Player Matchup

Kumbhakarna
Kumbhakarna
DiabloTheDog
Kumbhakarna
Level 29
God Stats
1W - 0L
1,336 SR
Queue Stats
104W - 93L
1,530 Elo+
Solo
Artemis
Artemis
GimpSoda
Artemis
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
102W - 81L
1,594 Elo+
Party 1
Mercury
Mercury
PapitoSVK
Mercury
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 22L
1,608 Elo+
Solo
Fenrir
Fenrir
iwcio5000
Fenrir
Level 29
God Stats
5W - 6L
1,624 SR
Queue Stats
49W - 36L
1,630 Elo+
Solo
Eset
Eset
lHaveDepression
Eset
Level 28
God Stats
6W - 3L
1,500 SR
Queue Stats
182W - 147L
1,643 Elo+
Party 1
Team Averages
Level 25
1,492 SR
1,601 Elo+

VS

Team Averages
Level 17
1,548 SR
1,593 Elo+
Thor
Thor
 
Thor
Level 9
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
MlSAT0
Tiamat
Level 18
God Stats
3W - 2L
1,500 SR
Queue Stats
62W - 70L
1,646 Elo+
Solo
Skadi
Skadi
PGSVAI
Skadi
Level 12
God Stats
7W - 5L
1,617 SR
Queue Stats
16W - 15L
1,633 Elo+
Solo
Aphrodite
Aphrodite
YerbaDeLaBuena
Aphrodite
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 26L
1,514 Elo+
Solo
Susano
Susano
Zari04
Susano
Level 26
God Stats
1W - 4L
1,624 SR
Queue Stats
53W - 46L
1,673 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
DiabloTheDog
Kumbhakarna
18
3 / 5 / 6
11,971
499
10,495
26,492
13,463
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Artemis
GimpSoda
Artemis
20
11 / 3 / 7
15,861
661
22,226
20,123
8,304
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mercury
PapitoSVK
Mercury
18
2 / 5 / 7
11,685
487
6,525
16,852
16,464
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fenrir
iwcio5000
Fenrir
20
5 / 2 / 16
13,595
566
18,857
22,398
15,853
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

20
17 / 7 / 6
15,557
648
32,984
22,513
8,797
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
20
7 / 6 / 7
13,207
550
12,241
23,108
9,459
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tiamat
MlSAT0
Tiamat
20
4 / 4 / 6
12,600
525
14,677
14,550
8,881
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Skadi
PGSVAI
Skadi
16
1 / 11 / 5
10,044
419
9,521
21,737
5,411
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Aphrodite
YerbaDeLaBuena
Aphrodite
20
6 / 6 / 5
13,710
571
23,619
31,743
13,611
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Susano
Zari04
Susano
17
3 / 11 / 7
11,648
485
11,210
23,928
7,122
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
51
38
Kills
21
22
Deaths
38
42
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
7
6
7
1.75
W
Kumbhakarna
DiabloTheDog
Kumbhakarna
3
5
6
1.2
W
Artemis
GimpSoda
Artemis
11
3
7
4.83
L
Tiamat
MlSAT0
Tiamat
4
4
6
1.75
L
Skadi
PGSVAI
Skadi
1
11
5
0.32
W
Mercury
PapitoSVK
Mercury
2
5
7
1.1
L
Aphrodite
YerbaDeLaBuena
Aphrodite
6
6
5
1.42
L
Susano
Zari04
Susano
3
11
7
0.59
W
Fenrir
iwcio5000
Fenrir
5
2
16
6.5
W
17
7
6
2.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,087
Damage
71,268
108,378
Taken
115,066
62,881
Mitigated
44,484
34,246
Healing
34,407
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
12,241
1,489
0
2,046
23,108
9,459
0
8,016
14,904
0
65,946
W
Kumbhakarna
DiabloTheDog
Kumbhakarna
10,495
1,199
0
6,267
26,492
13,463
459
10,814
15,380
52,622
0
W
Artemis
GimpSoda
Artemis
22,226
11,169
0
8,112
20,123
8,304
1,944
4,782
14,893
0
183,505
L
Tiamat
MlSAT0
Tiamat
14,677
1,775
106
3,882
14,550
8,881
0
7,503
6,852
81,001
0
L
Skadi
PGSVAI
Skadi
9,521
4,452
0
3,802
21,737
5,411
2,225
6,608
15,065
0
68,225
W
Mercury
PapitoSVK
Mercury
6,525
1,429
0
1,574
16,852
16,464
366
7,980
8,455
7,685
41,138
L
Aphrodite
YerbaDeLaBuena
Aphrodite
23,619
2,113
4,681
18,700
31,743
13,611
245
13,191
18,426
102,828
0
L
Susano
Zari04
Susano
11,210
2,440
0
1,190
23,928
7,122
0
8,619
15,093
0
69,235
W
Fenrir
iwcio5000
Fenrir
18,857
3,722
0
9,184
22,398
15,853
521
6,613
15,524
199
97,400
W
32,984
1,204
2,482
6,627
22,513
8,797
229
9,934
12,058
116,352
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,669
Gold Earned
61,209
701
Minions Killed
655
0
Camps Cleared
0
2,225,410
Distance Traveled
2,133,129
25
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
13,207
550
101
4
0
440,542
3
W
Kumbhakarna
11,971
499
84
4
0
371,846
7
W
Artemis
15,861
661
240
10
0
404,394
3
L
Tiamat
12,600
525
164
7
0
457,638
7
L
Skadi
10,044
419
95
4
0
424,113
4
W
Mercury
11,685
487
65
3
0
483,288
0
L
Aphrodite
13,710
571
177
7
0
389,363
6
L
Susano
11,648
485
118
5
0
421,473
2
W
Fenrir
13,595
566
127
5
0
501,289
6
W
Eset
15,557
648
185
8
0
464,593
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role