Player Matchup

Cerberus
Cerberus
Gold I
AlexMoscow1
Cerberus
Gold I
Level 137
God Stats
22W - 23L
1,567 SR
Queue Stats
44W - 48L
1,533 MMR
Solo
Hachiman
Hachiman
Gold IV
GGG_DarkKing
Hachiman
Gold IV
Level 146
God Stats
8W - 12L
1,432 SR
Queue Stats
485W - 482L
1,442 MMR
Solo
Kukulkan
Kukulkan
Gold II
Genius-Geniales
Kukulkan
Gold II
Level 127
God Stats
19W - 27L
1,531 SR
Queue Stats
221W - 224L
1,446 MMR
Solo
Tyr
Tyr
Gold III
KingZroniXx
Tyr
Gold III
Level 107
God Stats
8W - 10L
1,714 SR
Queue Stats
125W - 124L
1,529 MMR
Solo
Ao Kuang
Ao Kuang
Gold III
daviiidson69
Ao Kuang
Gold III
Level 120
God Stats
41W - 32L
1,564 SR
Queue Stats
466W - 468L
1,450 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 127
1,562 SR
1,480 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 118
1,660 SR
1,486 MMR
Chaac
Chaac
Silver III
BenDaGinge
Chaac
Silver III
Level 113
God Stats
20W - 16L
1,710 SR
Queue Stats
35W - 34L
1,439 MMR
Solo
Pele
Pele
Gold III
ErPaPiTooo
Pele
Gold III
Level 85
God Stats
2W - 1L
1,773 SR
Queue Stats
40W - 42L
1,465 MMR
Party 1
Ymir
Ymir
Silver II
Ov3rLoAd-StOrM
Ymir
Silver II
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 8L
1,503 MMR
Solo
Izanami
Izanami
Gold III
aXe-txProdigY
Izanami
Gold III
Level 89
God Stats
21W - 10L
1,585 SR
Queue Stats
107W - 93L
1,518 MMR
Solo
Merlin
Merlin
Gold III
sacrificador22
Merlin
Gold III
Level 156
God Stats
5W - 5L
1,734 SR
Queue Stats
50W - 52L
1,506 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
AlexMoscow1
Cerberus
15
1 / 9 / 9
10,351
414
9,759
31,922
29,779
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hachiman
GGG_DarkKing
Hachiman
19
3 / 6 / 4
11,922
477
18,705
21,603
7,265
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kukulkan
19
4 / 4 / 5
12,952
518
14,936
13,352
5,643
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

19
1 / 6 / 5
11,858
474
20,454
28,364
32,038
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ao Kuang
daviiidson69
Ao Kuang
17
6 / 8 / 2
11,418
457
14,236
25,179
8,952
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Bans
Morgan Le FayTiamatTsukuyomiSetGeb

VS

Bans
AwilixArtemisFenrirDanzaburouLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
20
3 / 4 / 9
14,729
589
20,785
29,011
34,432
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

20
14 / 3 / 4
15,780
631
26,080
25,017
11,645
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

19
2 / 2 / 15
13,461
538
9,890
23,864
31,860
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Izanami
20
8 / 3 / 3
15,992
640
19,131
18,721
8,370
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

20
5 / 3 / 8
14,834
593
19,509
17,484
7,661
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
71
15
Kills
32
33
Deaths
15
25
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Cerberus
AlexMoscow1
Cerberus
1
9
9
0.61
W
Chaac
3
4
9
1.88
W
14
3
4
5.33
L
Hachiman
GGG_DarkKing
Hachiman
3
6
4
0.83
L
Kukulkan
4
4
5
1.63
L
1
6
5
0.58
W
2
2
15
4.75
W
Izanami
8
3
3
3.17
L
Ao Kuang
daviiidson69
Ao Kuang
6
8
2
0.88
W
5
3
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,090
Damage
95,395
120,420
Taken
114,097
83,677
Mitigated
93,968
25,943
Healing
53,121
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
AlexMoscow1
Cerberus
9,759
58
0
6,287
31,922
29,779
0
9,561
21,917
33,186
0
W
Chaac
20,785
3,551
0
17,145
29,011
34,432
1,262
9,246
19,643
0
85,653
W
26,080
4,896
0
11,880
25,017
11,645
1,227
12,495
12,390
0
104,940
L
Hachiman
GGG_DarkKing
Hachiman
18,705
10,635
0
5,355
21,603
7,265
685
3,102
18,501
0
105,393
L
Kukulkan
14,936
1,798
0
1,382
13,352
5,643
0
6,361
6,911
91,354
0
L
20,454
2,746
0
7,243
28,364
32,038
163
4,460
22,056
19,086
65,871
W
9,890
2,218
463
7,315
23,864
31,860
309
8,641
15,000
42,389
0
W
Izanami
19,131
13,977
0
7,230
18,721
8,370
12,975
2,580
16,141
0
169,766
L
Ao Kuang
daviiidson69
Ao Kuang
14,236
3,439
0
5,676
25,179
8,952
0
5,915
18,877
77,785
0
W
19,509
844
395
8,693
17,484
7,661
2,097
11,535
5,756
118,598
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,501
Gold Earned
74,796
670
Minions Killed
738
0
Camps Cleared
0
2,257,587
Distance Traveled
2,473,519
37
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
10,351
414
30
1
0
440,141
12
W
Chaac
14,729
589
160
6
0
476,576
1
W
Pele
15,780
631
147
6
0
569,874
1
L
Hachiman
11,922
477
162
6
0
442,783
10
L
Kukulkan
12,952
518
201
8
0
443,771
8
L
Tyr
11,858
474
160
6
0
469,161
6
W
Ymir
13,461
538
45
2
0
471,940
2
W
Izanami
15,992
640
224
9
0
471,998
8
L
Ao Kuang
11,418
457
117
5
0
461,731
1
W
Merlin
14,834
593
162
6
0
483,131
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role