Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
Enstergard
Bakasura
Level 145
God Stats
1W - 2L
1,339 SR
Queue Stats
321W - 305L
1,595 Elo+
Solo
Artio
Artio
GamingRatel
Artio
Level 160
God Stats
3W - 5L
1,323 SR
Queue Stats
315W - 262L
1,576 Elo+
Party 2
Chang'e
Chang'e
MR AzA21
Chang'e
Level 159
God Stats
4W - 0L
1,887 SR
Queue Stats
170W - 130L
1,571 Elo+
Party 2
Tiamat
Tiamat
Whimsiical
Tiamat
Level 157
God Stats
9W - 8L
1,526 SR
Queue Stats
368W - 355L
1,537 Elo+
Solo
Team Averages
Level 148
1,515 SR
1,556 Elo+

VS

Team Averages
Level 140
1,534 SR
1,536 Elo+
Neith
Neith
Aspeirini
Neith
Level 151
God Stats
1W - 4L
1,398 SR
Queue Stats
153W - 154L
1,518 Elo+
Solo
Chaac
Chaac
Crackix
Chaac
Level 118
God Stats
1W - 1L
1,771 SR
Queue Stats
86W - 90L
1,545 Elo+
Party 1
Freya
Freya
Dashandra-
Freya
Level 148
God Stats
3W - 3L
1,816 SR
Queue Stats
296W - 267L
1,602 Elo+
Solo
Tsukuyomi
Tsukuyomi
Haudraufwienix
Tsukuyomi
Level 159
God Stats
3W - 5L
1,379 SR
Queue Stats
328W - 314L
1,477 Elo+
Solo
Ra
Ra
Swize
Ra
Level 122
God Stats
0W - 2L
1,306 SR
Queue Stats
76W - 77L
1,540 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
18
3 / 5 / 12
11,336
709
17,600
26,015
27,126
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bakasura
Enstergard
Bakasura
19
4 / 7 / 9
12,176
761
12,690
18,306
9,214
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

20
6 / 5 / 11
12,031
752
16,257
28,639
36,177
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chang'e
MR AzA21
Chang'e
20
5 / 5 / 14
12,876
805
17,343
24,720
11,296
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Tiamat
Whimsiical
Tiamat
20
6 / 5 / 12
12,315
770
25,611
18,252
17,780
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Aspeirini
Neith
19
7 / 4 / 16
11,958
747
21,998
18,776
7,699
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Chaac
Crackix
Chaac
19
3 / 5 / 16
11,237
702
19,976
36,061
28,815
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Freya
16
0 / 4 / 13
10,167
635
14,844
14,199
5,174
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Tsukuyomi
Haudraufwienix
Tsukuyomi
19
8 / 6 / 14
12,261
766
21,973
19,271
7,796
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ra
20
9 / 5 / 16
12,510
782
21,555
17,379
7,637
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
102
24
Kills
27
27
Deaths
24
58
Assists
75
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
3
5
12
1.8
L
Neith
Aspeirini
Neith
7
4
16
3.75
L
Chaac
Crackix
Chaac
3
5
16
2.2
L
Freya
0
4
13
1.63
W
Bakasura
Enstergard
Bakasura
4
7
9
1.21
W
6
5
11
2.3
L
Tsukuyomi
Haudraufwienix
Tsukuyomi
8
6
14
2.5
W
Chang'e
MR AzA21
Chang'e
5
5
14
2.4
L
Ra
9
5
16
3.4
W
Tiamat
Whimsiical
Tiamat
6
5
12
2.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,501
Damage
100,346
115,932
Taken
105,686
101,593
Mitigated
57,121
46,166
Healing
54,705
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
17,600
672
2,067
3,069
26,015
27,126
98
10,927
14,607
6,498
22,228
L
Neith
Aspeirini
Neith
21,998
7,346
4,092
6,102
18,776
7,699
2,422
9,311
8,110
0
42,952
L
Chaac
Crackix
Chaac
19,976
2,181
626
14,256
36,061
28,815
460
16,803
18,532
0
34,660
L
Freya
14,844
4,326
2,971
3,831
14,199
5,174
848
9,349
4,465
25,263
0
W
Bakasura
Enstergard
Bakasura
12,690
6,712
294
2,393
18,306
9,214
1,697
5,298
12,674
0
15,890
W
16,257
1,643
4,993
8,328
28,639
36,177
730
8,052
20,185
32,163
0
L
Tsukuyomi
Haudraufwienix
Tsukuyomi
21,973
4,707
2,490
3,828
19,271
7,796
1,208
13,999
4,910
0
34,878
W
Chang'e
MR AzA21
Chang'e
17,343
1,192
9,287
9,399
24,720
11,296
1,335
7,880
16,251
34,799
0
L
Ra
21,555
994
10,169
6,340
17,379
7,637
500
13,219
3,985
40,652
0
W
Tiamat
Whimsiical
Tiamat
25,611
1,021
1,194
5,142
18,252
17,780
1,546
4,242
13,620
54,305
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,734
Gold Earned
58,133
159
Minions Killed
206
0
Camps Cleared
0
1,435,168
Distance Traveled
1,432,908
5
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
11,336
709
19
1
0
326,352
1
L
Neith
11,958
747
49
3
0
261,790
3
L
Chaac
11,237
702
33
2
0
295,461
6
L
Freya
10,167
635
39
2
0
269,963
2
W
Bakasura
12,176
761
27
2
0
282,792
1
W
Artio
12,031
752
24
2
0
285,440
3
L
Tsukuyomi
12,261
766
26
2
0
301,820
3
W
Chang'e
12,876
805
48
3
0
277,576
0
L
Ra
12,510
782
59
4
0
303,874
0
W
Tiamat
12,315
770
41
3
0
263,008
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role