Player Matchup

Cthulhu
Cthulhu
Fujitora_A
Cthulhu
Level 84
God Stats
3W - 8L
1,489 SR
Queue Stats
20W - 30L
1,372 Elo+
Party 1
Sol
Sol
LuciRX_
Sol
Level 123
God Stats
15W - 8L
1,433 SR
Queue Stats
272W - 218L
1,541 Elo+
Party 1
Hercules
Hercules
trogdor879
Hercules
Level 159
God Stats
8W - 13L
1,565 SR
Queue Stats
419W - 302L
1,663 Elo+
Party 1
Team Averages
Level 122
1,495 SR
1,525 Elo+

VS

Team Averages
Level 64
1,419 SR
1,363 Elo+
Fenrir
Fenrir
Eluim
Fenrir
Level 49
God Stats
18W - 16L
1,617 SR
Queue Stats
287W - 354L
1,285 Elo+
Solo
Discordia
Discordia
Moipascommentoi
Discordia
Level 129
God Stats
1W - 0L
1,439 SR
Queue Stats
31W - 25L
1,585 Elo+
Solo
King Arthur
King Arthur
erro-tirante
King Arthur
Level 13
God Stats
2W - 6L
1,202 SR
Queue Stats
10W - 22L
1,220 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Fujitora_A
Cthulhu
14
3 / 3 / 4
10,450
615
14,975
19,761
19,600
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sol
12
2 / 10 / 4
9,710
571
12,074
15,213
4,528
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
trogdor879
Hercules
13
3 / 10 / 4
10,188
599
9,454
21,148
10,732
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Eluim
Fenrir
18
13 / 1 / 9
12,663
745
16,021
20,382
20,768
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Discordia
Moipascommentoi
Discordia
17
8 / 1 / 13
12,047
709
24,828
9,215
3,380
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

King Arthur
erro-tirante
King Arthur
13
2 / 6 / 10
9,962
586
5,532
14,501
8,316
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
55
8
Kills
23
23
Deaths
8
12
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Eluim
Fenrir
13
1
9
17.5
L
Cthulhu
Fujitora_A
Cthulhu
3
3
4
1.67
L
Sol
2
10
4
0.4
W
Discordia
Moipascommentoi
Discordia
8
1
13
14.5
W
King Arthur
erro-tirante
King Arthur
2
6
10
1.17
L
Hercules
trogdor879
Hercules
3
10
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,503
Damage
46,381
56,122
Taken
44,098
34,860
Mitigated
32,464
9,877
Healing
7,250
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Eluim
Fenrir
16,021
3,815
0
6,320
20,382
20,768
0
11,901
8,067
6,443
30,798
L
Cthulhu
Fujitora_A
Cthulhu
14,975
396
276
1,607
19,761
19,600
0
10,751
8,546
44,152
0
L
Sol
12,074
3,668
0
2,351
15,213
4,528
254
8,102
6,776
37,178
0
W
Discordia
Moipascommentoi
Discordia
24,828
1,082
0
930
9,215
3,380
560
5,999
3,080
66,913
0
W
King Arthur
erro-tirante
King Arthur
5,532
326
0
0
14,501
8,316
0
9,025
5,215
0
15,350
L
Hercules
trogdor879
Hercules
9,454
4,349
0
5,643
21,148
10,732
202
8,915
11,637
0
24,627

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,348
Gold Earned
34,672
172
Minions Killed
191
7
Camps Cleared
8
848,854
Distance Traveled
933,991
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
12,663
745
34
2
4
334,717
3
L
Cthulhu
10,450
615
80
5
2
324,100
4
L
Sol
9,710
571
48
3
4
254,743
1
W
Discordia
12,047
709
130
8
4
315,797
2
W
King Arthur
9,962
586
27
2
0
283,477
0
L
Hercules
10,188
599
44
3
1
270,011
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role