Player Matchup

Hades
Hades
ReaperInTheShado
Hades
Level 126
God Stats
6W - 2L
1,681 SR
Queue Stats
83W - 80L
1,577 Elo+
Solo
Ganesha
Ganesha
Snorkrat
Ganesha
Level 115
God Stats
9W - 6L
1,689 SR
Queue Stats
180W - 146L
1,524 Elo+
Solo
Tsukuyomi
Tsukuyomi
The_Weav00
Tsukuyomi
Level 119
God Stats
31W - 25L
1,577 SR
Queue Stats
688W - 617L
1,564 Elo+
Solo
Hera
Hera
WhiteSilence313
Hera
Level 151
God Stats
20W - 17L
1,485 SR
Queue Stats
723W - 720L
1,563 Elo+
Solo
Neith
Neith
tunas202
Neith
Level 156
God Stats
10W - 8L
1,714 SR
Queue Stats
543W - 510L
1,613 Elo+
Solo
Team Averages
Level 133
1,629 SR
1,568 Elo+

VS

Team Averages
Level 120
1,518 SR
1,603 Elo+
Zhong Kui
Zhong Kui
AstroSturm
Zhong Kui
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
388W - 360L
1,590 Elo+
Party 1
Cerberus
Cerberus
DoomPinch
Cerberus
Level 102
God Stats
5W - 3L
1,736 SR
Queue Stats
438W - 398L
1,590 Elo+
Solo
Janus
Janus
InfamousWZRD
Janus
Level 144
God Stats
9W - 10L
1,529 SR
Queue Stats
193W - 191L
1,632 Elo+
Solo
Hou Yi
Hou Yi
WDZ666
Hou Yi
Level 126
God Stats
30W - 26L
1,544 SR
Queue Stats
533W - 498L
1,608 Elo+
Solo
Thor
Thor
zNxkeZ2875
Thor
Level 120
God Stats
0W - 1L
1,282 SR
Queue Stats
325W - 291L
1,596 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 1 / 5
8,636
617
8,450
10,864
8,931
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Ganesha
Snorkrat
Ganesha
12
0 / 1 / 9
6,820
487
5,817
11,983
9,103
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Tsukuyomi
The_Weav00
Tsukuyomi
15
4 / 2 / 4
8,427
602
6,555
9,570
3,579
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

13
1 / 2 / 3
8,002
572
5,547
4,341
1,306
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
tunas202
Neith
14
8 / 2 / 4
8,353
597
7,677
8,314
3,171
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
AstroSturm
Zhong Kui
12
1 / 6 / 1
6,792
485
6,866
12,440
8,991
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate

Breastplate

+20
Physical Protection

Cerberus
DoomPinch
Cerberus
10
1 / 4 / 1
6,080
434
4,097
13,773
5,099
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
1 / 1 / 2
7,348
525
5,329
6,826
1,958
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hou Yi
WDZ666
Hou Yi
11
1 / 5 / 1
6,412
458
4,606
9,734
2,323
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
3 / 2 / 3
7,443
532
3,813
9,563
3,632
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
15
18
Kills
7
8
Deaths
18
25
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
AstroSturm
Zhong Kui
1
6
1
0.25
L
Cerberus
DoomPinch
Cerberus
1
4
1
0.38
L
1
1
2
2
W
5
1
5
7.5
W
Ganesha
Snorkrat
Ganesha
0
1
9
4.5
W
Tsukuyomi
The_Weav00
Tsukuyomi
4
2
4
3
L
Hou Yi
WDZ666
Hou Yi
1
5
1
0.3
W
1
2
3
1.25
W
Neith
tunas202
Neith
8
2
4
5
L
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,046
Damage
24,711
45,072
Taken
52,336
26,090
Mitigated
22,003
18,377
Healing
15,490
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
AstroSturm
Zhong Kui
6,866
1,705
0
3,522
12,440
8,991
0
6,575
5,825
35,227
6,856
L
Cerberus
DoomPinch
Cerberus
4,097
199
202
4,744
13,773
5,099
0
5,589
8,103
26,888
0
L
5,329
178
0
2,163
6,826
1,958
0
3,035
3,673
54,836
0
W
8,450
1,150
90
6,485
10,864
8,931
470
5,570
5,208
53,056
0
W
Ganesha
Snorkrat
Ganesha
5,817
301
246
3,368
11,983
9,103
559
2,285
9,630
36,690
0
W
Tsukuyomi
The_Weav00
Tsukuyomi
6,555
1,184
0
3,601
9,570
3,579
469
2,598
6,858
0
55,062
L
Hou Yi
WDZ666
Hou Yi
4,606
2,525
0
2,758
9,734
2,323
0
2,265
7,469
0
37,794
W
5,547
1,244
0
1,130
4,341
1,306
545
1,261
3,002
54,600
0
W
Neith
tunas202
Neith
7,677
3,342
0
3,457
8,314
3,171
1,331
3,161
5,095
0
47,124
L
3,813
934
0
2,101
9,563
3,632
0
2,045
7,452
0
38,858

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,238
Gold Earned
34,075
472
Minions Killed
395
0
Camps Cleared
0
1,330,404
Distance Traveled
1,282,649
18
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
6,792
485
74
5
0
207,878
3
L
Cerberus
6,080
434
58
4
0
264,131
6
L
Janus
7,348
525
119
9
0
295,613
5
W
Hades
8,636
617
119
9
0
274,323
3
W
Ganesha
6,820
487
19
1
0
263,576
7
W
Tsukuyomi
8,427
602
102
7
0
280,591
1
L
Hou Yi
6,412
458
73
5
0
230,822
3
W
Hera
8,002
572
118
8
0
263,578
3
W
Neith
8,353
597
114
8
0
248,336
4
L
Thor
7,443
532
71
5
0
284,205
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role