Player Matchup

Medusa
Medusa
Gold II
BejitoBruu
Medusa
Gold II
Level 121
God Stats
7W - 9L
1,551 SR
Queue Stats
159W - 156L
1,656 MMR
Solo
Geb
Geb
Platinum V
Darknetic
Geb
Platinum V
Level 129
God Stats
1W - 2L
1,396 SR
Queue Stats
288W - 292L
1,619 MMR
Solo
Thoth
Thoth
Gold II
Dead-Night-86
Thoth
Gold II
Level 122
God Stats
1W - 5L
1,436 SR
Queue Stats
121W - 115L
1,658 MMR
Party 2
Susano
Susano
Platinum IV
LLFHSAFEAGSRFH
Susano
Platinum IV
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
126W - 119L
1,681 MMR
Solo
Cerberus
Cerberus
Platinum IV
slober86
Cerberus
Platinum IV
Level 125
God Stats
225W - 197L
1,632 SR
Queue Stats
237W - 224L
1,790 MMR
Party 2
Team Averages
Platinum V
Platinum V
Average Tier
Level 113
1,503 SR
1,681 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 118
1,474 SR
1,556 MMR
Bakasura
Bakasura
Gold III
 
Bakasura
Gold III
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hercules
Hercules
Gold III
 
Hercules
Gold III
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Gold I
 
Sobek
Gold I
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Agni
Agni
Gold V
Black4iNi
Agni
Gold V
Level 89
God Stats
3W - 13L
1,551 SR
Queue Stats
102W - 111L
1,643 MMR
Solo
Ullr
Ullr
Platinum V
ConCenTrix310
Ullr
Platinum V
Level 101
God Stats
1W - 2L
1,319 SR
Queue Stats
214W - 208L
1,635 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
BejitoBruu
Medusa
6
0 / 0 / 0
3,499
700
282
1,259
259
Morningstar

Morningstar

+7
Physical Power
+50
Mana

4
0 / 1 / 1
3,136
627
764
2,256
753
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

6
1 / 0 / 0
3,399
680
1,812
2,086
417
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

2
0 / 0 / 0
2,801
560
771
1,550
315
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Cerberus
slober86
Cerberus
6
1 / 1 / 0
3,682
736
1,776
3,887
1,188
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bans
SetArtioTiamatAthenaGilgamesh

VS

Bans
TsukuyomiScyllaLokiPersephoneArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
7
1 / 0 / 0
3,925
785
710
2,525
851
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hercules
 
Hercules
5
0 / 0 / 1
3,528
706
1,692
3,203
1,270
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sobek
 
Sobek
6
0 / 1 / 1
3,488
698
1,780
2,925
1,708
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Agni
5
1 / 1 / 0
3,718
744
1,248
2,403
616
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

6
0 / 0 / 0
3,685
737
461
1,906
444
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
4
2
Kills
2
2
Deaths
2
1
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
1
0
0
1
W
Hercules
 
Hercules
0
0
1
0.5
W
Sobek
 
Sobek
0
1
1
0.5
L
Medusa
BejitoBruu
Medusa
0
0
0
0
W
Agni
1
1
0
1
W
0
0
0
0
L
0
1
1
0.5
L
1
0
0
1
L
0
0
0
0
L
Cerberus
slober86
Cerberus
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,405
Damage
5,891
11,038
Taken
12,962
2,932
Mitigated
4,889
4,276
Healing
6,475
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
710
454
0
1,624
2,525
851
0
443
2,066
0
14,416
W
Hercules
 
Hercules
1,692
472
0
1,327
3,203
1,270
0
1,093
2,016
0
7,705
W
Sobek
 
Sobek
1,780
228
0
1,505
2,925
1,708
0
1,389
1,536
9,947
0
L
Medusa
BejitoBruu
Medusa
282
110
0
477
1,259
259
0
0
1,259
0
13,595
W
Agni
1,248
202
0
735
2,403
616
0
1,123
1,138
12,017
0
W
461
160
0
1,284
1,906
444
0
52
1,854
0
16,092
L
764
296
15
75
2,256
753
0
319
1,877
5,067
0
L
1,812
49
0
750
2,086
417
0
402
1,598
11,114
0
L
771
266
0
605
1,550
315
0
331
1,169
0
3,628
L
Cerberus
slober86
Cerberus
1,776
43
0
2,354
3,887
1,188
0
1,317
2,107
18,228
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,517
Gold Earned
18,344
134
Minions Killed
146
0
Camps Cleared
0
433,024
Distance Traveled
538,897
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
3,925
785
43
9
0
137,832
0
W
Hercules
3,528
706
11
2
0
96,177
2
W
Sobek
3,488
698
18
4
0
108,641
2
L
Medusa
3,499
700
35
7
0
86,744
2
W
Agni
3,718
744
30
6
0
106,871
1
W
Ullr
3,685
737
44
9
0
89,376
1
L
Geb
3,136
627
7
1
0
86,432
1
L
Thoth
3,399
680
22
4
0
106,643
0
L
Susano
2,801
560
11
2
0
54,101
0
L
Cerberus
3,682
736
59
12
0
99,104
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role