Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
Bizel
Serqet
Level 22
God Stats
8W - 3L
1,684 SR
Queue Stats
8W - 5L
1,586 Elo+
Party 1
Chiron
Chiron
Solitârio
Chiron
Level 25
God Stats
2W - 0L
1,396 SR
Queue Stats
41W - 36L
1,533 Elo+
Solo
Scylla
Scylla
ZamiGG
Scylla
Level 16
God Stats
4W - 1L
1,838 SR
Queue Stats
9W - 5L
1,592 Elo+
Party 1
Ares
Ares
xXxPipachuxXx
Ares
Level 14
God Stats
3W - 0L
1,800 SR
Queue Stats
10W - 6L
1,592 Elo+
Party 1
Team Averages
Level 21
1,644 SR
1,561 Elo+

VS

Team Averages
Level 9
1,518 SR
1,628 Elo+
Danzaburou
Danzaburou
AlexcaliburFr
Danzaburou
Level 6
God Stats
1W - 2L
1,384 SR
Queue Stats
2W - 2L
1,760 Elo+
Solo
Nemesis
Nemesis
PhillieB
Nemesis
Level 7
God Stats
0W - 1L
1,674 SR
Queue Stats
46W - 35L
1,655 Elo+
Solo
Ymir
Ymir
Vodk0
Ymir
Level 18
God Stats
21W - 19L
1,550 SR
Queue Stats
54W - 64L
1,436 Elo+
Solo
Gilgamesh
Gilgamesh
ZappyBoi123
Gilgamesh
Level 5
God Stats
3W - 3L
1,484 SR
Queue Stats
7W - 4L
1,790 Elo+
Solo
Jormungandr
Jormungandr
andgasam
Jormungandr
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
16
16 / 1 / 6
10,844
678
15,697
13,790
5,922
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Serqet
Bizel
Serqet
15
3 / 1 / 1
8,712
545
5,310
8,878
3,802
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Chiron
Solitârio
Chiron
15
7 / 1 / 5
9,373
586
14,941
9,450
3,581
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Scylla
ZamiGG
Scylla
14
10 / 3 / 7
9,859
616
11,611
8,175
2,764
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
3 / 3 / 12
8,920
558
8,636
14,660
13,785
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AlexcaliburFr
Danzaburou
9
1 / 10 / 2
6,480
405
3,796
11,256
2,833
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nemesis
PhillieB
Nemesis
11
2 / 6 / 1
7,232
452
4,392
13,246
6,121
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Ymir
Vodk0
Ymir
10
1 / 8 / 4
6,656
416
6,223
17,348
5,873
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gilgamesh
ZappyBoi123
Gilgamesh
16
5 / 4 / 0
10,242
640
9,269
13,009
11,383
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jormungandr
andgasam
Jormungandr
9
0 / 11 / 2
6,503
406
5,207
18,265
11,298
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
18
39
Kills
9
9
Deaths
39
31
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
16
1
6
19
L
Danzaburou
AlexcaliburFr
Danzaburou
1
10
2
0.2
W
Serqet
Bizel
Serqet
3
1
1
3.5
L
Nemesis
PhillieB
Nemesis
2
6
1
0.42
W
Chiron
Solitârio
Chiron
7
1
5
9.5
L
Ymir
Vodk0
Ymir
1
8
4
0.38
W
Scylla
ZamiGG
Scylla
10
3
7
4.5
L
Gilgamesh
ZappyBoi123
Gilgamesh
5
4
0
1.25
L
Jormungandr
andgasam
Jormungandr
0
11
2
0.09
W
3
3
12
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,195
Damage
28,887
54,953
Taken
73,124
29,854
Mitigated
37,508
14,959
Healing
12,123
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
15,697
7,079
0
6,128
13,790
5,922
0
2,408
11,382
0
53,853
L
Danzaburou
AlexcaliburFr
Danzaburou
3,796
1,795
0
967
11,256
2,833
0
2,624
8,632
0
28,115
W
Serqet
Bizel
Serqet
5,310
1,677
0
250
8,878
3,802
1,120
1,576
7,302
0
45,764
L
Nemesis
PhillieB
Nemesis
4,392
1,029
0
2,427
13,246
6,121
0
2,776
10,470
0
46,631
W
Chiron
Solitârio
Chiron
14,941
5,988
1,471
2,736
9,450
3,581
4,120
1,427
7,979
0
76,050
L
Ymir
Vodk0
Ymir
6,223
1,132
0
4,283
17,348
5,873
41
5,698
11,650
21,634
0
W
Scylla
ZamiGG
Scylla
11,611
1,654
0
290
8,175
2,764
952
2,693
5,482
46,240
0
L
Gilgamesh
ZappyBoi123
Gilgamesh
9,269
2,082
0
3,582
13,009
11,383
78
1,815
10,629
9,596
52,960
L
Jormungandr
andgasam
Jormungandr
5,207
2,046
0
864
18,265
11,298
143
7,334
10,696
20,107
0
W
8,636
570
0
4,084
14,660
13,785
657
4,831
9,829
28,861
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,708
Gold Earned
37,113
402
Minions Killed
310
0
Camps Cleared
0
1,572,423
Distance Traveled
1,425,302
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,844
678
74
5
0
325,800
1
L
Danzaburou
6,480
405
49
3
0
261,255
0
W
Serqet
8,712
545
93
6
0
352,306
1
L
Nemesis
7,232
452
86
5
0
299,182
2
W
Chiron
9,373
586
128
8
0
285,054
5
L
Ymir
6,656
416
34
2
0
283,991
2
W
Scylla
9,859
616
72
5
0
309,278
1
L
Gilgamesh
10,242
640
117
7
0
295,750
0
L
Jormungandr
6,503
406
24
2
0
285,124
0
W
Ares
8,920
558
35
2
0
299,985
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role