Player Matchup

Da Ji
Da Ji
CalixM99
Da Ji
Level 68
God Stats
3W - 7L
1,358 SR
Queue Stats
266W - 293L
1,390 Elo+
Solo
Cerberus
Cerberus
DukeJukem420
Cerberus
Level 84
God Stats
7W - 10L
1,489 SR
Queue Stats
31W - 42L
1,407 Elo+
Solo
Neith
Neith
Ghostragedy
Neith
Level 160
God Stats
12W - 15L
1,457 SR
Queue Stats
375W - 409L
1,427 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
X--BIG--AL--X
Morgan Le Fay
Level 89
God Stats
29W - 41L
1,393 SR
Queue Stats
838W - 936L
1,451 Elo+
Solo
Chiron
Chiron
sebastianaav
Chiron
Level 67
God Stats
166W - 161L
1,491 SR
Queue Stats
320W - 371L
1,413 Elo+
Solo
Team Averages
Level 94
1,437 SR
1,418 Elo+

VS

Team Averages
Level 95
1,575 SR
1,392 Elo+
Ares
Ares
 
Ares
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
JAQM2493
Sylvanus
Level 89
God Stats
41W - 36L
1,453 SR
Queue Stats
616W - 700L
1,393 Elo+
Party 1
Mercury
Mercury
Pick6969
Mercury
Level 67
God Stats
17W - 17L
1,455 SR
Queue Stats
81W - 83L
1,263 Elo+
Solo
Poseidon
Poseidon
diegoloresoneto
Poseidon
Level 125
God Stats
56W - 31L
1,666 SR
Queue Stats
755W - 840L
1,386 Elo+
Party 1
Cernunnos
Cernunnos
isaque200
Cernunnos
Level 81
God Stats
5W - 1L
1,801 SR
Queue Stats
211W - 229L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
CalixM99
Da Ji
9
4 / 4 / 0
5,772
577
4,446
6,400
2,472
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Cerberus
DukeJukem420
Cerberus
7
0 / 2 / 1
4,344
434
1,343
4,357
2,974
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

8
1 / 1 / 0
4,935
494
2,912
3,942
1,689
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Morgan Le Fay
X--BIG--AL--X
Morgan Le Fay
9
0 / 3 / 1
5,236
524
3,187
4,983
1,689
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chiron
8
0 / 3 / 0
5,165
517
3,608
6,720
1,689
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
8
0 / 0 / 6
5,403
540
1,438
5,492
3,241
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sylvanus
JAQM2493
Sylvanus
10
2 / 1 / 1
5,926
593
2,855
7,314
5,338
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Mercury
Pick6969
Mercury
11
4 / 2 / 5
6,451
645
5,141
6,998
2,144
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Poseidon
11
3 / 1 / 5
6,265
627
1,463
3,898
979
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cernunnos
isaque200
Cernunnos
9
3 / 1 / 1
5,562
556
2,813
4,246
1,048
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
30
5
Kills
12
13
Deaths
5
2
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
0
0
6
3
L
Da Ji
CalixM99
Da Ji
4
4
0
1
L
Cerberus
DukeJukem420
Cerberus
0
2
1
0.25
L
1
1
0
1
W
Sylvanus
JAQM2493
Sylvanus
2
1
1
2.5
W
Mercury
Pick6969
Mercury
4
2
5
3.25
L
Morgan Le Fay
X--BIG--AL--X
Morgan Le Fay
0
3
1
0.17
W
Poseidon
3
1
5
5.5
W
Cernunnos
isaque200
Cernunnos
3
1
1
3.5
L
Chiron
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,496
Damage
13,710
26,402
Taken
27,948
10,513
Mitigated
12,750
6,292
Healing
11,219
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
1,438
235
0
2,368
5,492
3,241
210
1,214
4,220
15,919
0
L
Da Ji
CalixM99
Da Ji
4,446
1,191
0
1,519
6,400
2,472
0
881
5,519
0
22,371
L
Cerberus
DukeJukem420
Cerberus
1,343
87
0
676
4,357
2,974
0
810
3,547
13,426
0
L
2,912
912
0
604
3,942
1,689
44
720
3,222
0
22,053
W
Sylvanus
JAQM2493
Sylvanus
2,855
488
77
4,145
7,314
5,338
0
0
7,314
24,709
6,540
W
Mercury
Pick6969
Mercury
5,141
2,090
0
1,828
6,998
2,144
416
587
6,319
0
33,311
L
Morgan Le Fay
X--BIG--AL--X
Morgan Le Fay
3,187
449
0
1,093
4,983
1,689
0
1,101
3,882
26,997
0
W
Poseidon
1,463
140
0
738
3,898
979
92
1,538
2,142
32,830
0
W
Cernunnos
isaque200
Cernunnos
2,813
1,176
0
2,063
4,246
1,048
403
817
3,423
0
19,320
L
Chiron
3,608
1,267
60
2,340
6,720
1,689
374
2,300
4,420
0
25,818

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,452
Gold Earned
29,607
236
Minions Killed
262
0
Camps Cleared
0
908,124
Distance Traveled
997,510
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
5,403
540
21
2
0
192,103
3
L
Da Ji
5,772
577
36
4
0
186,030
0
L
Cerberus
4,344
434
30
3
0
186,389
0
L
Neith
4,935
494
44
4
0
180,618
5
W
Sylvanus
5,926
593
68
7
0
188,946
5
W
Mercury
6,451
645
67
7
0
223,416
4
L
Morgan Le Fay
5,236
524
59
6
0
187,584
0
W
Poseidon
6,265
627
63
6
0
209,964
1
W
Cernunnos
5,562
556
43
4
0
183,081
1
L
Chiron
5,165
517
67
7
0
167,503
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role