Player Matchup

Neith
Neith
 
Neith
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Catalunya06
Medusa
Level 28
God Stats
5W - 2L
1,762 SR
Queue Stats
152W - 89L
1,650 Elo+
Solo
Loki
Loki
Hugo-Skye
Loki
Level 29
God Stats
14W - 4L
1,922 SR
Queue Stats
45W - 41L
1,497 Elo+
Solo
Sol
Sol
Serpexus
Sol
Level 26
God Stats
12W - 7L
1,541 SR
Queue Stats
94W - 101L
1,395 Elo+
Party 1
Cthulhu
Cthulhu
mini_keys
Cthulhu
Level 26
God Stats
18W - 4L
1,604 SR
Queue Stats
141W - 160L
1,383 Elo+
Party 1
Team Averages
Level 28
1,666 SR
1,485 Elo+

VS

Team Averages
Level 16
1,611 SR
1,432 Elo+
Janus
Janus
HarryPetaas
Janus
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 33L
1,499 Elo+
Solo
Jormungandr
Jormungandr
HugeDorito
Jormungandr
Level 15
God Stats
10W - 9L
1,525 SR
Queue Stats
15W - 19L
1,366 Elo+
Solo
Hun Batz
Hun Batz
M4sT3rB4iT3r
Hun Batz
Level 11
God Stats
3W - 4L
1,823 SR
Queue Stats
26W - 32L
1,475 Elo+
Solo
Medusa
Medusa
Yukihira3692
Medusa
Level 25
God Stats
3W - 2L
1,519 SR
Queue Stats
146W - 157L
1,442 Elo+
Solo
Thor
Thor
ziggyzig-gy
Thor
Level 11
God Stats
5W - 4L
1,690 SR
Queue Stats
42W - 35L
1,380 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
16
1 / 3 / 2
9,564
563
9,643
10,660
3,546
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Medusa
17
20 / 3 / 3
11,656
686
23,510
12,050
4,439
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Loki
13
2 / 6 / 0
8,045
473
994
6,264
1,506
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
6 / 0 / 6
9,745
573
8,505
7,608
3,165
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cthulhu
mini_keys
Cthulhu
12
3 / 6 / 10
8,335
490
7,230
14,190
10,290
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 3 / 1
9,498
559
6,951
11,101
3,448
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Jormungandr
HugeDorito
Jormungandr
12
2 / 4 / 4
7,752
456
6,341
12,701
6,861
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Hun Batz
M4sT3rB4iT3r
Hun Batz
14
7 / 3 / 5
9,107
536
7,249
12,221
3,784
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Medusa
13
4 / 13 / 2
8,130
478
6,870
17,124
4,455
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
0 / 9 / 4
7,006
412
3,403
13,166
3,789
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
33
32
Kills
17
18
Deaths
32
21
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
1
3
2
0.67
W
Medusa
20
3
3
7.17
L
4
3
1
1.5
L
Jormungandr
HugeDorito
Jormungandr
2
4
4
1
W
Loki
2
6
0
0.33
L
Hun Batz
M4sT3rB4iT3r
Hun Batz
7
3
5
3.17
W
6
0
6
9
L
Medusa
4
13
2
0.38
W
Cthulhu
mini_keys
Cthulhu
3
6
10
1.33
L
0
9
4
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,882
Damage
30,814
50,772
Taken
66,313
22,946
Mitigated
22,337
12,919
Healing
7,919
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
9,643
5,067
0
3,727
10,660
3,546
624
2,296
8,173
0
75,801
W
Medusa
23,510
12,386
0
4,307
12,050
4,439
2,900
3,253
8,753
0
78,036
L
6,951
482
0
1,868
11,101
3,448
322
1,327
9,774
62,280
0
L
Jormungandr
HugeDorito
Jormungandr
6,341
2,879
0
1,800
12,701
6,861
77
4,889
7,812
34,079
0
W
Loki
994
142
0
0
6,264
1,506
206
1,644
4,518
0
29,090
L
Hun Batz
M4sT3rB4iT3r
Hun Batz
7,249
2,942
0
393
12,221
3,784
0
634
11,587
0
57,152
W
8,505
2,637
0
4,017
7,608
3,165
2,685
136
7,472
51,262
4,778
L
Medusa
6,870
3,447
0
2,248
17,124
4,455
44
4,031
13,093
0
38,961
W
Cthulhu
mini_keys
Cthulhu
7,230
1,048
0
868
14,190
10,290
635
5,701
8,413
22,417
0
L
3,403
348
0
1,610
13,166
3,789
339
4,282
8,884
0
30,359

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,345
Gold Earned
41,493
462
Minions Killed
381
0
Camps Cleared
0
1,613,471
Distance Traveled
1,455,886
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,564
563
153
9
0
273,230
1
W
Medusa
11,656
686
123
7
0
301,531
4
L
Janus
9,498
559
120
7
0
328,628
2
L
Jormungandr
7,752
456
59
3
0
298,136
6
W
Loki
8,045
473
49
3
0
394,203
0
L
Hun Batz
9,107
536
91
5
0
315,878
2
W
Sol
9,745
573
110
6
0
320,883
3
L
Medusa
8,130
478
59
3
0
225,145
0
W
Cthulhu
8,335
490
27
2
0
323,624
0
L
Thor
7,006
412
52
3
0
288,099
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role