Player Matchup

Danzaburou
Danzaburou
DOODAH145
Danzaburou
Level 87
God Stats
4W - 0L
1,521 SR
Queue Stats
35W - 30L
1,504 Elo+
Party 1
Tyr
Tyr
sDAWGI97I
Tyr
Level 119
God Stats
3W - 3L
1,579 SR
Queue Stats
79W - 75L
1,496 Elo+
Party 1
Baron Samedi
Baron Samedi
uP Demo
Baron Samedi
Level 122
God Stats
1W - 1L
1,500 SR
Queue Stats
27W - 25L
1,439 Elo+
Party 1
Team Averages
Level 109
1,533 SR
1,480 Elo+

VS

Team Averages
Level 112
1,558 SR
1,665 Elo+
Ra
Ra
IIZyRoXII
Ra
Level 122
God Stats
1W - 2L
1,556 SR
Queue Stats
3W - 2L
1,777 Elo+
Party 2
Ares
Ares
Mephisto9977
Ares
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,907 Elo+
Party 2
Hachiman
Hachiman
ZaitaVM
Hachiman
Level 105
God Stats
0W - 1L
1,619 SR
Queue Stats
4W - 10L
1,312 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DOODAH145
Danzaburou
14
4 / 1 / 9
10,317
737
10,839
12,529
4,889
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
5 / 4 / 4
9,610
686
14,990
22,056
20,051
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Baron Samedi
uP Demo
Baron Samedi
15
4 / 2 / 9
10,115
723
13,850
11,662
6,383
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 6 / 5
8,620
616
11,379
13,901
6,473
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

12
3 / 3 / 4
8,949
639
9,974
16,111
18,034
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hachiman
ZaitaVM
Hachiman
12
2 / 4 / 5
8,736
624
12,919
14,530
6,442
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
21
13
Kills
7
7
Deaths
13
22
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
DOODAH145
Danzaburou
4
1
9
8.5
L
2
6
5
0.75
L
3
3
4
1.67
L
Hachiman
ZaitaVM
Hachiman
2
4
5
1.13
W
5
4
4
1.75
W
Baron Samedi
uP Demo
Baron Samedi
4
2
9
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,679
Damage
34,272
46,247
Taken
44,542
31,323
Mitigated
30,949
19,340
Healing
7,834
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
DOODAH145
Danzaburou
10,839
4,056
0
3,814
12,529
4,889
2,262
5,255
7,100
0
36,532
L
11,379
492
1,178
2,525
13,901
6,473
0
5,679
8,222
28,572
0
L
9,974
478
941
1,254
16,111
18,034
0
6,434
9,677
19,737
855
L
Hachiman
ZaitaVM
Hachiman
12,919
5,301
0
1,936
14,530
6,442
0
5,520
9,010
0
36,558
W
14,990
701
0
4,858
22,056
20,051
30
10,762
10,815
10,083
23,845
W
Baron Samedi
uP Demo
Baron Samedi
13,850
780
5,251
5,417
11,662
6,383
149
4,862
6,626
39,338
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,042
Gold Earned
26,305
170
Minions Killed
137
8
Camps Cleared
4
829,593
Distance Traveled
782,389
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,317
737
68
5
4
267,734
3
L
Ra
8,620
616
50
4
1
261,440
1
L
Ares
8,949
639
25
2
3
272,787
6
L
Hachiman
8,736
624
62
4
0
248,162
5
W
Tyr
9,610
686
26
2
1
291,649
0
W
Baron Samedi
10,115
723
76
5
3
270,210
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role