Player Matchup

Geb
Geb
Fozy HP
Geb
Level 109
God Stats
2W - 2L
1,500 SR
Queue Stats
444W - 441L
1,468 Elo+
Party 1
Nemesis
Nemesis
LethalWAGSTAFF
Nemesis
Level 87
God Stats
23W - 18L
1,701 SR
Queue Stats
119W - 118L
1,388 Elo+
Solo
Hercules
Hercules
YungHaMiE47
Hercules
Level 123
God Stats
6W - 10L
1,480 SR
Queue Stats
599W - 572L
1,455 Elo+
Party 1
Sol
Sol
dabberrymain
Sol
Level 141
God Stats
15W - 14L
1,537 SR
Queue Stats
296W - 321L
1,440 Elo+
Party 1
Ra
Ra
publicspon007
Ra
Level 126
God Stats
3W - 4L
1,403 SR
Queue Stats
216W - 237L
1,297 Elo+
Solo
Team Averages
Level 117
1,524 SR
1,410 Elo+

VS

Team Averages
Level 78
1,495 SR
1,375 Elo+
Sun Wukong
Sun Wukong
Bernkastel99704
Sun Wukong
Level 81
God Stats
4W - 6L
1,283 SR
Queue Stats
317W - 373L
1,387 Elo+
Solo
Bakasura
Bakasura
CantThinkOfNameQ
Bakasura
Level 46
God Stats
1W - 0L
1,428 SR
Queue Stats
7W - 13L
1,231 Elo+
Party 2
Hades
Hades
Gethzeryon
Hades
Level 117
God Stats
1W - 0L
1,686 SR
Queue Stats
192W - 181L
1,335 Elo+
Solo
Medusa
Medusa
SafiSierra87
Medusa
Level 77
God Stats
27W - 22L
1,581 SR
Queue Stats
654W - 665L
1,501 Elo+
Solo
Geb
Geb
Tyler_The_King87
Geb
Level 69
God Stats
2W - 1L
1,498 SR
Queue Stats
6W - 9L
1,421 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
9
0 / 2 / 5
6,225
479
4,166
11,673
6,889
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

12
2 / 2 / 1
6,804
523
3,320
10,088
3,918
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hercules
YungHaMiE47
Hercules
12
2 / 4 / 1
6,850
527
7,021
11,738
9,540
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

11
5 / 3 / 0
7,090
545
7,424
9,371
2,286
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

7
1 / 5 / 0
5,437
418
5,338
5,037
1,371
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Bernkastel99704
Sun Wukong
12
4 / 2 / 3
7,339
565
6,891
8,500
5,822
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

8
0 / 4 / 4
5,430
418
2,391
6,803
2,806
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hades
13
6 / 0 / 1
7,341
565
9,144
9,020
4,044
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Medusa
11
2 / 2 / 5
6,538
503
8,590
7,466
2,690
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
4 / 2 / 5
7,078
544
4,854
9,615
7,693
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
34
10
Kills
16
16
Deaths
10
7
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Bernkastel99704
Sun Wukong
4
2
3
2.75
W
0
4
4
0.5
L
Geb
0
2
5
1.25
W
Hades
6
0
1
6.5
L
2
2
1
1.25
W
Medusa
2
2
5
2.25
W
4
2
5
3.25
L
Hercules
YungHaMiE47
Hercules
2
4
1
0.63
L
5
3
0
1.67
L
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,269
Damage
31,870
47,907
Taken
41,404
24,004
Mitigated
23,055
15,186
Healing
12,758
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Bernkastel99704
Sun Wukong
6,891
3,272
0
1,912
8,500
5,822
725
1,583
6,911
0
36,142
W
2,391
1,214
325
1,741
6,803
2,806
0
2,679
4,024
0
14,910
L
Geb
4,166
1,137
0
3,181
11,673
6,889
0
4,145
7,368
13,824
0
W
Hades
9,144
373
818
4,348
9,020
4,044
632
4,349
4,382
44,888
0
L
3,320
668
0
2,642
10,088
3,918
0
2,103
7,945
0
40,991
W
Medusa
8,590
2,956
0
314
7,466
2,690
0
5,098
2,360
0
40,478
W
4,854
995
0
3,300
9,615
7,693
0
4,756
4,753
14,580
0
L
Hercules
YungHaMiE47
Hercules
7,021
2,232
0
3,919
11,738
9,540
276
1,036
10,672
8,931
31,711
L
7,424
3,071
0
5,141
9,371
2,286
926
3,105
6,238
45,793
0
L
5,338
322
0
303
5,037
1,371
467
3,671
1,366
23,297
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,406
Gold Earned
33,726
308
Minions Killed
288
0
Camps Cleared
0
1,142,708
Distance Traveled
1,279,817
6
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
7,339
565
80
6
0
242,950
8
W
Bakasura
5,430
418
41
3
0
253,257
0
L
Geb
6,225
479
29
2
0
246,986
3
W
Hades
7,341
565
92
7
0
267,895
2
L
Nemesis
6,804
523
75
6
0
296,126
1
W
Medusa
6,538
503
66
5
0
260,801
2
W
Geb
7,078
544
9
1
0
254,914
2
L
Hercules
6,850
527
84
6
0
233,893
1
L
Sol
7,090
545
86
7
0
208,608
1
L
Ra
5,437
418
34
3
0
157,095
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role