Player Matchup

Ra
Ra
Bmagcian
Ra
Level 12
God Stats
0W - 2L
1,500 SR
Queue Stats
12W - 21L
1,129 Elo+
Solo
King Arthur
King Arthur
CL4NxDeadlok
King Arthur
Level 64
God Stats
47W - 59L
1,493 SR
Queue Stats
227W - 176L
1,458 Elo+
Party 1
Tyr
Tyr
screamcityy
Tyr
Level 29
God Stats
8W - 7L
1,436 SR
Queue Stats
121W - 116L
1,441 Elo+
Party 1
Team Averages
Level 35
1,476 SR
1,343 Elo+

VS

Team Averages
Level 50
1,466 SR
1,317 Elo+
Chaac
Chaac
GetSum xMOVES
Chaac
Level 29
God Stats
9W - 12L
1,382 SR
Queue Stats
64W - 66L
1,373 Elo+
Party 2
Sun Wukong
Sun Wukong
HAC201
Sun Wukong
Level 13
God Stats
40W - 47L
1,453 SR
Queue Stats
256W - 310L
1,192 Elo+
Solo
Anubis
Anubis
Matt De Fonte
Anubis
Level 107
God Stats
2W - 3L
1,561 SR
Queue Stats
290W - 287L
1,386 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 7 / 13
16,294
526
15,226
19,738
13,625
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

King Arthur
CL4NxDeadlok
King Arthur
20
13 / 3 / 8
19,789
638
39,428
42,241
58,957
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

20
9 / 3 / 8
18,441
595
19,673
39,063
55,073
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 3 / 8
17,841
576
18,898
27,147
40,711
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sun Wukong
HAC201
Sun Wukong
19
1 / 7 / 11
17,687
571
15,493
27,920
36,357
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

20
8 / 12 / 4
18,800
606
40,753
36,130
23,026
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
35
22
Kills
12
13
Deaths
22
29
Assists
23
Player
Kills
Deaths
Assists
KDA
L
0
7
13
0.93
L
King Arthur
CL4NxDeadlok
King Arthur
13
3
8
5.67
W
3
3
8
2.33
W
Sun Wukong
HAC201
Sun Wukong
1
7
11
0.93
W
8
12
4
0.83
L
9
3
8
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,327
Damage
75,144
101,042
Taken
91,197
127,655
Mitigated
100,094
24,402
Healing
36,977
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,226
2,789
2,171
3,333
19,738
13,625
1,223
9,718
9,872
46,396
0
L
King Arthur
CL4NxDeadlok
King Arthur
39,428
4,450
765
9,492
42,241
58,957
332
16,209
25,356
15,572
90,727
W
18,898
2,147
515
14,107
27,147
40,711
526
6,377
20,182
0
70,745
W
Sun Wukong
HAC201
Sun Wukong
15,493
3,978
0
4,595
27,920
36,357
928
8,943
18,470
0
53,133
W
40,753
2,402
383
17,377
36,130
23,026
1,250
7,049
28,223
130,115
0
L
19,673
6,119
0
8,641
39,063
55,073
1,643
16,145
22,454
0
72,451

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,524
Gold Earned
54,328
264
Minions Killed
299
11
Camps Cleared
11
1,620,952
Distance Traveled
1,584,845
14
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
16,294
526
45
1
1
477,450
4
L
King Arthur
19,789
638
123
4
3
594,381
3
W
Chaac
17,841
576
93
3
3
618,850
1
W
Sun Wukong
17,687
571
68
2
2
559,185
2
W
Anubis
18,800
606
138
4
6
406,810
3
L
Tyr
18,441
595
96
3
7
549,121
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role