Player Matchup

Rama
Rama
Afrozen123
Rama
Level 29
God Stats
8W - 7L
1,703 SR
Queue Stats
157W - 123L
1,641 Elo+
Solo
Da Ji
Da Ji
Floodbe1
Da Ji
Level 7
God Stats
2W - 3L
1,563 SR
Queue Stats
4W - 3L
1,608 Elo+
Solo
Bellona
Bellona
HydroKiller5523
Bellona
Level 5
God Stats
2W - 2L
1,819 SR
Queue Stats
19W - 8L
1,724 Elo+
Solo
Ares
Ares
d_emolition_man-
Ares
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 8L
1,431 Elo+
Solo
Skadi
Skadi
versaccciLloyd
Skadi
Level 29
God Stats
0W - 2L
1,255 SR
Queue Stats
20W - 23L
1,624 Elo+
Solo
Team Averages
Level 15
1,568 SR
1,606 Elo+

VS

Team Averages
Level 14
1,488 SR
1,617 Elo+
Rama
Rama
Asor 70
Rama
Level 15
God Stats
3W - 3L
1,236 SR
Queue Stats
22W - 23L
1,541 Elo+
Solo
Bakasura
Bakasura
BuzzingRapier86
Bakasura
Level 4
God Stats
1W - 1L
1,345 SR
Queue Stats
25W - 15L
1,536 Elo+
Solo
Gilgamesh
Gilgamesh
DENDE IS HERE
Gilgamesh
Level 17
God Stats
17W - 5L
1,853 SR
Queue Stats
53W - 20L
1,740 Elo+
Solo
Athena
Athena
Inkidu
Athena
Level 23
God Stats
1W - 1L
1,270 SR
Queue Stats
22W - 11L
1,652 Elo+
Solo
Scylla
Scylla
Spirit_MuffasaX
Scylla
Level 12
God Stats
3W - 1L
1,735 SR
Queue Stats
124W - 115L
1,617 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 5 / 0
9,394
470
8,485
11,487
3,563
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Da Ji
Floodbe1
Da Ji
12
2 / 10 / 0
7,760
388
3,335
11,653
3,969
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

18
2 / 3 / 4
11,022
551
12,782
15,793
13,923
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
1 / 5 / 1
8,951
448
5,621
17,061
14,148
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

13
2 / 2 / 1
8,688
434
7,394
8,466
3,360
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Asor 70
Rama
15
4 / 3 / 5
9,556
478
7,632
13,594
3,938
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bakasura
15
0 / 3 / 2
8,881
444
3,338
12,679
4,818
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Gilgamesh
DENDE IS HERE
Gilgamesh
18
5 / 1 / 5
11,441
572
11,836
13,635
13,955
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Athena
Inkidu
Athena
17
8 / 3 / 10
11,148
557
13,146
18,982
22,319
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

18
8 / 1 / 1
11,295
565
8,607
12,405
4,361
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
48
11
Kills
25
25
Deaths
11
6
Assists
23
Player
Kills
Deaths
Assists
KDA
L
4
5
0
0.8
W
Rama
Asor 70
Rama
4
3
5
2.17
W
Bakasura
0
3
2
0.33
W
Gilgamesh
DENDE IS HERE
Gilgamesh
5
1
5
7.5
L
Da Ji
Floodbe1
Da Ji
2
10
0
0.2
L
2
3
4
1.33
W
Athena
Inkidu
Athena
8
3
10
4.33
W
8
1
1
8.5
L
1
5
1
0.3
L
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,617
Damage
44,559
64,460
Taken
71,295
38,963
Mitigated
49,391
14,520
Healing
23,388
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,485
7,032
0
4,550
11,487
3,563
278
2,785
8,702
0
64,075
W
Rama
Asor 70
Rama
7,632
6,943
0
5,602
13,594
3,938
0
1,567
12,027
0
66,663
W
Bakasura
3,338
2,767
0
5,216
12,679
4,818
1,342
241
12,438
0
31,390
W
Gilgamesh
DENDE IS HERE
Gilgamesh
11,836
2,819
1,332
2,375
13,635
13,955
0
253
13,382
21,062
66,930
L
Da Ji
Floodbe1
Da Ji
3,335
523
0
0
11,653
3,969
254
5,756
5,897
0
18,526
L
12,782
5,250
0
4,624
15,793
13,923
0
5,569
10,069
0
82,989
W
Athena
Inkidu
Athena
13,146
3,206
0
4,654
18,982
22,319
0
2,536
16,446
62,166
0
W
8,607
1,051
206
4,003
12,405
4,361
0
1,513
10,892
84,064
0
L
5,621
572
0
4,025
17,061
14,148
338
5,835
11,146
47,195
0
L
7,394
2,816
48
1,273
8,466
3,360
0
3,858
4,608
0
46,981

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,815
Gold Earned
52,321
478
Minions Killed
544
0
Camps Cleared
0
1,633,570
Distance Traveled
1,838,365
19
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
9,394
470
113
6
0
294,989
9
W
Rama
9,556
478
85
4
0
320,191
2
W
Bakasura
8,881
444
98
5
0
371,316
6
W
Gilgamesh
11,441
572
119
6
0
390,512
1
L
Da Ji
7,760
388
28
1
0
332,739
2
L
Bellona
11,022
551
173
9
0
384,914
2
W
Athena
11,148
557
93
5
0
378,912
3
W
Scylla
11,295
565
149
7
0
377,434
10
L
Ares
8,951
448
75
4
0
313,277
5
L
Skadi
8,688
434
89
4
0
307,651
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role