Player Matchup

Hercules
Hercules
Alpha_Kiing13
Hercules
Level 21
God Stats
5W - 6L
1,289 SR
Queue Stats
36W - 67L
1,176 Elo+
Party 1
Neith
Neith
enganano
Neith
Level 21
God Stats
2W - 1L
1,253 SR
Queue Stats
36W - 53L
1,288 Elo+
Party 1
He Bo
He Bo
jopasse
He Bo
Level 126
God Stats
2W - 0L
1,674 SR
Queue Stats
25W - 21L
1,350 Elo+
Party 1
Team Averages
Level 56
1,405 SR
1,271 Elo+

VS

Team Averages
Level 53
1,404 SR
1,398 Elo+
Odin
Odin
JoelMartin_97
Odin
Level 25
God Stats
0W - 1L
1,514 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ra
Ra
candy lord9682
Ra
Level 106
God Stats
31W - 50L
1,411 SR
Queue Stats
218W - 340L
1,303 Elo+
Solo
Freya
Freya
xSEPxDijTall
Freya
Level 29
God Stats
0W - 2L
1,286 SR
Queue Stats
34W - 39L
1,392 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Alpha_Kiing13
Hercules
12
2 / 1 / 13
7,745
704
4,179
7,422
6,811
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Neith
enganano
Neith
12
4 / 2 / 12
8,167
742
6,580
7,078
2,419
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

He Bo
jopasse
He Bo
13
13 / 0 / 6
9,565
870
13,390
7,126
2,497
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 9 / 1
6,184
562
3,980
11,711
4,763
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
1 / 4 / 1
6,810
619
4,990
7,790
2,636
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

11
2 / 6 / 1
7,447
677
5,437
8,667
2,941
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
6
19
Kills
3
3
Deaths
19
31
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Hercules
Alpha_Kiing13
Hercules
2
1
13
8.5
L
0
9
1
0.06
L
1
4
1
0.38
W
Neith
enganano
Neith
4
2
12
5
W
He Bo
jopasse
He Bo
13
0
6
16
L
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,149
Damage
14,407
21,626
Taken
28,168
11,727
Mitigated
10,340
7,531
Healing
3,467
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Alpha_Kiing13
Hercules
4,179
1,175
628
1,754
7,422
6,811
336
3,849
3,573
0
14,407
L
3,980
548
0
0
11,711
4,763
0
3,620
8,091
0
9,929
L
4,990
345
818
1,947
7,790
2,636
0
4,593
3,197
25,140
0
W
Neith
enganano
Neith
6,580
3,695
0
1,228
7,078
2,419
1,218
3,517
3,561
0
21,238
W
He Bo
jopasse
He Bo
13,390
710
0
3,921
7,126
2,497
812
3,362
3,764
36,169
0
L
5,437
2,137
0
702
8,667
2,941
0
5,586
3,081
15,132
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,477
Gold Earned
20,441
119
Minions Killed
84
5
Camps Cleared
4
557,129
Distance Traveled
517,778
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
7,745
704
29
3
1
198,747
0
L
Odin
6,184
562
8
1
1
159,733
1
L
Ra
6,810
619
45
4
2
185,589
1
W
Neith
8,167
742
28
3
2
170,552
2
W
He Bo
9,565
870
62
6
2
187,830
2
L
Freya
7,447
677
31
3
1
172,456
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role