Player Matchup

Olorun
Olorun
DeadAsYourMom
Olorun
Level 6
God Stats
6W - 1L
1,778 SR
Queue Stats
25W - 17L
1,548 Elo+
Party 1
Medusa
Medusa
Shannoria
Medusa
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 1L
1,539 Elo+
Solo
Baron Samedi
Baron Samedi
Taartin
Baron Samedi
Level 24
God Stats
4W - 0L
1,594 SR
Queue Stats
17W - 12L
1,580 Elo+
Solo
Thor
Thor
iShagNasty
Thor
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 4L
1,633 Elo+
Solo
Nu Wa
Nu Wa
Трейвор
Nu Wa
Level 144
God Stats
4W - 0L
1,529 SR
Queue Stats
209W - 131L
1,691 Elo+
Party 1
Team Averages
Level 41
1,580 SR
1,598 Elo+

VS

Team Averages
Level 19
1,680 SR
1,565 Elo+
Hachiman
Hachiman
DarkVapeLord
Hachiman
Level 18
God Stats
7W - 10L
1,717 SR
Queue Stats
75W - 62L
1,616 Elo+
Solo
Nox
Nox
Kingbarbossa
Nox
Level 18
God Stats
2W - 1L
1,784 SR
Queue Stats
34W - 22L
1,700 Elo+
Solo
Loki
Loki
MARTINI3000
Loki
Level 27
God Stats
18W - 19L
1,548 SR
Queue Stats
180W - 191L
1,489 Elo+
Solo
Nike
Nike
ktopytałXD
Nike
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,397 Elo+
Solo
Izanami
Izanami
orouwx
Izanami
Level 26
God Stats
19W - 13L
1,851 SR
Queue Stats
146W - 140L
1,621 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 2 / 7
9,579
563
11,189
13,646
6,020
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Medusa
Shannoria
Medusa
16
6 / 7 / 5
10,421
613
9,176
14,316
5,267
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Baron Samedi
Taartin
Baron Samedi
14
5 / 6 / 9
9,417
554
6,354
12,165
5,319
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

19
16 / 2 / 6
12,125
713
14,067
15,222
5,904
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
13 / 0 / 14
11,854
697
17,995
11,160
4,356
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
DarkVapeLord
Hachiman
13
5 / 10 / 3
8,659
509
9,758
14,875
3,895
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
4 / 7 / 3
7,809
459
10,163
12,279
4,405
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
4 / 5 / 3
8,500
500
6,098
12,910
3,496
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
0 / 12 / 2
6,418
378
1,955
13,866
4,319
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Izanami
orouwx
Izanami
13
4 / 12 / 1
8,706
512
13,964
18,004
4,853
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
29
46
Kills
17
17
Deaths
46
41
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Hachiman
DarkVapeLord
Hachiman
5
10
3
0.65
W
6
2
7
4.75
L
4
7
3
0.79
L
4
5
3
1.1
W
Medusa
Shannoria
Medusa
6
7
5
1.21
W
Baron Samedi
Taartin
Baron Samedi
5
6
9
1.58
W
16
2
6
9.5
L
0
12
2
0.08
L
Izanami
orouwx
Izanami
4
12
1
0.38
W
13
0
14
20

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,781
Damage
41,938
66,509
Taken
71,934
26,866
Mitigated
20,968
28,194
Healing
11,008
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
DarkVapeLord
Hachiman
9,758
4,689
0
2,222
14,875
3,895
139
4,122
10,753
0
44,033
W
11,189
5,009
364
8,594
13,646
6,020
4,300
2,937
10,709
61,067
7,713
L
10,163
860
0
1,830
12,279
4,405
225
5,973
6,306
45,688
0
L
6,098
934
0
2,752
12,910
3,496
0
6,086
6,824
0
41,376
W
Medusa
Shannoria
Medusa
9,176
4,574
0
4,554
14,316
5,267
2,368
3,198
11,118
0
55,795
W
Baron Samedi
Taartin
Baron Samedi
6,354
463
606
2,909
12,165
5,319
934
1,225
10,940
34,101
0
W
14,067
3,981
0
5,002
15,222
5,904
0
2,520
12,702
0
80,419
L
1,955
324
0
161
13,866
4,319
0
7,448
6,418
0
23,960
L
Izanami
orouwx
Izanami
13,964
7,942
0
4,043
18,004
4,853
568
10,868
7,136
0
65,995
W
17,995
4,886
100
6,065
11,160
4,356
3,428
428
10,732
73,127
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,396
Gold Earned
40,092
502
Minions Killed
395
0
Camps Cleared
0
1,576,103
Distance Traveled
1,478,112
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
8,659
509
74
4
0
276,327
0
W
Olorun
9,579
563
100
6
0
326,215
1
L
Nox
7,809
459
72
4
0
311,705
7
L
Loki
8,500
500
75
4
0
350,079
3
W
Medusa
10,421
613
89
5
0
286,101
5
W
Baron Samedi
9,417
554
62
4
0
297,339
1
W
Thor
12,125
713
133
8
0
348,993
3
L
Nike
6,418
378
53
3
0
277,291
0
L
Izanami
8,706
512
121
7
0
262,710
4
W
Nu Wa
11,854
697
118
7
0
317,455
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role