Player Matchup

Pele
Pele
BigNoseG420
Pele
Level 27
God Stats
7W - 4L
1,729 SR
Queue Stats
197W - 194L
1,596 Elo+
Party 1
Kukulkan
Kukulkan
BuzzingRapier86
Kukulkan
Level 3
God Stats
13W - 6L
1,842 SR
Queue Stats
25W - 15L
1,663 Elo+
Solo
Anubis
Anubis
Djinn1909
Anubis
Level 19
God Stats
6W - 5L
1,551 SR
Queue Stats
45W - 39L
1,489 Elo+
Solo
Hou Yi
Hou Yi
HeliosBlaze
Hou Yi
Level 26
God Stats
26W - 21L
1,639 SR
Queue Stats
177W - 181L
1,595 Elo+
Party 1
Nike
Nike
iTheThinMan
Nike
Level 25
God Stats
14W - 14L
1,559 SR
Queue Stats
34W - 29L
1,510 Elo+
Solo
Team Averages
Level 20
1,664 SR
1,571 Elo+

VS

Team Averages
Level 19
1,464 SR
1,510 Elo+
Baron Samedi
Baron Samedi
AintItChief
Baron Samedi
Level 22
God Stats
5W - 4L
1,453 SR
Queue Stats
73W - 62L
1,539 Elo+
Solo
Tsukuyomi
Tsukuyomi
Killsinger21
Tsukuyomi
Level 26
God Stats
0W - 1L
1,587 SR
Queue Stats
12W - 17L
1,397 Elo+
Solo
Geb
Geb
OutkastDreams
Geb
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 78L
1,474 Elo+
Solo
Mulan
Mulan
PANNA671
Mulan
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 2L
1,561 Elo+
Solo
Medusa
Medusa
mekhij02
Medusa
Level 18
God Stats
1W - 5L
1,279 SR
Queue Stats
100W - 93L
1,581 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
5 / 3 / 6
5,863
733
5,531
5,520
1,663
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
8
1 / 3 / 0
4,752
594
1,391
3,266
976
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Anubis
Djinn1909
Anubis
8
2 / 2 / 2
5,067
633
3,289
4,750
1,708
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hou Yi
9
3 / 1 / 4
5,795
724
2,356
3,889
849
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
5 / 1 / 0
5,842
730
5,930
5,502
2,183
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AintItChief
Baron Samedi
9
4 / 3 / 2
5,463
683
4,182
4,562
1,703
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Tsukuyomi
Killsinger21
Tsukuyomi
8
3 / 4 / 3
4,869
609
2,979
5,479
1,683
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

7
2 / 2 / 4
5,044
631
1,622
6,440
2,861
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mulan
PANNA671
Mulan
6
0 / 4 / 1
4,186
523
2,405
8,198
3,190
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Medusa
mekhij02
Medusa
6
1 / 3 / 2
4,285
536
2,416
4,112
688
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
22
16
Kills
10
10
Deaths
16
12
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
AintItChief
Baron Samedi
4
3
2
1.67
W
5
3
6
2.67
W
Kukulkan
1
3
0
0.33
W
Anubis
Djinn1909
Anubis
2
2
2
1.5
W
Hou Yi
3
1
4
5
L
Tsukuyomi
Killsinger21
Tsukuyomi
3
4
3
1.13
L
2
2
4
2
L
Mulan
PANNA671
Mulan
0
4
1
0.13
W
5
1
0
5
L
Medusa
mekhij02
Medusa
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,497
Damage
13,604
22,927
Taken
28,791
7,379
Mitigated
10,125
6,380
Healing
7,294
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
AintItChief
Baron Samedi
4,182
403
410
1,356
4,562
1,703
0
623
3,939
28,110
0
W
5,531
2,007
0
1,225
5,520
1,663
0
2,181
3,240
0
22,210
W
Kukulkan
1,391
574
0
500
3,266
976
472
2,104
999
19,352
0
W
Anubis
Djinn1909
Anubis
3,289
219
0
2,147
4,750
1,708
0
856
3,862
21,628
0
W
Hou Yi
2,356
1,351
79
1,504
3,889
849
386
363
3,520
0
23,908
L
Tsukuyomi
Killsinger21
Tsukuyomi
2,979
1,030
0
1,076
5,479
1,683
0
800
4,537
0
16,669
L
1,622
300
0
1,390
6,440
2,861
0
1,828
4,612
12,107
0
L
Mulan
PANNA671
Mulan
2,405
323
93
1,750
8,198
3,190
118
0
7,714
0
13,028
W
5,930
2,086
0
925
5,502
2,183
812
0
5,502
0
26,382
L
Medusa
mekhij02
Medusa
2,416
1,239
0
1,219
4,112
688
0
1,429
2,683
0
16,125

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,319
Gold Earned
23,847
225
Minions Killed
163
0
Camps Cleared
0
713,240
Distance Traveled
702,927
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
5,463
683
54
7
0
143,355
2
W
Pele
5,863
733
35
4
0
170,063
1
W
Kukulkan
4,752
594
40
5
0
123,412
3
W
Anubis
5,067
633
35
4
0
124,116
0
W
Hou Yi
5,795
724
50
6
0
160,746
3
L
Tsukuyomi
4,869
609
32
4
0
164,266
1
L
Geb
5,044
631
19
2
0
159,435
1
L
Mulan
4,186
523
26
3
0
144,457
1
W
Nike
5,842
730
65
8
0
134,903
3
L
Medusa
4,285
536
32
4
0
91,414
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role