Player Matchup

Izanami
Izanami
Gold III
BaLluNKo
Izanami
Gold III
Level 146
God Stats
37W - 40L
1,589 SR
Queue Stats
451W - 462L
1,317 MMR
Solo
Geb
Geb
Gold IV
IRAAMen_Noodles
Geb
Gold IV
Level 116
God Stats
14W - 12L
1,643 SR
Queue Stats
110W - 107L
1,334 MMR
Party 2
Nemesis
Nemesis
Silver I
Masorious
Nemesis
Silver I
Level 92
God Stats
11W - 11L
1,512 SR
Queue Stats
346W - 347L
1,294 MMR
Solo
Chronos
Chronos
Gold III
Nostraadamus__
Chronos
Gold III
Level 128
God Stats
31W - 18L
1,646 SR
Queue Stats
716W - 706L
1,359 MMR
Solo
Osiris
Osiris
Gold IV
PepsiPerfection
Osiris
Gold IV
Level 153
God Stats
3W - 1L
1,617 SR
Queue Stats
201W - 201L
1,384 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 127
1,601 SR
1,338 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 110
1,515 SR
1,354 MMR
Olorun
Olorun
Gold IV
 
Olorun
Gold IV
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Gold IV
 
Scylla
Gold IV
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ravana
Ravana
Bronze IV
Jittuhr
Ravana
Bronze IV
Level 44
God Stats
1W - 1L
1,461 SR
Queue Stats
5W - 16L
1,069 MMR
Party 1
Sun Wukong
Sun Wukong
Gold IV
XxGL3IVERxX
Sun Wukong
Gold IV
Level 160
God Stats
9W - 18L
1,508 SR
Queue Stats
454W - 459L
1,414 MMR
Solo
Ymir
Ymir
Silver II
christjerky
Ymir
Silver II
Level 107
God Stats
0W - 1L
1,604 SR
Queue Stats
6W - 11L
1,285 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BaLluNKo
Izanami
19
6 / 1 / 5
11,886
594
9,787
9,457
3,479
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

13
1 / 2 / 12
9,414
471
7,067
11,394
11,815
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Nemesis
Masorious
Nemesis
18
9 / 2 / 4
11,698
585
11,700
15,787
6,055
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
1 / 4 / 6
9,563
478
8,380
15,362
5,529
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

16
2 / 4 / 8
10,427
521
15,068
15,866
16,931
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
Morgan Le FayGilgameshTiamatAthenaArtemis

VS

Bans
DanzaburouHeraChironRaijinCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
16
1 / 4 / 10
9,928
496
8,795
13,294
4,143
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Scylla
 
Scylla
15
5 / 4 / 4
9,263
463
11,338
8,281
1,721
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ravana
Jittuhr
Ravana
14
2 / 6 / 4
9,242
462
5,393
11,515
3,805
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sun Wukong
XxGL3IVERxX
Sun Wukong
16
3 / 2 / 4
10,283
514
14,945
19,580
17,777
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

12
2 / 3 / 7
8,306
415
5,018
17,334
17,018
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
42
19
Kills
13
13
Deaths
19
35
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Olorun
 
Olorun
1
4
10
1.5
L
Scylla
 
Scylla
5
4
4
1.75
W
Izanami
BaLluNKo
Izanami
6
1
5
8.5
W
1
2
12
3.5
L
Ravana
Jittuhr
Ravana
2
6
4
0.67
W
Nemesis
Masorious
Nemesis
9
2
4
5.5
W
1
4
6
1
W
2
4
8
1.5
L
Sun Wukong
XxGL3IVERxX
Sun Wukong
3
2
4
2.5
L
2
3
7
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,002
Damage
45,489
67,866
Taken
70,004
43,809
Mitigated
44,464
22,679
Healing
22,571
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
 
Olorun
8,795
5,108
609
7,369
13,294
4,143
0
2,842
10,452
66,810
0
L
Scylla
 
Scylla
11,338
1,372
0
891
8,281
1,721
685
2,006
6,275
48,406
0
W
Izanami
BaLluNKo
Izanami
9,787
6,529
0
4,087
9,457
3,479
1,381
3,214
6,243
0
109,161
W
7,067
831
0
2,016
11,394
11,815
294
6,539
4,855
19,376
0
L
Ravana
Jittuhr
Ravana
5,393
1,285
0
2,940
11,515
3,805
135
2,801
8,714
0
52,621
W
Nemesis
Masorious
Nemesis
11,700
4,612
0
7,710
15,787
6,055
524
6,286
9,501
0
79,648
W
8,380
3,732
0
4,731
15,362
5,529
3,962
6,822
8,540
61,578
0
W
15,068
3,351
0
4,135
15,866
16,931
120
6,057
9,809
15,764
54,868
L
Sun Wukong
XxGL3IVERxX
Sun Wukong
14,945
1,332
0
6,741
19,580
17,777
0
4,553
15,027
9,723
62,740
L
5,018
1,634
568
3,453
17,334
17,018
14
6,922
10,412
22,373
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,988
Gold Earned
47,022
563
Minions Killed
475
0
Camps Cleared
0
1,987,079
Distance Traveled
1,872,548
24
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
9,928
496
116
6
0
363,832
4
L
Scylla
9,263
463
86
4
0
348,649
1
W
Izanami
11,886
594
182
9
0
398,577
1
W
Geb
9,414
471
22
1
0
418,309
7
L
Ravana
9,242
462
96
5
0
404,166
1
W
Nemesis
11,698
585
122
6
0
441,213
9
W
Chronos
9,563
478
104
5
0
370,085
3
W
Osiris
10,427
521
133
7
0
358,895
4
L
Sun Wukong
10,283
514
146
7
0
392,070
4
L
Ymir
8,306
415
31
2
0
363,831
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role