10,181
9,284
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
13
4 / 1 / 2
7,524
684
6,324
7,737
2,555
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morgan Le Fay
Enzoleets
Morgan Le Fay
8
0 / 0 / 2
5,299
482
3,957
4,110
1,337
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
HackerOrNot98
Sylvanus
12
2 / 0 / 2
6,929
630
6,702
6,336
4,394
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
2 / 4 / 1
5,456
496
3,196
7,910
4,143
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
3 / 2 / 0
6,476
589
3,715
8,078
2,779
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
18
7
Kills
11
11
Deaths
7
13
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
4
1
2
5
W
Morgan Le Fay
Enzoleets
Morgan Le Fay
0
0
2
1
W
Sylvanus
HackerOrNot98
Sylvanus
2
0
2
3
L
Merlin
JADlooking
Merlin
1
4
4
0.75
L
Heimdallr
SensoryDuck83
Heimdallr
1
3
2
0.67
L
Nox
0
2
2
0.5
W
2
4
1
0.63
L
2
2
3
1.75
L
3
0
2
4
W
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,264
Damage
23,894
37,166
Taken
34,171
17,253
Mitigated
15,208
8,183
Healing
13,254
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
6,324
4,460
0
2,898
7,737
2,555
1,276
1,939
5,798
0
54,932
W
Morgan Le Fay
Enzoleets
Morgan Le Fay
3,957
375
103
1,892
4,110
1,337
64
1,360
2,750
24,988
0
W
Sylvanus
HackerOrNot98
Sylvanus
6,702
1,810
1,332
3,800
6,336
4,394
299
1,523
4,813
31,611
9,554
L
Merlin
JADlooking
Merlin
2,326
199
0
620
4,846
1,181
0
845
4,001
15,477
0
L
Heimdallr
SensoryDuck83
Heimdallr
3,960
2,541
0
1,520
7,520
2,278
128
1,915
5,605
0
26,696
L
Nox
2,914
365
0
548
4,926
1,834
0
2,554
2,372
21,443
3,249
W
3,196
664
38
1,363
7,910
4,143
121
2,808
5,102
1,082
12,920
L
4,067
890
0
1,830
9,693
2,676
0
1,714
7,979
0
26,350
L
3,997
298
0
3,665
10,181
9,284
0
3,173
7,008
14,782
0
W
3,715
1,251
0
1,828
8,078
2,779
52
1,530
6,548
0
41,486

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,506
Gold Earned
31,684
194
Minions Killed
345
0
Camps Cleared
0
1,056,650
Distance Traveled
1,136,212
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,524
684
117
11
0
202,902
2
W
Morgan Le Fay
5,299
482
42
4
0
232,370
3
W
Sylvanus
6,929
630
89
8
0
205,475
3
L
Merlin
4,953
450
21
2
0
186,143
2
L
Heimdallr
5,456
496
52
5
0
189,640
2
L
Nox
5,298
482
62
6
0
211,937
1
W
Odin
5,456
496
26
2
0
250,863
0
L
Pele
5,531
503
42
4
0
244,679
0
L
Sobek
6,268
570
17
2
0
224,251
2
W
Hun Batz
6,476
589
71
6
0
244,602
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role