Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
Im Titanomachy
Chaac
Level 160
God Stats
6W - 5L
1,507 SR
Queue Stats
869W - 825L
1,586 Elo+
Solo
Baron Samedi
Baron Samedi
YawningScimitar
Baron Samedi
Level 53
God Stats
1W - 1L
1,642 SR
Queue Stats
52W - 46L
1,536 Elo+
Solo
Arachne
Arachne
mtizle
Arachne
Level 129
God Stats
21W - 16L
1,594 SR
Queue Stats
970W - 933L
1,495 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
ub
Ah Muzen Cab
Level 148
God Stats
5W - 2L
1,849 SR
Queue Stats
69W - 63L
1,581 Elo+
Party 2
Team Averages
Level 130
1,618 SR
1,540 Elo+

VS

Team Averages
Level 127
1,521 SR
1,554 Elo+
Hou Yi
Hou Yi
LeaMicheIe
Hou Yi
Level 160
God Stats
1W - 3L
1,582 SR
Queue Stats
213W - 204L
1,558 Elo+
Party 1
Chang'e
Chang'e
LeaMicheleVEVO
Chang'e
Level 99
God Stats
11W - 10L
1,637 SR
Queue Stats
196W - 190L
1,488 Elo+
Party 1
Fenrir
Fenrir
LordGingerly11
Fenrir
Level 150
God Stats
2W - 5L
1,466 SR
Queue Stats
251W - 240L
1,478 Elo+
Solo
Xing Tian
Xing Tian
REYCAMRAMAN
Xing Tian
Level 159
God Stats
3W - 5L
1,749 SR
Queue Stats
135W - 140L
1,608 Elo+
Party 1
Cu Chulainn
Cu Chulainn
lVIagix
Cu Chulainn
Level 66
God Stats
0W - 2L
1,172 SR
Queue Stats
15W - 17L
1,639 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
0 / 2 / 0
6,725
517
4,892
9,437
9,195
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

11
1 / 0 / 2
7,024
540
6,291
10,615
7,327
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Baron Samedi
YawningScimitar
Baron Samedi
11
1 / 5 / 1
6,302
485
4,772
10,657
4,019
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Arachne
mtizle
Arachne
11
2 / 2 / 1
6,639
511
3,531
10,589
3,260
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ah Muzen Cab
ub
Ah Muzen Cab
14
2 / 1 / 1
7,703
593
6,789
6,639
2,832
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
LeaMicheIe
Hou Yi
12
0 / 2 / 1
6,639
511
4,896
10,143
2,963
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

12
3 / 2 / 1
6,935
533
7,464
7,651
2,795
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
4 / 2 / 3
7,623
586
6,353
8,701
3,480
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Xing Tian
REYCAMRAMAN
Xing Tian
10
1 / 0 / 4
6,622
509
4,596
9,121
6,123
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cu Chulainn
lVIagix
Cu Chulainn
13
2 / 0 / 1
7,578
583
6,431
8,213
7,439
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
20
6
Kills
10
10
Deaths
6
5
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
0
2
0
0
W
1
0
2
2
L
Hou Yi
LeaMicheIe
Hou Yi
0
2
1
0.25
L
3
2
1
1.75
L
4
2
3
2.75
L
Xing Tian
REYCAMRAMAN
Xing Tian
1
0
4
3
W
Baron Samedi
YawningScimitar
Baron Samedi
1
5
1
0.3
L
Cu Chulainn
lVIagix
Cu Chulainn
2
0
1
2.5
W
Arachne
mtizle
Arachne
2
2
1
1.25
W
Ah Muzen Cab
ub
Ah Muzen Cab
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,275
Damage
29,740
47,937
Taken
43,829
26,633
Mitigated
22,800
23,169
Healing
16,606
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
4,892
578
0
4,167
9,437
9,195
0
0
9,437
49,311
0
W
6,291
1,107
0
6,835
10,615
7,327
0
4,951
5,368
0
33,549
L
Hou Yi
LeaMicheIe
Hou Yi
4,896
2,640
0
4,641
10,143
2,963
0
829
9,314
0
46,759
L
7,464
325
698
2,776
7,651
2,795
0
2,164
5,487
35,765
0
L
6,353
1,861
0
3,960
8,701
3,480
0
1,518
7,183
0
42,984
L
Xing Tian
REYCAMRAMAN
Xing Tian
4,596
666
1,466
1,362
9,121
6,123
0
1,095
8,026
18,957
0
W
Baron Samedi
YawningScimitar
Baron Samedi
4,772
299
685
2,683
10,657
4,019
215
4,557
5,870
27,459
0
L
Cu Chulainn
lVIagix
Cu Chulainn
6,431
1,208
0
1,703
8,213
7,439
0
4,058
4,155
0
52,377
W
Arachne
mtizle
Arachne
3,531
2,138
0
5,308
10,589
3,260
79
940
9,619
0
27,795
W
Ah Muzen Cab
ub
Ah Muzen Cab
6,789
3,073
0
3,491
6,639
2,832
2,066
1,056
5,583
0
62,386

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,393
Gold Earned
35,397
380
Minions Killed
401
0
Camps Cleared
0
1,321,596
Distance Traveled
1,241,993
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,725
517
109
8
0
267,680
1
W
Chaac
7,024
540
49
4
0
274,882
2
L
Hou Yi
6,639
511
99
8
0
217,153
1
L
Chang'e
6,935
533
81
6
0
242,350
3
L
Fenrir
7,623
586
87
7
0
249,764
4
L
Xing Tian
6,622
509
35
3
0
268,437
0
W
Baron Samedi
6,302
485
57
4
0
239,953
2
L
Cu Chulainn
7,578
583
99
8
0
264,289
0
W
Arachne
6,639
511
54
4
0
280,962
2
W
Ah Muzen Cab
7,703
593
111
9
0
258,119
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role