Player Matchup

Fenrir
Fenrir
BattyBoiSyndrome
Fenrir
Level 6
God Stats
10W - 13L
1,488 SR
Queue Stats
37W - 57L
1,478 Elo+
Solo
Skadi
Skadi
Fireaion
Skadi
Level 28
God Stats
11W - 3L
2,012 SR
Queue Stats
97W - 115L
1,523 Elo+
Solo
Nu Wa
Nu Wa
Meion87
Nu Wa
Level 27
God Stats
66W - 67L
1,474 SR
Queue Stats
174W - 188L
1,430 Elo+
Solo
Kumbhakarna
Kumbhakarna
NothinButWaffles
Kumbhakarna
Level 10
God Stats
2W - 5L
1,437 SR
Queue Stats
105W - 119L
1,508 Elo+
Solo
King Arthur
King Arthur
Unkn0wn-Sl1aye3r
King Arthur
Level 14
God Stats
6W - 5L
1,550 SR
Queue Stats
31W - 26L
1,518 Elo+
Solo
Team Averages
Level 17
1,592 SR
1,492 Elo+

VS

Team Averages
Level 11
1,560 SR
1,364 Elo+
Anhur
Anhur
Carand08
Anhur
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,151 Elo+
Solo
Anubis
Anubis
DRGN Draco
Anubis
Level 12
God Stats
1W - 2L
1,850 SR
Queue Stats
5W - 8L
1,493 Elo+
Solo
Thanatos
Thanatos
kveer11
Thanatos
Level 7
God Stats
5W - 6L
1,384 SR
Queue Stats
12W - 9L
1,380 Elo+
Solo
Ymir
Ymir
l000thon
Ymir
Level 27
God Stats
5W - 4L
1,565 SR
Queue Stats
48W - 39L
1,481 Elo+
Solo
Fenrir
Fenrir
lucas-Manjgaladz
Fenrir
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 12L
1,316 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 6 / 3
8,673
413
4,011
14,064
5,567
Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Skadi
Fireaion
Skadi
18
18 / 2 / 6
12,407
591
23,651
15,599
5,822
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nu Wa
Meion87
Nu Wa
14
8 / 3 / 9
10,002
476
14,651
8,744
2,858
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Kumbhakarna
NothinButWaffles
Kumbhakarna
15
1 / 3 / 15
10,326
492
6,946
13,749
17,018
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

King Arthur
Unkn0wn-Sl1aye3r
King Arthur
18
9 / 2 / 3
12,196
581
12,459
16,700
14,956
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Carand08
Anhur
13
0 / 10 / 6
8,108
386
5,315
14,618
5,231
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Anubis
DRGN Draco
Anubis
12
1 / 8 / 4
8,074
384
5,620
13,101
5,440
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
kveer11
Thanatos
13
5 / 10 / 2
8,597
409
10,458
15,703
6,030
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ymir
16
9 / 1 / 2
10,690
509
16,463
21,567
27,981
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

7
1 / 8 / 1
6,482
309
231
9,129
2,743
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
31
37
Kills
16
16
Deaths
37
36
Assists
15
Player
Kills
Deaths
Assists
KDA
W
1
6
3
0.42
L
Anhur
Carand08
Anhur
0
10
6
0.3
L
Anubis
DRGN Draco
Anubis
1
8
4
0.38
W
Skadi
Fireaion
Skadi
18
2
6
10.5
W
Nu Wa
Meion87
Nu Wa
8
3
9
4.17
W
Kumbhakarna
NothinButWaffles
Kumbhakarna
1
3
15
2.83
W
King Arthur
Unkn0wn-Sl1aye3r
King Arthur
9
2
3
5.25
L
Thanatos
kveer11
Thanatos
5
10
2
0.6
L
Ymir
9
1
2
10
L
1
8
1
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,718
Damage
38,087
68,856
Taken
74,118
46,221
Mitigated
47,425
12,836
Healing
13,328
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,011
620
0
1,810
14,064
5,567
228
3,746
10,318
0
51,379
L
Anhur
Carand08
Anhur
5,315
2,782
0
2,066
14,618
5,231
451
6,130
8,488
0
32,977
L
Anubis
DRGN Draco
Anubis
5,620
578
0
1,087
13,101
5,440
130
3,872
9,229
48,584
0
W
Skadi
Fireaion
Skadi
23,651
12,714
129
7,090
15,599
5,822
2,037
5,704
9,895
0
88,409
W
Nu Wa
Meion87
Nu Wa
14,651
4,733
72
1,655
8,744
2,858
1,161
3,261
5,483
50,055
0
W
Kumbhakarna
NothinButWaffles
Kumbhakarna
6,946
424
0
911
13,749
17,018
808
4,395
9,354
29,824
0
W
King Arthur
Unkn0wn-Sl1aye3r
King Arthur
12,459
540
0
1,169
16,700
14,956
1,595
4,977
11,723
16,793
60,951
L
Thanatos
kveer11
Thanatos
10,458
2,145
0
5,496
15,703
6,030
329
3,013
12,690
0
27,856
L
Ymir
16,463
1,446
0
4,679
21,567
27,981
0
6,157
15,410
64,892
0
L
231
199
0
0
9,129
2,743
0
5,158
3,971
0
5,936

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,604
Gold Earned
41,951
426
Minions Killed
302
0
Camps Cleared
0
1,881,700
Distance Traveled
1,556,760
13
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,673
413
68
3
0
336,202
0
L
Anhur
8,108
386
52
2
0
284,029
1
L
Anubis
8,074
384
90
4
0
317,382
1
W
Skadi
12,407
591
124
6
0
395,580
3
W
Nu Wa
10,002
476
46
2
0
327,546
6
W
Kumbhakarna
10,326
492
40
2
0
421,760
0
W
King Arthur
12,196
581
148
7
0
400,612
4
L
Thanatos
8,597
409
44
2
0
370,389
0
L
Ymir
10,690
509
108
5
0
355,222
0
L
Fenrir
6,482
309
8
0
0
229,738
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role