Player Matchup

Ymir
Ymir
ReallyFunnyMonke
Ymir
Level 27
God Stats
7W - 0L
1,500 SR
Queue Stats
127W - 169L
1,369 Elo+
Party 1
Ra
Ra
TakedjNaora
Ra
Level 3
God Stats
31W - 61L
1,500 SR
Queue Stats
124W - 238L
1,111 Elo+
Solo
Cerberus
Cerberus
lorddeadpool44
Cerberus
Level 134
God Stats
1W - 1L
1,354 SR
Queue Stats
569W - 582L
1,361 Elo+
Party 1
Bellona
Bellona
sedahlia
Bellona
Level 16
God Stats
4W - 2L
1,500 SR
Queue Stats
47W - 77L
1,314 Elo+
Party 1
Apollo
Apollo
speedycaptain566
Apollo
Level 28
God Stats
8W - 9L
1,563 SR
Queue Stats
104W - 126L
1,293 Elo+
Party 1
Team Averages
Level 42
1,483 SR
1,290 Elo+

VS

Team Averages
Level 9
1,328 SR
1,431 Elo+
Thor
Thor
PEROX_YT
Thor
Level 7
God Stats
0W - 1L
1,024 SR
Queue Stats
0W - 2L
1,264 Elo+
Party 2
Cthulhu
Cthulhu
RevolvingFall11
Cthulhu
Level 27
God Stats
28W - 28L
1,511 SR
Queue Stats
77W - 99L
1,393 Elo+
Solo
Fenrir
Fenrir
TheDobian
Fenrir
Level 5
God Stats
0W - 1L
1,105 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 2
Guan Yu
Guan Yu
fearless_dodge79
Guan Yu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Susano
Susano
vls_mihai
Susano
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
14 / 3 / 12
9,530
596
13,827
10,495
4,486
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
4 / 1 / 5
9,355
585
2,660
4,273
1,538
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
12
9 / 0 / 25
9,678
605
9,041
12,963
16,025
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bellona
sedahlia
Bellona
12
4 / 3 / 7
8,781
549
4,306
8,539
7,611
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
13 / 0 / 14
9,608
601
14,806
7,426
2,904
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
9
2 / 15 / 1
6,433
402
7,948
14,576
4,423
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

7
1 / 5 / 3
5,847
365
3,768
10,100
6,948
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Fenrir
TheDobian
Fenrir
9
1 / 13 / 4
6,387
399
8,174
14,237
5,157
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

4
1 / 3 / 0
5,129
321
541
2,693
724
Heavy Mace

Heavy Mace

+30
Physical Power

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Susano
vls_mihai
Susano
11
2 / 9 / 1
7,062
441
4,160
14,880
4,366
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

107
Kill Participation
16
44
Kills
7
7
Deaths
45
63
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Thor
2
15
1
0.17
W
14
3
12
6.67
L
1
5
3
0.5
W
4
1
5
6.5
L
Fenrir
TheDobian
Fenrir
1
13
4
0.23
L
1
3
0
0.33
W
Cerberus
9
0
25
21.5
W
Bellona
sedahlia
Bellona
4
3
7
2.5
W
13
0
14
20
L
Susano
vls_mihai
Susano
2
9
1
0.28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,640
Damage
24,591
43,696
Taken
56,486
32,564
Mitigated
21,618
11,267
Healing
3,045
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
7,948
1,841
0
296
14,576
4,423
0
7,879
6,683
0
20,575
W
13,827
2,221
0
2,068
10,495
4,486
565
1,331
9,164
23,662
0
L
3,768
338
59
502
10,100
6,948
0
4,377
5,599
9,064
0
W
2,660
654
369
2,337
4,273
1,538
5,839
691
3,582
47,328
0
L
Fenrir
TheDobian
Fenrir
8,174
2,499
0
287
14,237
5,157
0
6,409
7,770
0
22,545
L
541
137
85
144
2,693
724
0
970
1,683
0
3,756
W
Cerberus
9,041
1,006
563
3,693
12,963
16,025
592
900
12,063
16,503
0
W
Bellona
sedahlia
Bellona
4,306
1,600
0
308
8,539
7,611
718
135
8,404
0
30,063
W
14,806
9,307
0
1,929
7,426
2,904
4,656
711
6,715
0
45,127
L
Susano
vls_mihai
Susano
4,160
1,320
0
1,672
14,880
4,366
0
5,614
9,223
0
31,519

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,952
Gold Earned
30,858
272
Minions Killed
134
0
Camps Cleared
0
1,421,738
Distance Traveled
1,021,289
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
6,433
402
20
1
0
255,483
0
W
Ymir
9,530
596
20
1
0
317,301
0
L
Cthulhu
5,847
365
7
0
0
173,186
1
W
Ra
9,355
585
106
7
0
261,974
1
L
Fenrir
6,387
399
40
3
0
268,812
0
L
Guan Yu
5,129
321
9
1
0
69,907
0
W
Cerberus
9,678
605
23
1
0
294,781
0
W
Bellona
8,781
549
51
3
0
271,155
0
W
Apollo
9,608
601
72
5
0
276,527
0
L
Susano
7,062
441
58
4
0
253,901
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role