Player Matchup

Anhur
Anhur
Ap3x-1709
Anhur
Level 7
God Stats
2W - 2L
1,655 SR
Queue Stats
5W - 9L
1,361 Elo+
Solo
Anubis
Anubis
BigNoo3_Yamete
Anubis
Level 28
God Stats
7W - 1L
1,771 SR
Queue Stats
85W - 49L
1,564 Elo+
Solo
Susano
Susano
CJAO13122
Susano
Level 16
God Stats
8W - 2L
1,671 SR
Queue Stats
24W - 15L
1,618 Elo+
Party 2
Thanatos
Thanatos
CodeOfClaw
Thanatos
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Sol
Sol
Nooby4564452
Sol
Level 22
God Stats
10W - 4L
1,676 SR
Queue Stats
82W - 77L
1,524 Elo+
Solo
Team Averages
Level 16
1,655 SR
1,513 Elo+

VS

Team Averages
Level 22
1,599 SR
1,460 Elo+
Tiamat
Tiamat
 
Tiamat
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
C-louise04
Geb
Level 27
God Stats
21W - 11L
1,730 SR
Queue Stats
31W - 20L
1,645 Elo+
Party 1
Bellona
Bellona
Jasdel1959
Bellona
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 12L
1,155 Elo+
Solo
Bakasura
Bakasura
VENOM09492
Bakasura
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
97W - 113L
1,361 Elo+
Solo
Skadi
Skadi
itzLordPrime2u
Skadi
Level 18
God Stats
10W - 6L
1,765 SR
Queue Stats
30W - 17L
1,637 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Ap3x-1709
Anhur
16
4 / 6 / 4
10,748
512
5,315
14,279
3,974
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

20
16 / 4 / 4
13,328
635
22,205
21,873
10,756
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Susano
CJAO13122
Susano
20
12 / 0 / 8
13,058
622
19,543
12,044
4,820
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Thanatos
CodeOfClaw
Thanatos
14
2 / 7 / 8
9,531
454
4,585
15,708
6,670
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

17
5 / 4 / 6
11,324
539
17,959
16,207
5,785
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
17
6 / 5 / 1
10,767
513
15,209
16,394
7,145
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

14
2 / 4 / 8
9,873
470
8,708
19,110
17,281
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bellona
Jasdel1959
Bellona
13
1 / 10 / 0
8,356
398
5,219
21,143
16,075
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bakasura
VENOM09492
Bakasura
15
0 / 11 / 1
9,734
464
3,629
17,169
6,424
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

18
11 / 9 / 4
12,138
578
20,841
17,768
5,365
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
34
39
Kills
20
21
Deaths
39
30
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
6
5
1
1.3
W
Anhur
Ap3x-1709
Anhur
4
6
4
1
W
16
4
4
4.5
L
2
4
8
1.5
W
Susano
CJAO13122
Susano
12
0
8
16
W
Thanatos
CodeOfClaw
Thanatos
2
7
8
0.86
L
Bellona
Jasdel1959
Bellona
1
10
0
0.1
W
5
4
6
2
L
Bakasura
VENOM09492
Bakasura
0
11
1
0.05
L
11
9
4
1.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,607
Damage
53,606
80,111
Taken
91,584
32,005
Mitigated
52,290
36,736
Healing
16,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
15,209
1,160
264
3,881
16,394
7,145
25
8,081
8,267
79,715
0
W
Anhur
Ap3x-1709
Anhur
5,315
2,424
0
4,846
14,279
3,974
1,486
1,461
12,802
0
74,767
W
22,205
1,093
0
12,911
21,873
10,756
1,003
6,101
15,528
106,880
0
L
8,708
643
479
5,070
19,110
17,281
0
9,319
9,446
28,473
0
W
Susano
CJAO13122
Susano
19,543
5,486
0
4,580
12,044
4,820
0
3,130
8,840
0
88,977
W
Thanatos
CodeOfClaw
Thanatos
4,585
620
0
5,634
15,708
6,670
1,053
7,338
8,130
0
21,180
L
Bellona
Jasdel1959
Bellona
5,219
1,046
0
1,404
21,143
16,075
336
12,122
9,021
11,487
33,724
W
17,959
5,468
0
8,765
16,207
5,785
2,044
6,992
8,867
77,400
7,122
L
Bakasura
VENOM09492
Bakasura
3,629
2,455
0
3,439
17,169
6,424
2,753
5,248
11,884
0
45,267
L
20,841
10,436
0
1,947
17,768
5,365
230
4,110
13,498
0
89,224

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,989
Gold Earned
50,868
632
Minions Killed
501
0
Camps Cleared
0
1,907,981
Distance Traveled
1,851,153
8
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
10,767
513
162
8
0
371,302
7
W
Anhur
10,748
512
107
5
0
389,721
1
W
Anubis
13,328
635
180
9
0
302,081
1
L
Geb
9,873
470
27
1
0
392,400
5
W
Susano
13,058
622
131
6
0
495,538
3
W
Thanatos
9,531
454
45
2
0
364,742
0
L
Bellona
8,356
398
56
3
0
360,742
0
W
Sol
11,324
539
169
8
0
355,899
3
L
Bakasura
9,734
464
129
6
0
383,292
0
L
Skadi
12,138
578
127
6
0
343,417
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role