Player Matchup

Loki
Loki
A_Queimada
Loki
Level 24
God Stats
7W - 7L
1,531 SR
Queue Stats
121W - 113L
1,550 Elo+
Solo
Gilgamesh
Gilgamesh
HowToHD
Gilgamesh
Level 24
God Stats
5W - 2L
1,641 SR
Queue Stats
43W - 42L
1,412 Elo+
Solo
Jing Wei
Jing Wei
bl00dg0ld
Jing Wei
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
118W - 90L
1,542 Elo+
Solo
Cthulhu
Cthulhu
bsapien_0918
Cthulhu
Level 16
God Stats
6W - 2L
1,677 SR
Queue Stats
14W - 8L
1,650 Elo+
Solo
Nu Wa
Nu Wa
kozi_daqueen
Nu Wa
Level 21
God Stats
2W - 2L
1,566 SR
Queue Stats
3W - 3L
1,475 Elo+
Solo
Team Averages
Level 23
1,583 SR
1,526 Elo+

VS

Team Averages
Level 27
1,389 SR
1,278 Elo+
Baron Samedi
Baron Samedi
BlackiusDuck
Baron Samedi
Level 28
God Stats
1W - 5L
1,197 SR
Queue Stats
27W - 55L
1,260 Elo+
Party 1
Ra
Ra
BurntCookie99
Ra
Level 14
God Stats
2W - 6L
1,269 SR
Queue Stats
6W - 15L
1,239 Elo+
Party 1
Nemesis
Nemesis
FaiHoosi1622
Nemesis
Level 48
God Stats
10W - 9L
1,522 SR
Queue Stats
110W - 167L
1,308 Elo+
Party 1
Bellona
Bellona
Fr0sty305
Bellona
Level 18
God Stats
7W - 12L
1,278 SR
Queue Stats
14W - 29L
1,309 Elo+
Party 1
Ravana
Ravana
toxicoutlaw
Ravana
Level 29
God Stats
1W - 2L
1,680 SR
Queue Stats
26W - 48L
1,275 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
17 / 1 / 5
11,780
654
13,030
11,854
6,400
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Gilgamesh
HowToHD
Gilgamesh
16
11 / 4 / 8
11,475
638
18,431
14,304
8,019
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jing Wei
bl00dg0ld
Jing Wei
20
11 / 1 / 4
12,787
710
9,886
13,183
6,069
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
bsapien_0918
Cthulhu
14
3 / 1 / 23
10,642
591
9,240
14,358
16,163
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
5 / 5 / 11
9,468
526
12,704
9,470
3,303
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BlackiusDuck
Baron Samedi
14
2 / 7 / 6
8,533
474
9,555
13,099
4,946
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

11
0 / 10 / 2
7,145
397
1,989
11,180
2,511
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nemesis
FaiHoosi1622
Nemesis
13
4 / 8 / 2
8,489
472
7,268
15,381
4,326
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
Fr0sty305
Bellona
11
1 / 13 / 5
7,606
423
9,639
25,677
15,977
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ravana
12
2 / 9 / 1
7,659
426
5,042
14,670
6,477
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
25
47
Kills
9
12
Deaths
47
51
Assists
16
Player
Kills
Deaths
Assists
KDA
W
17
1
5
19.5
L
Baron Samedi
BlackiusDuck
Baron Samedi
2
7
6
0.71
L
0
10
2
0.1
L
Nemesis
FaiHoosi1622
Nemesis
4
8
2
0.63
L
Bellona
Fr0sty305
Bellona
1
13
5
0.27
W
Gilgamesh
HowToHD
Gilgamesh
11
4
8
3.75
W
Jing Wei
bl00dg0ld
Jing Wei
11
1
4
13
W
Cthulhu
bsapien_0918
Cthulhu
3
1
23
14.5
W
5
5
11
2.1
L
Ravana
2
9
1
0.28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,291
Damage
33,493
63,169
Taken
80,007
39,954
Mitigated
34,237
11,359
Healing
13,655
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,030
2,881
0
2,206
11,854
6,400
3,014
1,142
10,274
0
57,988
L
Baron Samedi
BlackiusDuck
Baron Samedi
9,555
1,018
1,427
1,615
13,099
4,946
306
4,808
8,291
43,234
0
L
1,989
439
129
992
11,180
2,511
843
2,771
8,409
34,295
0
L
Nemesis
FaiHoosi1622
Nemesis
7,268
3,226
0
2,449
15,381
4,326
0
4,491
10,890
0
36,523
L
Bellona
Fr0sty305
Bellona
9,639
2,139
394
4,938
25,677
15,977
0
5,335
20,342
0
34,575
W
Gilgamesh
HowToHD
Gilgamesh
18,431
5,572
0
1,522
14,304
8,019
670
3,083
10,933
0
66,650
W
Jing Wei
bl00dg0ld
Jing Wei
9,886
6,077
0
3,311
13,183
6,069
7,196
1,474
11,620
0
116,619
W
Cthulhu
bsapien_0918
Cthulhu
9,240
727
316
3,835
14,358
16,163
218
3,250
10,937
29,948
0
W
12,704
5,559
0
169
9,470
3,303
2,389
2,733
6,655
36,100
0
L
Ravana
5,042
1,260
27
1,684
14,670
6,477
0
4,539
10,131
0
38,449

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,152
Gold Earned
39,432
492
Minions Killed
325
0
Camps Cleared
0
1,800,630
Distance Traveled
1,414,107
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
11,780
654
91
5
0
375,004
0
L
Baron Samedi
8,533
474
65
4
0
271,517
1
L
Ra
7,145
397
52
3
0
259,095
0
L
Nemesis
8,489
472
77
4
0
319,099
4
L
Bellona
7,606
423
68
4
0
265,447
2
W
Gilgamesh
11,475
638
112
6
0
362,587
0
W
Jing Wei
12,787
710
189
11
0
368,443
4
W
Cthulhu
10,642
591
57
3
0
388,346
0
W
Nu Wa
9,468
526
43
2
0
306,250
3
L
Ravana
7,659
426
63
4
0
298,949
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role