Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
DaedrA522
Sol
Level 25
God Stats
17W - 14L
1,710 SR
Queue Stats
125W - 103L
1,687 Elo+
Solo
Sun Wukong
Sun Wukong
Lavadorasesina
Sun Wukong
Level 28
God Stats
42W - 21L
1,680 SR
Queue Stats
151W - 100L
1,622 Elo+
Solo
Ares
Ares
Wodansson
Ares
Level 17
God Stats
4W - 3L
1,709 SR
Queue Stats
29W - 34L
1,671 Elo+
Solo
Zeus
Zeus
Чпонс
Zeus
Level 28
God Stats
14W - 10L
1,643 SR
Queue Stats
136W - 131L
1,609 Elo+
Solo
Team Averages
Level 25
1,648 SR
1,618 Elo+

VS

Team Averages
Level 25
1,609 SR
1,649 Elo+
Merlin
Merlin
CocoHammer2
Merlin
Level 28
God Stats
8W - 9L
1,924 SR
Queue Stats
125W - 98L
1,726 Elo+
Solo
Susano
Susano
PolskaCebulaKEKW
Susano
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 6L
1,680 Elo+
Solo
Anhur
Anhur
VaxerYT
Anhur
Level 28
God Stats
1W - 1L
1,278 SR
Queue Stats
173W - 164L
1,639 Elo+
Solo
Baron Samedi
Baron Samedi
Zari04
Baron Samedi
Level 26
God Stats
4W - 3L
1,496 SR
Queue Stats
53W - 46L
1,618 Elo+
Solo
Ymir
Ymir
Еndling
Ymir
Level 23
God Stats
5W - 2L
1,847 SR
Queue Stats
111W - 110L
1,582 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
12
2 / 7 / 4
7,174
552
6,526
10,587
3,644
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

13
1 / 3 / 3
7,658
589
4,377
6,783
1,285
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sun Wukong
Lavadorasesina
Sun Wukong
17
4 / 0 / 1
9,422
725
9,693
10,226
4,667
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Ares
8
2 / 5 / 2
5,958
458
1,788
13,466
7,416
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
1 / 6 / 0
7,222
556
5,300
8,985
2,321
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
14
4 / 0 / 7
8,215
632
5,799
4,632
1,458
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

15
11 / 2 / 3
8,707
670
11,704
11,174
4,523
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anhur
VaxerYT
Anhur
13
3 / 2 / 4
7,556
581
5,044
7,059
1,852
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baron Samedi
Zari04
Baron Samedi
12
0 / 4 / 2
6,119
471
5,901
10,473
5,113
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Ymir
11
3 / 2 / 6
7,094
546
4,215
6,948
4,537
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
43
10
Kills
21
21
Deaths
10
10
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
2
7
4
0.57
W
Merlin
4
0
7
7.5
L
1
3
3
0.83
L
Sun Wukong
Lavadorasesina
Sun Wukong
4
0
1
4.5
W
11
2
3
6.25
W
Anhur
VaxerYT
Anhur
3
2
4
2.5
L
Ares
2
5
2
0.6
W
Baron Samedi
Zari04
Baron Samedi
0
4
2
0.25
W
Ymir
3
2
6
3
L
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,684
Damage
32,663
50,047
Taken
40,286
19,333
Mitigated
17,483
17,111
Healing
16,283
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
6,526
2,538
0
2,631
10,587
3,644
0
2,256
8,191
0
35,762
W
Merlin
5,799
601
0
2,427
4,632
1,458
194
2,225
2,407
52,991
0
L
4,377
2,938
145
2,935
6,783
1,285
0
572
6,211
52,832
0
L
Sun Wukong
Lavadorasesina
Sun Wukong
9,693
2,547
0
6,610
10,226
4,667
0
5,798
4,428
0
72,275
W
11,704
4,957
0
4,642
11,174
4,523
0
2,515
8,659
0
59,264
W
Anhur
VaxerYT
Anhur
5,044
1,978
0
3,558
7,059
1,852
908
3,075
3,984
0
50,238
L
Ares
1,788
155
0
2,546
13,466
7,416
0
3,237
10,169
15,501
0
W
Baron Samedi
Zari04
Baron Samedi
5,901
586
0
4,242
10,473
5,113
0
0
10,473
37,132
0
W
Ymir
4,215
1,204
0
1,414
6,948
4,537
68
3,650
3,298
22,056
0
L
5,300
274
0
2,244
8,985
2,321
0
3,579
5,133
40,247
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,434
Gold Earned
37,691
460
Minions Killed
407
0
Camps Cleared
0
1,267,706
Distance Traveled
1,286,471
24
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
7,174
552
64
5
0
247,546
0
W
Merlin
8,215
632
106
8
0
272,130
4
L
Sol
7,658
589
116
9
0
259,027
4
L
Sun Wukong
9,422
725
162
12
0
278,401
3
W
Susano
8,707
670
108
8
0
286,227
4
W
Anhur
7,556
581
96
7
0
247,846
6
L
Ares
5,958
458
17
1
0
244,511
8
W
Baron Samedi
6,119
471
63
5
0
222,886
4
W
Ymir
7,094
546
34
3
0
257,382
5
L
Zeus
7,222
556
101
8
0
238,221
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role