Player Matchup

Ymir
Ymir
KPI_jose_32
Ymir
Level 60
God Stats
1W - 2L
1,377 SR
Queue Stats
31W - 45L
1,362 Elo+
Party 3
Medusa
Medusa
M4NuVG02_YT
Medusa
Level 8
God Stats
0W - 2L
1,227 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Baron Samedi
Baron Samedi
TxzG-sc0rp10n
Baron Samedi
Level 68
God Stats
0W - 1L
1,552 SR
Queue Stats
36W - 44L
1,407 Elo+
Party 3
Jing Wei
Jing Wei
WiA7343
Jing Wei
Level 129
God Stats
7W - 13L
1,464 SR
Queue Stats
272W - 286L
1,415 Elo+
Solo
Fenrir
Fenrir
terminatorJJ16
Fenrir
Level 58
God Stats
2W - 5L
1,295 SR
Queue Stats
209W - 232L
1,425 Elo+
Solo
Team Averages
Level 65
1,383 SR
1,422 Elo+

VS

Team Averages
Level 99
1,442 SR
1,426 Elo+
Fenrir
Fenrir
HatingHeart
Fenrir
Level 108
God Stats
2W - 1L
1,500 SR
Queue Stats
81W - 102L
1,424 Elo+
Party 2
Janus
Janus
San-Goku1800
Janus
Level 70
God Stats
3W - 4L
1,374 SR
Queue Stats
47W - 51L
1,436 Elo+
Solo
Sol
Sol
Stega_95
Sol
Level 125
God Stats
14W - 10L
1,504 SR
Queue Stats
185W - 191L
1,422 Elo+
Party 2
Ravana
Ravana
wizzli
Ravana
Level 117
God Stats
12W - 13L
1,393 SR
Queue Stats
279W - 299L
1,448 Elo+
Party 1
Thanatos
Thanatos
x2Erek7x
Thanatos
Level 75
God Stats
69W - 80L
1,439 SR
Queue Stats
130W - 150L
1,399 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 3 / 3
5,026
503
2,905
8,025
3,432
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Medusa
8
0 / 2 / 0
4,762
476
527
3,878
1,524
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Baron Samedi
TxzG-sc0rp10n
Baron Samedi
9
3 / 2 / 4
5,343
534
4,848
7,448
2,924
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Jing Wei
WiA7343
Jing Wei
8
0 / 0 / 1
4,546
455
3,115
4,202
923
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
4 / 2 / 3
5,603
560
3,424
6,237
2,109
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
9
2 / 1 / 4
5,739
574
3,343
5,755
2,026
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
1 / 4 / 2
5,588
559
5,503
5,083
1,477
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 0 / 1
5,597
560
2,933
3,708
1,098
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Magic Focus

Magic Focus

+20
Magical Power

Ravana
wizzli
Ravana
12
3 / 1 / 2
6,560
656
4,778
3,697
2,577
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thanatos
x2Erek7x
Thanatos
8
3 / 2 / 2
5,585
559
4,023
6,785
1,944
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
20
8
Kills
9
9
Deaths
8
11
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Fenrir
2
1
4
4
L
1
3
3
0.83
L
Medusa
0
2
0
0
W
1
4
2
0.5
W
0
0
1
0.5
L
Baron Samedi
TxzG-sc0rp10n
Baron Samedi
3
2
4
2.5
L
Jing Wei
WiA7343
Jing Wei
0
0
1
0.5
L
4
2
3
2.75
W
Ravana
wizzli
Ravana
3
1
2
4
W
Thanatos
x2Erek7x
Thanatos
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,819
Damage
20,580
29,790
Taken
25,028
10,912
Mitigated
9,122
11,073
Healing
10,633
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
3,343
596
0
1,794
5,755
2,026
0
1,674
4,081
0
13,324
L
2,905
563
273
1,812
8,025
3,432
0
2,481
5,429
9,834
0
L
Medusa
527
297
0
351
3,878
1,524
0
264
3,614
0
17,677
W
5,503
211
0
733
5,083
1,477
673
2,859
2,224
26,576
0
W
2,933
1,098
0
1,702
3,708
1,098
1,426
270
3,438
28,739
5,251
L
Baron Samedi
TxzG-sc0rp10n
Baron Samedi
4,848
546
484
3,729
7,448
2,924
0
3,149
4,049
20,953
0
L
Jing Wei
WiA7343
Jing Wei
3,115
2,229
478
2,151
4,202
923
225
1,492
2,710
0
23,914
L
3,424
752
0
1,795
6,237
2,109
0
1,391
4,776
0
19,039
W
Ravana
wizzli
Ravana
4,778
636
0
990
3,697
2,577
0
1,071
2,484
6,712
31,094
W
Thanatos
x2Erek7x
Thanatos
4,023
373
0
5,414
6,785
1,944
0
1,879
4,906
0
17,586

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,280
Gold Earned
29,069
183
Minions Killed
259
0
Camps Cleared
0
927,591
Distance Traveled
949,559
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
5,739
574
18
2
0
193,361
1
L
Ymir
5,026
503
18
2
0
176,819
0
L
Medusa
4,762
476
46
5
0
166,284
0
W
Janus
5,588
559
44
4
0
181,093
0
W
Sol
5,597
560
79
8
0
169,366
5
L
Baron Samedi
5,343
534
36
4
0
181,991
1
L
Jing Wei
4,546
455
54
5
0
189,582
1
L
Fenrir
5,603
560
29
3
0
212,915
1
W
Ravana
6,560
656
84
8
0
190,035
1
W
Thanatos
5,585
559
34
3
0
215,704
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role