Player Matchup

Horus
Horus
LGRAR
Horus
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
86W - 91L
1,392 Elo+
Solo
Da Ji
Da Ji
Zizuba
Da Ji
Level 29
God Stats
1W - 3L
1,348 SR
Queue Stats
98W - 95L
1,420 Elo+
Party 1
Hel
Hel
mgt biel
Hel
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 30L
1,260 Elo+
Party 1
Anubis
Anubis
ninjakill07
Anubis
Level 19
God Stats
0W - 2L
1,500 SR
Queue Stats
61W - 48L
1,545 Elo+
Solo
Mercury
Mercury
rob-samu
Mercury
Level 16
God Stats
3W - 2L
1,685 SR
Queue Stats
33W - 31L
1,362 Elo+
Party 1
Team Averages
Level 19
1,507 SR
1,396 Elo+

VS

Team Averages
Level 16
1,422 SR
1,367 Elo+
Thanatos
Thanatos
C0R34NO-D0S-34CM
Thanatos
Level 17
God Stats
15W - 18L
1,392 SR
Queue Stats
151W - 226L
1,291 Elo+
Party 2
Olorun
Olorun
Escolheai
Olorun
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 5L
1,567 Elo+
Solo
Ares
Ares
LordRimuru2
Ares
Level 14
God Stats
9W - 11L
1,176 SR
Queue Stats
78W - 92L
1,305 Elo+
Solo
Ao Kuang
Ao Kuang
iTz_AleKZinD3L4S
Ao Kuang
Level 29
God Stats
31W - 30L
1,579 SR
Queue Stats
375W - 487L
1,400 Elo+
Solo
Loki
Loki
yOrigens_
Loki
Level 17
God Stats
4W - 6L
1,466 SR
Queue Stats
190W - 293L
1,271 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
LGRAR
Horus
6
1 / 4 / 0
4,396
440
2,601
8,610
4,322
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Da Ji
Zizuba
Da Ji
8
2 / 6 / 1
5,489
549
3,314
6,656
2,529
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

5
0 / 6 / 1
4,128
413
149
5,063
1,140
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Anubis
8
2 / 4 / 1
4,732
473
4,855
4,912
1,680
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
rob-samu
Mercury
8
1 / 5 / 1
5,473
547
2,885
6,543
2,176
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
6 / 1 / 5
6,654
665
4,898
5,747
1,679
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Olorun
Escolheai
Olorun
10
6 / 0 / 2
6,125
613
6,613
5,177
1,749
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

9
1 / 2 / 8
5,810
581
3,775
9,077
5,656
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
10 / 2 / 2
6,680
668
6,493
6,363
2,086
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Loki
9
1 / 1 / 5
5,384
538
2,165
4,905
1,134
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
46
6
Kills
24
25
Deaths
6
4
Assists
22
Player
Kills
Deaths
Assists
KDA
W
6
1
5
8.5
W
Olorun
Escolheai
Olorun
6
0
2
7
L
Horus
LGRAR
Horus
1
4
0
0.25
W
1
2
8
2.5
L
Da Ji
Zizuba
Da Ji
2
6
1
0.42
W
10
2
2
5.5
L
0
6
1
0.08
L
Anubis
2
4
1
0.63
L
Mercury
rob-samu
Mercury
1
5
1
0.3
W
Loki
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,804
Damage
23,944
31,784
Taken
31,269
11,847
Mitigated
12,304
5,695
Healing
14,786
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,898
1,464
0
5,024
5,747
1,679
812
508
5,239
0
27,734
W
Olorun
Escolheai
Olorun
6,613
3,390
325
4,288
5,177
1,749
742
1,312
3,865
39,348
0
L
Horus
LGRAR
Horus
2,601
947
168
2,686
8,610
4,322
0
6,188
2,422
1,207
4,431
W
3,775
254
0
2,699
9,077
5,656
0
2,748
6,329
12,551
0
L
Da Ji
Zizuba
Da Ji
3,314
588
0
127
6,656
2,529
420
3,877
2,779
0
16,665
W
6,493
2,161
0
1,981
6,363
2,086
908
168
6,195
21,181
0
L
149
149
136
287
5,063
1,140
231
1,960
3,103
7,105
0
L
Anubis
4,855
404
0
1,371
4,912
1,680
0
3,671
1,241
19,403
0
L
Mercury
rob-samu
Mercury
2,885
1,296
0
920
6,543
2,176
330
1,185
5,358
0
21,211
W
Loki
2,165
1,017
0
469
4,905
1,134
138
1,021
3,884
0
19,314

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,218
Gold Earned
30,653
133
Minions Killed
218
0
Camps Cleared
0
855,541
Distance Traveled
959,647
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
6,654
665
56
6
0
205,430
0
W
Olorun
6,125
613
70
7
0
165,677
0
L
Horus
4,396
440
4
0
0
163,462
2
W
Ares
5,810
581
21
2
0
192,001
4
L
Da Ji
5,489
549
37
4
0
174,151
1
W
Ao Kuang
6,680
668
31
3
0
198,708
1
L
Hel
4,128
413
17
2
0
168,699
0
L
Anubis
4,732
473
34
3
0
164,085
1
L
Mercury
5,473
547
41
4
0
185,144
3
W
Loki
5,384
538
40
4
0
197,831
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role