Player Matchup

Bellona
Bellona
Danä
Bellona
Level 124
God Stats
12W - 12L
1,451 SR
Queue Stats
423W - 451L
1,456 Elo+
Solo
Thoth
Thoth
OrbitalDuck
Thoth
Level 112
God Stats
0W - 2L
1,300 SR
Queue Stats
64W - 54L
1,501 Elo+
Party 1
Sun Wukong
Sun Wukong
Svartrhrafn
Sun Wukong
Level 120
God Stats
1W - 3L
1,474 SR
Queue Stats
73W - 81L
1,374 Elo+
Party 1
Vulcan
Vulcan
slavicchicke
Vulcan
Level 29
God Stats
1W - 3L
1,443 SR
Queue Stats
37W - 35L
1,441 Elo+
Party 1
Fafnir
Fafnir
thek105iller
Fafnir
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 51L
1,313 Elo+
Solo
Team Averages
Level 81
1,434 SR
1,417 Elo+

VS

Team Averages
Level 96
1,472 SR
1,448 Elo+
Hercules
Hercules
 
Hercules
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
JA ALL3N
Sol
Level 75
God Stats
5W - 3L
1,209 SR
Queue Stats
172W - 154L
1,458 Elo+
Solo
Da Ji
Da Ji
Pathalen
Da Ji
Level 66
God Stats
6W - 2L
1,616 SR
Queue Stats
83W - 74L
1,528 Elo+
Party 2
Chernobog
Chernobog
Weedoow_
Chernobog
Level 101
God Stats
5W - 4L
1,451 SR
Queue Stats
647W - 692L
1,359 Elo+
Solo
Ares
Ares
dodidodigues
Ares
Level 157
God Stats
6W - 5L
1,585 SR
Queue Stats
171W - 204L
1,396 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Danä
Bellona
14
4 / 8 / 8
9,003
900
7,121
22,176
13,758
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cudgel

Cudgel

+10
Physical Power
+50
Health

17
8 / 6 / 6
10,085
1,009
11,761
9,069
3,404
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Sun Wukong
Svartrhrafn
Sun Wukong
14
2 / 8 / 8
7,954
795
11,777
15,606
12,152
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Vulcan
13
1 / 11 / 7
7,442
744
4,855
10,909
3,978
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fafnir
14
1 / 5 / 11
8,131
813
2,955
14,721
15,945
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
15
6 / 1 / 23
9,940
994
8,059
13,075
11,430
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

19
13 / 1 / 19
11,349
1,135
19,316
8,518
3,415
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Da Ji
Pathalen
Da Ji
14
6 / 5 / 26
9,636
964
13,994
13,113
12,527
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mace

Mace

+10
Physical Power

Chernobog
Weedoow_
Chernobog
17
10 / 4 / 20
10,427
1,043
16,621
9,788
4,100
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
3 / 5 / 20
8,845
885
10,257
13,668
15,236
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
146
16
Kills
38
38
Deaths
16
40
Assists
108
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
6
1
23
17.5
L
Bellona
Danä
Bellona
4
8
8
1
W
13
1
19
22.5
L
8
6
6
1.83
W
Da Ji
Pathalen
Da Ji
6
5
26
3.8
L
Sun Wukong
Svartrhrafn
Sun Wukong
2
8
8
0.75
W
Chernobog
Weedoow_
Chernobog
10
4
20
5
W
3
5
20
2.6
L
Vulcan
1
11
7
0.41
L
Fafnir
1
5
11
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,469
Damage
68,247
72,481
Taken
58,162
49,237
Mitigated
46,708
14,139
Healing
17,373
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
8,059
1,671
648
5,647
13,075
11,430
716
3,534
9,541
341
10,673
L
Bellona
Danä
Bellona
7,121
1,172
2,166
3,377
22,176
13,758
0
7,064
14,984
0
12,115
W
19,316
3,631
2,224
4,272
8,518
3,415
2,581
2,584
5,934
45,791
0
L
11,761
214
845
1,833
9,069
3,404
0
4,279
4,762
25,372
0
W
Da Ji
Pathalen
Da Ji
13,994
3,564
807
640
13,113
12,527
479
5,203
7,910
170
18,303
L
Sun Wukong
Svartrhrafn
Sun Wukong
11,777
1,655
936
1,574
15,606
12,152
0
6,541
8,927
291
26,391
W
Chernobog
Weedoow_
Chernobog
16,621
7,344
150
2,455
9,788
4,100
2,251
3,630
6,158
0
33,622
W
10,257
540
99
431
13,668
15,236
807
4,911
8,757
15,026
0
L
Vulcan
4,855
1,237
15
0
10,909
3,978
0
4,966
5,910
12,247
0
L
Fafnir
2,955
841
858
2,535
14,721
15,945
0
6,587
8,044
5,586
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,615
Gold Earned
50,197
96
Minions Killed
115
0
Camps Cleared
0
877,466
Distance Traveled
988,285
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
9,940
994
4
0
0
207,489
0
L
Bellona
9,003
900
9
1
0
164,484
3
W
Sol
11,349
1,135
52
5
0
201,431
1
L
Thoth
10,085
1,009
43
4
0
192,245
0
W
Da Ji
9,636
964
6
1
0
184,640
2
L
Sun Wukong
7,954
795
33
3
0
185,818
3
W
Chernobog
10,427
1,043
51
5
0
205,901
0
W
Ares
8,845
885
2
0
0
188,824
1
L
Vulcan
7,442
744
7
1
0
158,213
0
L
Fafnir
8,131
813
4
0
0
176,706
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role