Player Matchup

Izanami
Izanami
Bronze II
 
Izanami
Bronze II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Bronze I
Bazik07
Baron Samedi
Bronze I
Level 83
God Stats
14W - 33L
1,376 SR
Queue Stats
42W - 78L
579 MMR
Solo
Eset
Eset
Bronze I
KRłPTØ
Eset
Bronze I
Level 64
God Stats
1W - 2L
1,819 SR
Queue Stats
37W - 60L
545 MMR
Solo
Ao Kuang
Ao Kuang
Bronze II
MonolithPreacher
Ao Kuang
Bronze II
Level 86
God Stats
2W - 1L
1,691 SR
Queue Stats
131W - 162L
339 MMR
Solo
Mercury
Mercury
Bronze I
RolandPro2
Mercury
Bronze I
Level 140
God Stats
57W - 53L
1,515 SR
Queue Stats
352W - 383L
416 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 106
1,580 SR
676 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 114
1,499 SR
866 MMR
Arachne
Arachne
Bronze I
 
Arachne
Bronze I
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Bronze I
 
Sylvanus
Bronze I
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Guan Yu
Guan Yu
Bronze I
K3nzzzo
Guan Yu
Bronze I
Level 81
God Stats
18W - 12L
1,496 SR
Queue Stats
117W - 143L
175 MMR
Solo
Persephone
Persephone
Silver V
N1NJAM
Persephone
Silver V
Level 142
God Stats
74W - 88L
1,492 SR
Queue Stats
754W - 831L
488 MMR
Solo
Apollo
Apollo
Silver IV
sergiocarran
Apollo
Silver IV
Level 159
God Stats
57W - 57L
1,507 SR
Queue Stats
691W - 715L
667 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
10
2 / 1 / 1
5,642
564
4,037
4,528
1,075
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
Bazik07
Baron Samedi
9
1 / 3 / 1
5,141
514
1,866
5,813
2,180
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Eset
9
2 / 1 / 3
5,493
549
3,249
4,205
2,131
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
1 / 2 / 0
5,699
570
2,439
6,167
1,382
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mercury
RolandPro2
Mercury
3
0 / 1 / 0
3,877
388
336
1,337
266
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bans
Morgan Le FaySetTiamatScyllaAmaterasu

VS

Bans
AthenaSobekOdinCthulhuKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
10
4 / 1 / 0
6,062
606
1,862
5,372
1,988
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sylvanus
 
Sylvanus
8
0 / 2 / 3
5,059
506
2,252
4,339
2,422
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Guan Yu
K3nzzzo
Guan Yu
10
2 / 1 / 0
5,907
591
3,034
7,370
4,493
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Persephone
N1NJAM
Persephone
12
1 / 0 / 2
6,666
667
2,316
2,426
779
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
9
1 / 2 / 1
5,686
569
1,968
6,467
1,417
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
14
6
Kills
8
8
Deaths
6
5
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
2
1
1
2.5
W
Arachne
 
Arachne
4
1
0
4
W
Sylvanus
 
Sylvanus
0
2
3
0.75
L
Baron Samedi
Bazik07
Baron Samedi
1
3
1
0.5
W
Guan Yu
K3nzzzo
Guan Yu
2
1
0
2
L
Eset
2
1
3
3.5
L
1
2
0
0.5
W
Persephone
N1NJAM
Persephone
1
0
2
2
L
Mercury
RolandPro2
Mercury
0
1
0
0
W
Apollo
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,927
Damage
11,432
22,050
Taken
25,974
7,034
Mitigated
11,099
7,651
Healing
10,038
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
4,037
2,480
0
1,485
4,528
1,075
145
842
3,686
0
35,209
W
Arachne
 
Arachne
1,862
1,442
0
2,017
5,372
1,988
0
1,587
3,785
0
37,278
W
Sylvanus
 
Sylvanus
2,252
962
415
1,198
4,339
2,422
0
1,244
3,095
10,216
0
L
Baron Samedi
Bazik07
Baron Samedi
1,866
42
104
1,605
5,813
2,180
0
2,420
3,393
22,827
0
W
Guan Yu
K3nzzzo
Guan Yu
3,034
482
0
2,454
7,370
4,493
638
2,651
4,719
0
30,607
L
Eset
3,249
289
0
1,735
4,205
2,131
0
838
3,367
19,737
0
L
2,439
652
0
2,224
6,167
1,382
0
336
5,831
25,280
0
W
Persephone
N1NJAM
Persephone
2,316
0
0
1,624
2,426
779
448
570
1,856
38,670
0
L
Mercury
RolandPro2
Mercury
336
130
0
498
1,337
266
0
132
1,205
0
4,527
W
Apollo
1,968
1,285
0
2,330
6,467
1,417
0
1,775
4,692
0
28,101

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,852
Gold Earned
29,380
216
Minions Killed
298
0
Camps Cleared
0
833,488
Distance Traveled
990,313
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,642
564
75
8
0
172,447
1
W
Arachne
6,062
606
68
7
0
228,793
2
W
Sylvanus
5,059
506
18
2
0
190,012
1
L
Baron Samedi
5,141
514
39
4
0
196,076
6
W
Guan Yu
5,907
591
68
7
0
181,385
4
L
Eset
5,493
549
30
3
0
205,979
4
L
Ao Kuang
5,699
570
54
5
0
197,416
0
W
Persephone
6,666
667
84
8
0
215,166
7
L
Mercury
3,877
388
18
2
0
61,570
1
W
Apollo
5,686
569
60
6
0
174,957
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role