Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Thanatos
Thanatos
Bäguette
Thanatos
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 24L
1,419 Elo+
Party 2
Skadi
Skadi
MDivine
Skadi
Level 15
God Stats
3W - 3L
1,517 SR
Queue Stats
9W - 23L
1,479 Elo+
Party 2
Cthulhu
Cthulhu
Manurifice
Cthulhu
Level 21
God Stats
0W - 2L
1,175 SR
Queue Stats
9W - 18L
1,515 Elo+
Party 2
Olorun
Olorun
PTurtle07
Olorun
Level 7
God Stats
3W - 4L
1,607 SR
Queue Stats
15W - 11L
1,554 Elo+
Party 3
Team Averages
Level 43
1,460 SR
1,493 Elo+

VS

Team Averages
Level 27
1,569 SR
1,563 Elo+
Hun Batz
Hun Batz
BillyLaGrappa
Hun Batz
Level 20
God Stats
15W - 13L
1,596 SR
Queue Stats
129W - 134L
1,569 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
carrascosa13
Ah Muzen Cab
Level 29
God Stats
11W - 4L
1,722 SR
Queue Stats
95W - 88L
1,569 Elo+
Solo
Aphrodite
Aphrodite
worakls
Aphrodite
Level 36
God Stats
5W - 2L
1,703 SR
Queue Stats
36W - 42L
1,553 Elo+
Party 1
Nike
Nike
ykooc
Nike
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 53L
1,597 Elo+
Solo
Nu Wa
Nu Wa
神龙摆尾
Nu Wa
Level 22
God Stats
4W - 6L
1,323 SR
Queue Stats
109W - 121L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
14
1 / 1 / 1
8,607
478
7,740
11,500
10,280
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

Thanatos
Bäguette
Thanatos
14
2 / 4 / 2
8,613
479
5,600
14,341
5,945
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Skadi
MDivine
Skadi
12
0 / 6 / 4
7,731
430
3,660
10,400
2,818
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
Manurifice
Cthulhu
11
2 / 6 / 2
7,220
401
4,731
14,260
4,124
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Olorun
PTurtle07
Olorun
15
2 / 4 / 2
9,529
529
8,574
11,801
4,160
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
BillyLaGrappa
Hun Batz
17
7 / 3 / 6
10,216
568
9,505
12,882
5,907
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ah Muzen Cab
carrascosa13
Ah Muzen Cab
16
4 / 0 / 3
9,193
511
7,501
8,290
4,294
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Aphrodite
worakls
Aphrodite
14
2 / 1 / 7
8,962
498
4,080
8,406
6,116
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nike
ykooc
Nike
16
4 / 0 / 2
10,167
565
11,378
17,457
10,823
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

17
4 / 3 / 8
10,232
568
13,901
10,090
3,457
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
47
7
Kills
21
21
Deaths
7
11
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
1
1
1
1.5
W
Hun Batz
BillyLaGrappa
Hun Batz
7
3
6
3.33
L
Thanatos
Bäguette
Thanatos
2
4
2
0.75
L
Skadi
MDivine
Skadi
0
6
4
0.33
L
Cthulhu
Manurifice
Cthulhu
2
6
2
0.5
L
Olorun
PTurtle07
Olorun
2
4
2
0.75
W
Ah Muzen Cab
carrascosa13
Ah Muzen Cab
4
0
3
5.5
W
Aphrodite
worakls
Aphrodite
2
1
7
5.5
W
Nike
ykooc
Nike
4
0
2
5
W
4
3
8
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,305
Damage
46,365
62,302
Taken
57,125
27,327
Mitigated
30,597
18,308
Healing
26,371
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
7,740
1,470
0
3,317
11,500
10,280
408
2,862
8,638
0
49,209
W
Hun Batz
BillyLaGrappa
Hun Batz
9,505
3,341
0
3,399
12,882
5,907
213
3,368
9,383
0
70,955
L
Thanatos
Bäguette
Thanatos
5,600
1,947
0
8,716
14,341
5,945
0
3,468
10,873
0
52,350
L
Skadi
MDivine
Skadi
3,660
1,186
0
1,024
10,400
2,818
0
2,450
7,950
0
39,395
L
Cthulhu
Manurifice
Cthulhu
4,731
277
81
508
14,260
4,124
0
7,950
6,310
22,565
0
L
Olorun
PTurtle07
Olorun
8,574
3,372
455
4,207
11,801
4,160
2,290
4,361
7,440
72,759
0
W
Ah Muzen Cab
carrascosa13
Ah Muzen Cab
7,501
2,656
0
1,978
8,290
4,294
643
1,262
7,028
0
88,516
W
Aphrodite
worakls
Aphrodite
4,080
702
4,595
5,808
8,406
6,116
695
3,008
5,398
22,000
0
W
Nike
ykooc
Nike
11,378
764
848
8,339
17,457
10,823
378
1,309
15,258
14,207
47,466
W
13,901
3,607
0
1,404
10,090
3,457
938
4,358
5,683
79,121
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,700
Gold Earned
48,770
421
Minions Killed
552
0
Camps Cleared
0
1,555,375
Distance Traveled
1,680,516
22
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
8,607
478
91
5
0
317,943
2
W
Hun Batz
10,216
568
115
6
0
369,778
5
L
Thanatos
8,613
479
87
5
0
346,589
5
L
Skadi
7,731
430
89
5
0
310,473
6
L
Cthulhu
7,220
401
23
1
0
283,955
6
L
Olorun
9,529
529
131
7
0
296,415
3
W
Ah Muzen Cab
9,193
511
146
8
0
327,574
4
W
Aphrodite
8,962
498
23
1
0
341,838
2
W
Nike
10,167
565
131
7
0
320,802
0
W
Nu Wa
10,232
568
137
8
0
320,524
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role