Player Matchup

Sol
Sol
Gold IV
 
Sol
Gold IV
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ravana
Ravana
Gold II
R-e-c-o-g-n-i-ze
Ravana
Gold II
Level 156
God Stats
1W - 2L
1,408 SR
Queue Stats
77W - 101L
1,607 MMR
Party 1
Cthulhu
Cthulhu
Gold V
Sk_yR_oZ
Cthulhu
Gold V
Level 125
God Stats
4W - 9L
1,343 SR
Queue Stats
563W - 743L
1,211 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 146
1,417 SR
1,439 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 93
1,571 SR
1,184 MMR
Ratatoskr
Ratatoskr
Bronze III
Doctor X4V6
Ratatoskr
Bronze III
Level 31
God Stats
1W - 2L
1,585 SR
Queue Stats
4W - 5L
1,385 MMR
Party 2
Scylla
Scylla
Silver I
MaNgEuR dAmE 62
Scylla
Silver I
Level 123
God Stats
2W - 10L
1,619 SR
Queue Stats
61W - 80L
1,151 MMR
Party 2
Achilles
Achilles
Silver II
Vittymadriles
Achilles
Silver II
Level 126
God Stats
1W - 3L
1,508 SR
Queue Stats
184W - 217L
1,015 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
6 / 4 / 8
11,675
687
13,983
16,810
5,554
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
9 / 1 / 8
12,196
717
21,765
13,289
6,088
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cthulhu
Sk_yR_oZ
Cthulhu
15
5 / 0 / 15
12,842
755
11,198
26,288
18,910
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bans
TiamatAthenaMorgan Le FayPersephoneGilgamesh

VS

Bans
ChaacAresSobekKumbhakarnaGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
Doctor X4V6
Ratatoskr
12
1 / 9 / 2
9,707
571
14,492
23,218
17,242
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

13
3 / 6 / 1
10,229
602
13,811
11,015
3,649
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
Vittymadriles
Achilles
13
1 / 5 / 3
9,533
561
9,450
19,691
23,651
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
11
20
Kills
5
5
Deaths
20
31
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
6
4
8
2.5
L
Ratatoskr
Doctor X4V6
Ratatoskr
1
9
2
0.22
L
3
6
1
0.58
W
9
1
8
13
W
Cthulhu
Sk_yR_oZ
Cthulhu
5
0
15
12.5
L
Achilles
Vittymadriles
Achilles
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,946
Damage
37,753
56,387
Taken
53,924
30,552
Mitigated
44,542
24,911
Healing
6,862
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
13,983
3,580
0
7,897
16,810
5,554
963
4,519
11,400
52,525
0
L
Ratatoskr
Doctor X4V6
Ratatoskr
14,492
1,388
0
3,692
23,218
17,242
0
10,724
12,494
0
28,259
L
13,811
1,562
0
753
11,015
3,649
0
5,817
5,198
45,991
0
W
21,765
6,602
0
3,756
13,289
6,088
1,173
2,904
9,097
0
67,686
W
Cthulhu
Sk_yR_oZ
Cthulhu
11,198
1,866
1,086
12,172
26,288
18,910
355
5,706
18,921
29,042
0
L
Achilles
Vittymadriles
Achilles
9,450
1,330
0
2,417
19,691
23,651
0
8,723
10,968
0
20,409

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,713
Gold Earned
29,469
196
Minions Killed
136
12
Camps Cleared
3
1,033,140
Distance Traveled
907,639
9
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,675
687
71
4
1
298,545
3
L
Ratatoskr
9,707
571
29
2
0
320,319
15
L
Scylla
10,229
602
88
5
3
269,988
1
W
Ravana
12,196
717
87
5
11
386,552
2
W
Cthulhu
12,842
755
38
2
0
348,043
4
L
Achilles
9,533
561
19
1
0
317,332
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role