Player Matchup

Arachne
Arachne
 
Arachne
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
DukeJukem420
Discordia
Level 84
God Stats
1W - 5L
1,677 SR
Queue Stats
31W - 42L
1,385 Elo+
Solo
Cupid
Cupid
Njal Ulf
Cupid
Level 128
God Stats
0W - 1L
1,384 SR
Queue Stats
58W - 70L
1,362 Elo+
Solo
Gilgamesh
Gilgamesh
diego_daem
Gilgamesh
Level 36
God Stats
7W - 6L
1,594 SR
Queue Stats
165W - 231L
1,304 Elo+
Solo
Bacchus
Bacchus
r0b0n4t10n110110
Bacchus
Level 83
God Stats
26W - 32L
1,474 SR
Queue Stats
116W - 115L
1,398 Elo+
Solo
Team Averages
Level 75
1,526 SR
1,390 Elo+

VS

Team Averages
Level 77
1,410 SR
1,393 Elo+
Cthulhu
Cthulhu
Chug Miller
Cthulhu
Level 102
God Stats
3W - 6L
1,448 SR
Queue Stats
52W - 55L
1,381 Elo+
Solo
Fenrir
Fenrir
Coach Magby
Fenrir
Level 59
God Stats
7W - 11L
1,415 SR
Queue Stats
79W - 85L
1,426 Elo+
Solo
Cabrakan
Cabrakan
Hercbraknmir
Cabrakan
Level 81
God Stats
55W - 37L
1,502 SR
Queue Stats
271W - 304L
1,388 Elo+
Solo
Hou Yi
Hou Yi
SeasonedSoiler
Hou Yi
Level 64
God Stats
18W - 34L
1,409 SR
Queue Stats
219W - 246L
1,331 Elo+
Solo
He Bo
He Bo
isaque200
He Bo
Level 81
God Stats
2W - 3L
1,276 SR
Queue Stats
211W - 229L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
12
2 / 6 / 3
7,531
418
5,481
13,753
5,936
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Discordia
DukeJukem420
Discordia
15
6 / 1 / 3
9,225
513
7,908
4,918
1,724
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cupid
Njal Ulf
Cupid
12
2 / 7 / 4
7,775
432
9,418
13,074
4,553
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Gilgamesh
diego_daem
Gilgamesh
9
0 / 3 / 0
6,415
356
2,104
7,089
2,944
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
5 / 5 / 6
9,577
532
11,124
17,629
23,547
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Chug Miller
Cthulhu
12
2 / 3 / 7
7,616
423
6,132
11,208
8,726
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Fenrir
15
3 / 4 / 5
8,997
500
5,619
12,957
6,359
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cabrakan
Hercbraknmir
Cabrakan
17
10 / 1 / 5
10,503
584
14,384
12,916
10,282
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
2 / 3 / 4
8,005
445
9,140
10,014
3,339
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

He Bo
isaque200
He Bo
14
5 / 4 / 2
8,884
494
6,691
11,395
3,852
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
45
15
Kills
22
22
Deaths
15
16
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
2
6
3
0.58
W
Cthulhu
Chug Miller
Cthulhu
2
3
7
1.83
W
Fenrir
3
4
5
1.38
L
Discordia
DukeJukem420
Discordia
6
1
3
7.5
W
Cabrakan
Hercbraknmir
Cabrakan
10
1
5
12.5
L
Cupid
Njal Ulf
Cupid
2
7
4
0.57
W
2
3
4
1.33
L
Gilgamesh
diego_daem
Gilgamesh
0
3
0
0
W
He Bo
isaque200
He Bo
5
4
2
1.5
L
5
5
6
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,035
Damage
41,966
56,463
Taken
58,490
38,704
Mitigated
32,558
10,636
Healing
19,411
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
5,481
4,017
0
1,801
13,753
5,936
0
7,240
6,513
0
30,383
W
Cthulhu
Chug Miller
Cthulhu
6,132
1,045
0
1,320
11,208
8,726
246
2,927
8,281
28,162
0
W
Fenrir
5,619
1,085
0
3,380
12,957
6,359
770
2,559
10,398
0
60,166
L
Discordia
DukeJukem420
Discordia
7,908
358
0
548
4,918
1,724
0
2,688
2,230
42,363
0
W
Cabrakan
Hercbraknmir
Cabrakan
14,384
1,317
0
7,645
12,916
10,282
552
2,677
10,239
69,074
0
L
Cupid
Njal Ulf
Cupid
9,418
4,219
1,087
2,588
13,074
4,553
982
5,149
7,925
0
48,353
W
9,140
4,567
0
2,926
10,014
3,339
1,424
4,179
5,835
0
53,563
L
Gilgamesh
diego_daem
Gilgamesh
2,104
640
151
2,194
7,089
2,944
506
4,736
2,353
0
21,523
W
He Bo
isaque200
He Bo
6,691
802
0
4,140
11,395
3,852
1,056
6,952
4,443
43,123
0
L
11,124
1,968
415
1,852
17,629
23,547
128
7,394
10,235
30,321
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,523
Gold Earned
44,005
256
Minions Killed
445
0
Camps Cleared
0
1,542,970
Distance Traveled
1,567,701
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
7,531
418
47
3
0
343,890
0
W
Cthulhu
7,616
423
35
2
0
322,617
0
W
Fenrir
8,997
500
100
6
0
336,460
0
L
Discordia
9,225
513
52
3
0
325,682
3
W
Cabrakan
10,503
584
139
8
0
315,526
4
L
Cupid
7,775
432
86
5
0
300,656
0
W
Hou Yi
8,005
445
98
5
0
302,472
0
L
Gilgamesh
6,415
356
47
3
0
229,541
2
W
He Bo
8,884
494
73
4
0
290,626
0
L
Bacchus
9,577
532
24
1
0
343,201
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role