Player Matchup

Ymir
Ymir
 
Ymir
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
EifachSo
Sobek
Level 140
God Stats
5W - 3L
1,556 SR
Queue Stats
430W - 428L
1,428 Elo+
Solo
Tiamat
Tiamat
ElectricHall
Tiamat
Level 106
God Stats
2W - 1L
1,768 SR
Queue Stats
38W - 49L
1,409 Elo+
Party 1
Medusa
Medusa
ScaryTerrysBalls
Medusa
Level 43
God Stats
1W - 1L
1,458 SR
Queue Stats
27W - 37L
1,420 Elo+
Party 1
Ares
Ares
VITALIYOTVET
Ares
Level 100
God Stats
7W - 3L
1,513 SR
Queue Stats
300W - 318L
1,515 Elo+
Solo
Team Averages
Level 97
1,559 SR
1,455 Elo+

VS

Team Averages
Level 94
1,509 SR
1,468 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
 
Bellona
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
The Morrigan
The Morrigan
Flooksi
The Morrigan
Level 96
God Stats
12W - 9L
1,594 SR
Queue Stats
277W - 265L
1,509 Elo+
Solo
Set
Set
dookey18
Set
Level 106
God Stats
2W - 4L
1,452 SR
Queue Stats
310W - 337L
1,420 Elo+
Solo
Jormungandr
Jormungandr
so0na
Jormungandr
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 22L
1,411 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
20
3 / 4 / 22
12,183
641
11,786
26,987
31,315
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sobek
EifachSo
Sobek
20
9 / 7 / 15
13,075
688
16,694
30,593
32,842
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tiamat
20
4 / 3 / 16
12,480
657
14,267
19,214
14,928
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

20
12 / 2 / 15
13,918
733
34,183
17,920
10,269
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

20
4 / 4 / 24
12,851
676
14,414
22,412
28,207
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
20
3 / 4 / 10
11,883
625
20,397
16,714
19,205
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bellona
 
Bellona
17
2 / 8 / 10
11,638
613
18,303
33,421
34,150
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

The Morrigan
Flooksi
The Morrigan
20
10 / 4 / 8
14,195
747
26,766
7,354
3,408
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
1 / 11 / 7
10,030
528
8,665
23,271
21,556
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jormungandr
so0na
Jormungandr
20
4 / 5 / 11
12,131
638
19,345
22,897
27,492
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

124
Kill Participation
66
32
Kills
20
20
Deaths
32
92
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
3
4
22
3.5
L
Cthulhu
 
Cthulhu
3
4
10
2
L
Bellona
 
Bellona
2
8
10
0.88
W
Sobek
EifachSo
Sobek
9
7
15
2.36
W
Tiamat
4
3
16
4
L
The Morrigan
Flooksi
The Morrigan
10
4
8
3.5
W
12
2
15
9.75
W
4
4
24
4
L
1
11
7
0.41
L
Jormungandr
so0na
Jormungandr
4
5
11
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,344
Damage
93,476
117,126
Taken
103,657
117,561
Mitigated
105,811
39,251
Healing
31,089
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
11,786
1,464
3,067
4,328
26,987
31,315
606
13,018
13,328
22,891
0
L
Cthulhu
 
Cthulhu
20,397
363
4,247
2,068
16,714
19,205
0
8,362
8,352
38,584
0
L
Bellona
 
Bellona
18,303
3,150
5,431
6,208
33,421
34,150
0
21,502
11,919
4,987
22,309
W
Sobek
EifachSo
Sobek
16,694
1,664
1,749
4,977
30,593
32,842
108
12,602
17,411
40,588
0
W
Tiamat
14,267
1,309
2,292
7,598
19,214
14,928
657
11,489
7,208
47,672
0
L
The Morrigan
Flooksi
The Morrigan
26,766
5,307
856
1,387
7,354
3,408
195
4,628
2,624
48,667
12,092
W
34,183
16,518
3,163
5,319
17,920
10,269
4,875
9,747
7,875
0
70,528
W
14,414
484
3,338
3,420
22,412
28,207
693
9,811
12,304
25,123
0
L
8,665
3,533
1,278
3,508
23,271
21,556
0
11,815
11,456
0
14,328
L
Jormungandr
so0na
Jormungandr
19,345
2,336
1,874
4,232
22,897
27,492
28
10,850
12,047
34,712
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,507
Gold Earned
59,877
203
Minions Killed
187
0
Camps Cleared
0
1,760,264
Distance Traveled
1,613,836
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
12,183
641
20
1
0
352,139
0
L
Cthulhu
11,883
625
48
3
0
372,515
0
L
Bellona
11,638
613
9
0
0
316,776
0
W
Sobek
13,075
688
34
2
0
336,978
0
W
Tiamat
12,480
657
52
3
0
358,005
0
L
The Morrigan
14,195
747
81
4
0
339,922
2
W
Medusa
13,918
733
77
4
0
375,766
3
W
Ares
12,851
676
20
1
0
337,376
0
L
Set
10,030
528
13
1
0
267,051
0
L
Jormungandr
12,131
638
36
2
0
317,572
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role