Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
The Morrigan
The Morrigan
AlBo3lii
The Morrigan
Level 139
God Stats
0W - 2L
1,737 SR
Queue Stats
93W - 102L
1,546 Elo+
Party 1
Anhur
Anhur
MMirsii
Anhur
Level 4
God Stats
0W - 2L
1,327 SR
Queue Stats
0W - 2L
1,412 Elo+
Solo
Team Averages
Level 101
1,522 SR
1,486 Elo+

VS

Team Averages
Level 81
1,567 SR
1,530 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
GingerNinjaaahhh
Ymir
Level 26
God Stats
5W - 2L
1,714 SR
Queue Stats
82W - 81L
1,520 Elo+
Solo
Hou Yi
Hou Yi
LoKiTiMe
Hou Yi
Level 65
God Stats
2W - 5L
1,487 SR
Queue Stats
6W - 6L
1,570 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
3 / 6 / 4
8,053
732
6,324
11,130
7,615
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

The Morrigan
AlBo3lii
The Morrigan
10
3 / 8 / 4
7,753
705
6,373
8,348
2,421
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Anhur
MMirsii
Anhur
11
1 / 4 / 5
7,223
657
7,453
8,607
2,521
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
13
4 / 2 / 14
9,214
838
7,943
9,048
6,737
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
6 / 2 / 9
9,109
828
6,841
9,724
6,594
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hou Yi
LoKiTiMe
Hou Yi
13
8 / 3 / 6
9,092
827
10,343
7,632
1,827
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
47
7
Kills
18
18
Deaths
7
13
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
3
6
4
0.83
W
Jormungandr
 
Jormungandr
4
2
14
5.5
L
The Morrigan
AlBo3lii
The Morrigan
3
8
4
0.63
W
6
2
9
5.25
W
Hou Yi
LoKiTiMe
Hou Yi
8
3
6
3.67
L
Anhur
MMirsii
Anhur
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,150
Damage
25,127
28,085
Taken
26,404
12,557
Mitigated
15,158
3,800
Healing
7,526
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
6,324
1,410
0
1,512
11,130
7,615
0
5,161
5,969
0
12,435
W
Jormungandr
 
Jormungandr
7,943
1,957
0
2,539
9,048
6,737
608
1,530
7,005
28,012
0
L
The Morrigan
AlBo3lii
The Morrigan
6,373
600
0
500
8,348
2,421
0
5,139
3,090
16,018
969
W
6,841
1,611
0
3,236
9,724
6,594
1,036
1,866
7,416
24,091
1,701
W
Hou Yi
LoKiTiMe
Hou Yi
10,343
4,515
0
1,751
7,632
1,827
1,023
2,007
5,174
0
30,085
L
Anhur
MMirsii
Anhur
7,453
4,430
0
1,788
8,607
2,521
0
4,452
4,155
0
23,097

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,029
Gold Earned
27,415
98
Minions Killed
117
3
Camps Cleared
7
557,750
Distance Traveled
611,383
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,053
732
22
2
3
214,428
3
W
Jormungandr
9,214
838
35
3
0
206,277
5
L
The Morrigan
7,753
705
28
3
0
176,811
1
W
Ymir
9,109
828
43
4
4
200,055
3
W
Hou Yi
9,092
827
39
4
3
205,051
2
L
Anhur
7,223
657
48
4
0
166,511
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role