Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
ItsWizn
Hou Yi
Level 123
God Stats
2W - 2L
1,291 SR
Queue Stats
497W - 463L
1,525 Elo+
Solo
Osiris
Osiris
Relikmoon
Osiris
Level 147
God Stats
10W - 8L
1,494 SR
Queue Stats
225W - 219L
1,493 Elo+
Solo
Fenrir
Fenrir
Vadsoon
Fenrir
Level 105
God Stats
2W - 1L
1,500 SR
Queue Stats
4W - 13L
1,788 Elo+
Solo
Ymir
Ymir
woshiguomi
Ymir
Level 156
God Stats
3W - 1L
1,415 SR
Queue Stats
52W - 53L
1,411 Elo+
Solo
Team Averages
Level 136
1,440 SR
1,543 Elo+

VS

Team Averages
Level 72
1,476 SR
1,485 Elo+
Izanami
Izanami
 
Izanami
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hun Batz
Hun Batz
KokeDios
Hun Batz
Level 104
God Stats
7W - 8L
1,418 SR
Queue Stats
242W - 254L
1,517 Elo+
Party 2
Chaac
Chaac
dionizius
Chaac
Level 101
God Stats
2W - 2L
1,303 SR
Queue Stats
8W - 9L
1,417 Elo+
Party 1
Ymir
Ymir
knuciorfiucior
Ymir
Level 29
God Stats
8W - 5L
1,603 SR
Queue Stats
10W - 7L
1,497 Elo+
Party 1
Chronos
Chronos
pandzio7
Chronos
Level 87
God Stats
1W - 1L
1,558 SR
Queue Stats
9W - 7L
1,495 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
12
0 / 4 / 1
7,373
492
4,643
10,314
3,560
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hou Yi
ItsWizn
Hou Yi
13
3 / 2 / 1
8,278
552
7,636
8,587
2,518
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Osiris
Relikmoon
Osiris
12
0 / 4 / 0
6,770
451
3,161
9,862
7,898
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fenrir
Vadsoon
Fenrir
10
0 / 4 / 1
6,413
428
2,606
9,832
4,046
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

10
1 / 2 / 3
6,445
430
3,894
8,701
5,801
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
13
2 / 1 / 4
7,787
519
4,881
6,925
2,237
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hun Batz
KokeDios
Hun Batz
13
6 / 2 / 3
7,995
533
8,346
8,855
3,041
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chaac
dionizius
Chaac
13
4 / 0 / 3
7,895
526
7,946
10,587
11,154
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

12
2 / 0 / 7
7,482
499
3,207
7,485
6,488
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chronos
pandzio7
Chronos
13
2 / 1 / 5
7,291
486
6,961
8,159
3,027
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
38
4
Kills
16
16
Deaths
4
6
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
0
4
1
0.13
W
Izanami
 
Izanami
2
1
4
4
L
Hou Yi
ItsWizn
Hou Yi
3
2
1
1.75
W
Hun Batz
KokeDios
Hun Batz
6
2
3
3.75
L
Osiris
Relikmoon
Osiris
0
4
0
0
L
Fenrir
Vadsoon
Fenrir
0
4
1
0.13
W
Chaac
dionizius
Chaac
4
0
3
5.5
W
2
0
7
5.5
W
Chronos
pandzio7
Chronos
2
1
5
4.5
L
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,940
Damage
31,341
47,296
Taken
42,011
23,823
Mitigated
25,947
14,942
Healing
13,817
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
4,643
368
638
4,766
10,314
3,560
426
4,442
5,872
49,855
0
W
Izanami
 
Izanami
4,881
3,121
0
1,738
6,925
2,237
761
1,207
5,718
0
57,310
L
Hou Yi
ItsWizn
Hou Yi
7,636
3,886
0
1,217
8,587
2,518
0
1,012
7,441
0
45,539
W
Hun Batz
KokeDios
Hun Batz
8,346
1,842
0
3,141
8,855
3,041
0
886
7,969
0
42,888
L
Osiris
Relikmoon
Osiris
3,161
1,229
0
3,545
9,862
7,898
322
152
9,002
0
31,348
L
Fenrir
Vadsoon
Fenrir
2,606
483
0
2,025
9,832
4,046
0
1,727
8,016
0
31,466
W
Chaac
dionizius
Chaac
7,946
1,271
0
4,059
10,587
11,154
1,248
746
9,841
0
35,566
W
3,207
168
0
1,768
7,485
6,488
57
1,686
5,799
26,085
0
W
Chronos
pandzio7
Chronos
6,961
1,241
134
2,977
8,159
3,027
223
4,177
3,982
35,049
0
L
3,894
234
0
2,751
8,701
5,801
0
2,835
5,827
19,037
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,279
Gold Earned
38,450
344
Minions Killed
354
0
Camps Cleared
0
1,284,019
Distance Traveled
1,505,469
18
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
7,373
492
97
6
0
276,927
1
W
Izanami
7,787
519
116
8
0
282,379
1
L
Hou Yi
8,278
552
97
6
0
244,778
3
W
Hun Batz
7,995
533
77
5
0
334,936
4
L
Osiris
6,770
451
66
4
0
255,188
6
L
Fenrir
6,413
428
59
4
0
283,652
1
W
Chaac
7,895
526
63
4
0
297,702
6
W
Ymir
7,482
499
39
3
0
282,090
7
W
Chronos
7,291
486
59
4
0
308,362
2
L
Ymir
6,445
430
25
2
0
223,474
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role